You signal the other companies and the officers shout their orders. The troops slowly shift into formation, then begin marching forward, slightly out of time. The barbarians continue to hold their ground, hollering obscenities and lobbing the occasional missile. A javelin soars through the air and slams into a swordsman in one of the middle ranks, punching through his heavy iron breastplate and nailing him to the ground. He moans once and then goes still, and the nearby troops walk around him, visibly shakened by the sight. Several more men fall to flying axes and spears, though your own company only has one casualty (the swordsman). The missiles quit as your forces grow close, and you can see the barbarians line rippling as their blood boils and they restlessly move about, clearly itching to charge, but whats holding them back?
You call for a halt and you hear the command echoed throughout the line. The barbarian camp is only a couple dozen metres away, and you're tempted to sound the attack now, but you know that with green troops such as these its vital to ensure they all attack at once, lest they decide to break and run after the first blood. You hear a loud bellowing of orders from somewhere nearby, and you look around in confusion, turning just in time to watch your left flank disappear and charge toward the enemy. You react, shouting for your own men to join the attack, but by the time you do so its too late. A huge gap has formed in the line and you swear as you break into a run and draw your sword, waving it above your head and ushering the men forward as you push through them to the front of the line. They finally start up into a jog, and then a dead run, following you as you lead the charge into the Litelachian warriors, who have already engaged the company on your left. They've already lost nearly half their men, who are being torn to shreds by the howling berserkers who surround them. Your troops utter a mighty cry as they slam into the enemy with a deafening crash, freeing the left flank from their deadlock and allowing them to rejoin the fight.
Player CharacterName: Nerev "Kell" Kelarn
Gender: Male
Race: Human
Home Region: Kiltrar
Affiliation: The Gray Blades
Armour: Full Reinforced Gantinite Plate - impervious to piercing damage, high slashing defence, average crushing defence; heavy - jumping, dodging and sprinting is impossible; become tired more quickly
Weapons:
Black Iron Kite Shield,
Light Silver Long SwordEquipment: None.
For stored gear see the Extra Character Details subject line at the bottom of the OP.Wealth: 1040 Silver Coins
Health:
WellStatus: Gray Blade Mercenary
Main Non-Player CharacterName: Alexendria "Mav" Mavro
Gender: Female
Race: Human
Age: 14
Personality: Intelligent and eager to learn. Brave of heart, brazen and chivalrous. Honour is a huge inspiration, being the type of person that would throw her entire self into a conflict, even when faced against tough odds. Prideful, especially when challenged but when broken has a tendency of temporarily assuming a defeatist attitude. Well versed in hand fighting and weapon combat, but tends to favour a spear.
Appearance: Lean and athletic, her height is above-average for her age. Long brown-blonde hair surrounds her smooth, sharp features and lightly freckled cheeks and accents her jet black irises well.
Armour: Training Leathers
Weapons: Polished Steel Spear, Light Banded Buckler
Equipment: None.
Wealth: 10 Silver Coins
Health:
WellStatus: Sir Kelarn's Squire
Locale: Oceania, Bané Bané Peninsula - Hiketo Wood
Contractor: The Republic of Oceania
Mission: By the Hand of the Official Emissary to the Mainland - Despite our efforts to eradicate the encroaching Litelachian forces, they still maintain a token force on our borders, and they constantly harry our vanguard companies patrolling the area. We will allow enough silver to satisfy a hundred mercenaries and their company in order for them to wipe out all trace of these interlopers. Our estimates indicate a small standing force. It should not be a problem for the Gray Blades.
Compensation: 500 Silvers + 200 Silvers if the Litelachians are "wiped out"
Conditions: The invading force must be reduced by at least half their original numbers in order to receive pay. If the attacking party is reduced to below 10% of their original strength upon conducting their first assault, the remaining members will be given a 100 Silver consolation bonus, regardless of whether the original condition was fulfilled or not.
Estimated Duration: Less than one week
Deadline: The band must set out by [tonight].
Locale: Varen Confederation, West Fesil Region - Borma Peak
Contractor: Borma Garrison
Mission: Defeat the Jet-Steel Knights visiting the region.
Compensation: 1000 Silvers + 100 Silvers per Knight killed
Conditions: The knights must leave the immediate area and the garrison cannot be harmed. There is no compensation pay should the applicant fail, though all medical expenses will be covered in either case.
Estimated Duration: Two days of travel time.
Deadline: [one month from now]- Former Kiltran Noble - no standing amongst the court
- Survived the Battle of Hiketo Swamp
- Defeated Hokuta Vvoric in single combat
Duncan the Contractor - Affiliated - Unfriendly
Kippa the Blacksmith - Friend
Senator Hokuta Vvoric - Amicable
Located on a low knoll just outside Bané-Bané Peninsula's castle.
- Main Hall: Meet with officials and hire professional troops
- Smithy: Improve and apppraise weapons and equipment
- Contract Office: Obtain Gray Blade contracts and collect payment for completed ones
- Carrier Stable: Rent a carrier to take you somewhere
- Apothecary: Rest and heal your wounds
- Officer's Mess: Speak to knights you know and purchase information
- Chapel: Bless items and gear and banish unholy forces
The Kingdom of Oceania's only territory on the mainland. There is a single castle with a pitifully small village outlying it where some of the poorer merchants reside. It houses one of Oceania's three Legions, a massive standing army made up of their mightiest troops, as well as one of the most expansive ports in the known world. The Oceanian Queen allows the Gray Blades to have a fortress in the area, as all Oceanians loathe setting foot beyond the sandy coast and take advantage of their services often.
- Keep: Meet with the court
- Tavern: Hear local news and hire unprofessional individuals
- Market: Purchase and sell items
Hires
1 Armoured Car - 1 Driver, 2 Guards
Personal Force (Contracted)
12 Knights
- 9 Medium (Experienced)
- 3 Light (Veteran)
41 Footmen
- 8 Archers (Green)
- 27 Swordsmen (Green)
- 6 Lancers (Veteran)
Gallus (green archer - lead scout) is being held in the Litelachian Raider camp, and is not counted amongst the troops.
Allies
156 Mixed Infantry - confident, fresh
29 Heavy Infantry
35 Light infantry
26 Archers - lightly wounded, morale shaken, warmed up
76 Knights