Update 6.0 - Powerful imps
This update requires a new world gen. It introduces new interactions and effects that can affect an entire site. Adventurers may even encounter new secrets on their travels.
Both the succubus civilization can now build temples related to their domains of influence :
- The deep succubi can build the Esoteric order, the Abyssal temple and the Altar of Nightmares
- The succubi can build the temple of sin and the temple of fire.
Here is the list of reactions :
+ Temple of sin (royalist)
- Provides various effects tied to a sphere.
- Depending on the sphere, the succubus personality will be affected and side effects might occur.
- Gluttony : Increases fat, hunger and thirst. Also trains brewing and cooking.
- Wrath and Envy: Increases bad thoughts generating personality facets.
- Pride: May cause a siege from an old enemy, the effects also depends of the worker's number of acquaintances.
- Other spheres: Only affect the personality.
- [LUST] Reinforce wings: Provide flying abilities, does not stack with fire immunity.
- [LUST] Learn martial excitation: Improves abilities in combat depending on happiness. If the succubus is ecstatic...
- [LUST] Learn the secret of lust: Becomes a concubine, and receive there combat interaction. Strange effects will occur at regular interval.
- [WRATH] Learn berserk rage: Improves abilities in combat depending on unhappiness. If the succubus is miserable...
- [PRIDE] Forget death: Attempt to fight tantrum spirals by removing thoughts about dead relatives.
- [GREED] Conjure slade: Summon a boulder of slade, to satisfy the worst mandates.
- [GREED] Conjure slade anvil: Summon a good heavy anvil for your forges.
- [SLOTH] Protective tentacles: Provides tentacle monsters with a friendly defensive buff.
- [GLUTTONY] Devour soul: Eats a soul to increase strength and stamina. This is permanent and will not stack if done multiple times.
- [ENVY] Sow discord: Causes invaders to attack each other.
- [ENVY] Lure invaders inside: Causes siegers to stop loitering at their camp and rush inside your fort.
+ Temple of fire (royalist)
- Provides upgrades and attacks based on fire.
- Grant fire immunity: Becomes into a fireborn succubus, and is immune to fire, lava, and cold. This does not stack with the ability to fly.
- Learn Gehenna fire: Becomes a pyromancer and gain the ablity to throw fireballs, breath flames, and raise cloud of ashes.
- Learn torrid kiss: Provides a close range fire attack.
- Conjure fire storm: Summon fire balls to strike the outside area twice.
+ Altar of nightmares (deep)
- New reactions has been added to increase skills.
- The succubi performing theses actions will fall asleep for a while.
+ Esoteric order (deep)
- Provides new interactions for the deep succubi.
- Mind theft: Render an enemy crazy.
- Necrosis chant: Causes the enemy to melt.
- Abyssal gaze: Drain an enemy mental stats and cause it to fall unconscious after a while.
+ Abyssal temple (deep)
- Provides reactions that affect the whole site.
- Affect weather (rain): Starts raining.
- Sow discord: Causes invaders to attack each other.
- Dimension pull: Pulls the invaders insides, causing them to fall or explode.
- Put death to undeath: Corpses on the map starts to rise as zombies.
- Restore natural death: Put down undeaths on the map.
Getting souls- Many new jobs requires souls.
- Souls are harvested at the well of soul.
- Deep succubi get souls from totems.
- Succubi must construct the well in the middle of a refuse stockpile and get souls from nearby corpses.
- Deep succubi in masterwork can not get soul from totem but can instead butcher creatures for it.
- Souls do wither away but those can be trapped into cut gem to prevent that.
Special weapons- You can build stygian lances (succubi) or forbidden bracelet (deep succubi) at the soul forge.
- Both are ranged weapon that fire shards, stygian lances also serve as a melee weapon.
- Shard by themselves do little damage.
- However it is possible to build special shards at the soul forge. Those shard will cause powerful syndromes or cave ins.
- Make sure that ammo usage for those are correctly set. By default DF will assign arrows to these weapons users.
- Do not train with the special shards!
New summons- Soul wisps - Good civilian pets that will raise the mental attribute of nearby succubi.
- Rat thing - A vermin hunting rat that can teleport to their enemies from a medium distance.
- Horrible Fell Spirit - Yes. Those things.
Other major stuff- Renamed the positions, non-deep succubi record keeping and job management has been merged into the librarian.
- Orichalcum has been renamed basiliskine. It is otherwise the same metal.
- Added illumination for use with rendermax.
- Added a magma furnace that allows the mass produce glass blocks and windows (inspired by the modern glass industry).
- Added a couple of world gen and embark profiles.
There is also various bug fixes. The issue that caused converted prisoners to remain hostile is now fixed. The summoning system has been made simpler and will use much less reagents. You will also find various fixes to animal behaviours, nightmares will stop running away, hellhound will enrage and several error messages are gone.
Also the masterwork DF version is fixed, as the warlock civ introduced a lot of duplicates. After the round of bugfixes that will follow, I will make the usual thread on the mdf subforum.
Changelog+ New temples
- The temples are new workshops that provides upgrades and spells.
- Upgrades does not require a particular skills.
- Spells uses the Alchemy job.
- Using the workshop profile (shift + P) allows to chose who will get the upgrade.
- More effects will be added in the future.
+ Temple of sin (royalist)
- Provides various effects tied to a sphere.
- Depending on the sphere, the succubus personality will be affected and side effects might occur.
- Gluttony : Increases fat, hunger and thirst. Also trains brewing and cooking.
- Wrath and Envy: Increases bad thoughts generating personality facets.
- Pride: May cause a siege from an old enemy, the effects also depends of the worker's number of acquaintances.
- Other spheres: Only affect the personality.
