Also: we know others know we have those maces in our apartment, and that they can get in without waking us. Hmm.
The senator's men confiscated them, so he ordered them to return them later.
How much enemy resistance would we encounter on the Borma mission? What forces would we have on our side by default? These are all things we should consider before making our choice. I don't think we should take the mission unless we have a rough estimate of the enemy forces, so we can decide if we want to recruit people ourselves or whatever.
Now the twin maces are another story entirely.
They're valuable beyond measure. All the gold in the world wouldn't be enough to buy even half of either one, not that you could destroy one if you wanted to. Patrichlan artefacts are wondrous things, powerful and dangerous, with a nebulous nature and origins founded in blood and magic. They are the key to our world's past. It is said that holy weapons just such as these are the only way to enter their sunken temples, in which lie the greatest treasures in all the land.
If you ever do venture near the coast, be on guard. They will never cease their hunt, to return what is rightfully theirs.
No magic. Warfare involves Knights backed by armour back by infantry. No magic. When I say armour, look at my avatar and you'll get the idea of what I mean by that. Knights are immensely powerful and there are usually about 10 for every 100 men. Only soldiers of Kiltrar are all armed with firearms, other countries will have riflemen companies as a supplement but most of their troops will simply be armed with spears or blades.
Kiltrar is the only place that is truly industrialised, but there's always some people in every country that rely on machines during daily life.
So still no magic? Are extremely advanced technology and magic considered the same thing by some people? Just clarifying because I'm kind of curious just how special these maces are and how they might play into the plot.
Oh and I also noticed that there was mention of "burnt shells of tanks" in one of the first posts. How prevalent are tanks and how does a knight compare to one for purposes of combat?
The garrison only saw fit to ask for one knight, and the request isn't urgent or special, so logically you should be able to handle this alone or with minimal back up. The garrison will assist you any way it can, but you're the mercenary. This is what you're paid to do.
Some people believe in magic, some don't. Whether or not it does exist depends on the way you interpret what you see on your journeys. But yes, the Patrichlans have a deeply spiritual culture and so most will be confused about machines or the like, though some of their own artefacts (such as the 'indestructible' maces) are quite confusing and mystical to the mainlanders (you, the players, that is). Otherwise most tech is not a wonder, even to commoners.
Most war is waged with infantry, but international conflict usually sees armour being deployed to support them. Tanks are expensive toys and even a rich mercenary company such as the Gray Blades only has about a thousand (stockpiled and captured over the decades) spread across the Continent. Most commanders try to keep their Knights away from tanks since they're heavy infantry and cannot escape quickly enough to avoid being destroyed by the main gun. Some knights have historically been known to deal with tanks though. Kiltra almost exclusively uses firearms and armoured infantry and vehicles, but luckily they have never really had a taste for conquering. Litelache is experimenting with light armoured vehicles and artillery for delivering troops for assaults, infantry support, urban combat and harassing flanks.