You swiftly cross the stretch of open ground, reaching the tent without incident.
Your heart pounds excitedly in your chest as you search around with your hands for the loosest stretch of tent to pull up. Your ears prick up and you freeze as you suddenly become aware of a noise coming from within the tent, a deep-throated droning sound, like a nest of angry wasps. You snap your attention back to the matter at hand and seize the lip of the canvas in both hands, hauling it up just enough to see through. You get down on your hands and knees and press against the gap, peering inside.
The rapid-fire rythm of your heart stops and your body grows cold. You choke on the air in your throat, and can't help letting out a strangled gasp of horror at what lies before you. Your legs grow numb and you rise to your feet only to tumble backwards into the dirt, pushing yourself away from the tent as if the ground around it was aflame. You hear cries of alarm from the camp behind you as soldiers rush towards the noise, and you find yourself quickly surrounded.
It can't.. It can't be.... You continue to repeat the words as the guards haul your limp form upright, seizing your weapons and hauling you away.
Argos...---
The archers return a few short hours later, at midday, hands on their knees and chests heaving. The second most senior archer approaches you and snaps a half-hasty salute, then doubles over, wheezing. He tries to speak but you wave him down, allowing him to catch his breath while you perform a head count. You quickly notice that their leader is missing, and you search your mind quickly for the man's name.
Where is Gallus? Was he killed? Were you spotted? The archer stands up straight, wiping the sweat from his brow.
Gone. He made it in, but never came out. We only heard a small commotion, but oddly enough the camp never mustered. Why they would ever capture a scout and then fail to retreat or at least send out more guards is beyond me my lord. He swallows hard, trying to slow the flow of words emerging from his mouth.
We estimate a total strength of about 30 men. No armour and they were mostly swords and axemen that we could see. We couldn't find their officers, and they're likely holed up somewhere near the center of camp. My lord.. If they're not leaving now, they must be soon. I recommend that we strike as soon as possible before they can get the chance to prepare. You nod your thanks and clap him on the shoulder.
Well done Fawkes. We'll put this information to good use. You may go now. And call me Sir Kelarn. He mumbles something in the affirmative and wanders off to rejoin his men.
You ponder the situation quietly, working your sword in its scabbard and tucking one thumb into the dark leather belt you wear about your waist. Mavro watches you with bright eyes from the shade of a nearby tree and adjusts the straps on her buckler. Your three corporals, the foreign knights, convene nearby, talking quietly amongst one another and glancing at you occasionally.
Player CharacterName: Nerev "Kell" Kelarn
Gender: Male
Race: Human
Home Region: Kiltrar
Affiliation: The Gray Blades
Armour: Full Reinforced Gantinite Plate - impervious to piercing damage, high slashing defence, average crushing defence; heavy - jumping, dodging and sprinting is impossible; become tired more quickly
Weapons:
Black Iron Kite Shield,
Light Silver Long SwordEquipment: None.
For stored gear see the Extra Character Details subject line at the bottom of the OP.Wealth: 1040 Silver Coins
Health:
WellStatus: Gray Blade Mercenary
Main Non-Player CharacterName: Alexendria "Mav" Mavro
Gender: Female
Race: Human
Age: 14
Personality: Intelligent and eager to learn. Brave of heart, brazen and chivalrous. Honour is a huge inspiration, being the type of person that would throw her entire self into a conflict, even when faced against tough odds. Prideful, especially when challenged but when broken has a tendency of temporarily assuming a defeatist attitude. Well versed in hand fighting and weapon combat, but tends to favour a spear.
Appearance: Lean and athletic, her height is above-average for her age. Long brown-blonde hair surrounds her smooth, sharp features and lightly freckled cheeks and accents her jet black irises well.
Armour: Training Leathers
Weapons: Polished Steel Spear, Light Banded Buckler
Equipment: None.
Wealth: 10 Silver Coins
Health:
WellStatus: Sir Kelarn's Squire
Locale: Oceania, Bané Bané Peninsula - Hiketo Wood
Contractor: The Republic of Oceania
Mission: By the Hand of the Official Emissary to the Mainland - Despite our efforts to eradicate the encroaching Litelachian forces, they still maintain a token force on our borders, and they constantly harry our vanguard companies patrolling the area. We will allow enough silver to satisfy a hundred mercenaries and their company in order for them to wipe out all trace of these interlopers. Our estimates indicate a small standing force. It should not be a problem for the Gray Blades.
Compensation: 500 Silvers + 200 Silvers if the Litelachians are "wiped out"
Conditions: The invading force must be reduced by at least half their original numbers in order to receive pay. If the attacking party is reduced to below 10% of their original strength upon conducting their first assault, the remaining members will be given a 100 Silver consolation bonus, regardless of whether the original condition was fulfilled or not.
Estimated Duration: Less than one week
Deadline: The band must set out by [tonight].
Locale: Varen Confederation, West Fesil Region - Borma Peak
Contractor: Borma Garrison
Mission: Defeat the Jet-Steel Knights visiting the region.
Compensation: 1000 Silvers + 100 Silvers per Knight killed
Conditions: The knights must leave the immediate area and the garrison cannot be harmed. There is no compensation pay should the applicant fail, though all medical expenses will be covered in either case.
Estimated Duration: Two days of travel time.
Deadline: [one month from now]- Former Kiltran Noble - no standing amongst the court
- Survived the Battle of Hiketo Swamp
- Defeated Hokuta Vvoric in single combat
Duncan the Contractor - Affiliated - Unfriendly
Kippa the Blacksmith - Friend
Senator Hokuta Vvoric - Amicable
Located on a low knoll just outside Bané-Bané Peninsula's castle.
- Main Hall: Meet with officials and hire professional troops
- Smithy: Improve and apppraise weapons and equipment
- Contract Office: Obtain Gray Blade contracts and collect payment for completed ones
- Carrier Stable: Rent a carrier to take you somewhere
- Apothecary: Rest and heal your wounds
- Officer's Mess: Speak to knights you know and purchase information
- Chapel: Bless items and gear and banish unholy forces
The Kingdom of Oceania's only territory on the mainland. There is a single castle with a pitifully small village outlying it where some of the poorer merchants reside. It houses one of Oceania's three Legions, a massive standing army made up of their mightiest troops, as well as one of the most expansive ports in the known world. The Oceanian Queen allows the Gray Blades to have a fortress in the area, as all Oceanians loathe setting foot beyond the sandy coast and take advantage of their services often.
- Keep: Meet with the court
- Tavern: Hear local news and hire unprofessional individuals
- Market: Purchase and sell items
13 Knights
- 10 Medium (Experienced)
- 3 Light (Veteran)
42 Footmen
- 8 Archers (Green)
- 28 Swordsmen (Green)
- 6 Lancers (Veteran)