- [LUST] Reinforce wings: Provide flying abilities, does not stack with fire immunity.
- [LUST] Learn martial excitation: Improves abilities in combat depending on happiness. If the succubus is ecstatic...
- [LUST] Learn the secret of lust: Becomes a concubine, and receive there combat interaction. Strange effects will occur at regular interval.
- [WRATH] Learn berserk rage: Improves abilities in combat depending on unhappiness. If the succubus is miserable...
- [PRIDE] Forget death: Attempt to fight tantrum spirals by removing thoughts about dead relatives.
- [GREED] Conjure slade: Summon a boulder of slade, to satisfy the worst mandates.
- [GREED] Conjure slade anvil: Summon a good heavy anvil for your forges.
- [SLOTH] Protective tentacles: Provides tentacle monsters with a friendly defensive buff.
- [GLUTTONY] Devour soul: Eats a soul to increase strength and stamina. This is permanent and will not stack if done multiple times.
- [ENVY] Sow discord: Causes invaders to attack each other.
- [ENVY] Lure invaders inside: Causes siegers to stop loitering at their camp and rush inside your fort.
+ Temple of fire (royalist)
- Provides upgrades and attacks based on fire.
- Grant fire immunity: Becomes into a fireborn succubus, and is immune to fire, lava, and cold. This does not stack with the ability to fly.
- Learn Gehenna fire: Becomes a pyromancer and gain the ablity to throw fireballs, breath flames, and raise cloud of ashes.
- Learn torrid kiss: Provides a close range fire attack.
- Conjure fire storm: Summon fire balls to strike the outside area twice.
+ Altar of nightmares (deep)
- New reactions has been added to increase skills.
- The succubi performing theses actions will fall asleep for a while.
+ Esoteric order (deep)
- Provides new interactions for the deep succubi.
- Mind theft: Render an enemy crazy.
- Necrosis chant: Causes the enemy to melt.
- Abyssal gaze: Drain an enemy mental stats and cause it to fall unconscious after a while.
+ Abyssal temple (deep)
- Provides reactions that affect the whole site.
- Affect weather (rain): Starts raining.
- Sow discord: Causes invaders to attack each other.
- Dimension pull: Pulls the invaders insides, causing them to fall or explode.
- Put death to undeath: Corpses on the map starts to rise as zombies.
- Restore natural death: Put down undeaths on the map.
+ Harvesting souls
- Many new jobs requires souls.
- Souls are harvested at the Soul Well
- The deep succubi extract the souls from totems (unavailable in MDF).
- The royalist must build the well inside a refuse stockpile, to extract the soul from corpses in the vicinity.
- Souls do wither after a few weeks.
- To prevent withering, a soul can be trapped into a cut gem or glass.
- In Masterwork DF, souls are found by butchering creatures.
+ Special ammunition
- New weapons are available: pain lances and forbidden bracelets.
- Those weapons are built at the Soul Forge.
- Those weapons fire shards and do little damage by themselves.
- Pain lances also act as a pitchfork in melee.
- It is possible to make ammunitions with special effects at the soul forge.
- Blight shards causes severe necrosis.
- Pain shards inflict pain and might cause enemies to fall unconscious.
- Force shards causes a localized cave in.
- The succubi have an immunity to these effects but excessive friendly fire will hurt them.
- Do make sure that ammo usage for combat and training are properly set in the military screen!
+ Premade versions changes
- Imported a few world gen profiles from MDF.
- Added a couple of embark profiles.
- Updated announcements to prevent annoying pauses.
+ Other changes
- Moved scripts into a succubus subfolder to avoid confusion.
- Fixed a major bug that caused converted prisoners to remain hostile.
- All the summoned creatures should now act faster.
- Both civs spheres has been adjusted to better match its secrets.
- Removed obsolete stuff from the raws.
- Deep succubi are now competent swimmers.
- Added an execution position to the deep succubi.
- Both civs whippers will meet workers for complains, they will ask for a meager office.
- Adjusted the body descriptors of the succubi, culled the tongue lengths.
- Armor will is now guaranteed to be available.
- Summoning has been made simpler, using less different reagents.
- Made nightmares more aggressive.
- Soul wisps are more likely to flee.
- Hellhounds will enrage in combat.
- Pain elemental explosions now push away its victims causing slamming damage.
- Tentacle monsters may start cleaning nearby succubi now.
- Removed the 'too wounded' message when a worker transforms into an unholy ritual.
- Charming and corrupting no longer require a weapon. The weapon is now used for the building construction.
- Bad thoughts about clothing will no longer be removed if you play a non succubus civ.
- Bloodworms should appear in evil caverns.
- Added beneficial syndromes for succubi drinking bloodworm and black rose wines.
- Other creatures, besides dwarves, who drink wines from the evil plants will experience issues.
- Sprite update : Fixed consort sprites.
- Added illumination, those are found in the furnace choices and will provide light if you use rendermax.
- Added floating glass furnaces for both civ, this magma furnace allows a mass production of glass blocks and windows.
- Renamed the royalist succubi's positions, bookkeeper and manager are merged into Librarian.
- New summon for the deep succubi: Rat things. Those large rats will hunt vermin and can teleport towards enemies.
- New summon for both civs: Horrible Fell Spirit. This ritual will be a gamble on your ressources.
- Royalists cannot build the altar of nightmares anymore.
- The summoning circle has been redesigned.
- Added the gem workshop from Masterwork DF, this allows to build various objects with cut gems.
- Orichalcum has been renamed to Basiliskine, to prevent confusion in MW.
Downloads
WindowsLinuxOSX - Dfhack seem to crash on maverick, sorry. I am looking for a new build of r4.
Masterwork patchStandalone patch