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Author Topic: True Knights: A Suggestion Game for All  (Read 28856 times)

adwarf

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Re: True Knights: A Suggestion Game for All
« Reply #180 on: April 01, 2013, 01:14:53 am »

I say we ask the man if they need any help, he seems like a nice enough guy, and since he's seen our skill I'm sure we can get a few jobs from him. Aim for a job that involves only small battles if we can.
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GrizzlyAdamz

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Re: True Knights: A Suggestion Game for All
« Reply #181 on: April 01, 2013, 01:40:14 am »

Before we go joining wars we should brush up on politics & history- don't want to join their equivalent of the third Reich.
I don't know about asking him for jobs- before we leave, we could offer assistance, give him our merc card or something. But don't be bumming an interview off of him or something.
I vote we aim to take a tour through the known lands- each country in turn, try to cross the desert & that kind of thing. Before that though, how about we do a little sight-seeing around oceania, then head north.
Look around for a way to get into one of those temples, (things like breathing apparatus, a means to defend our-self underwater, etc), & do that. In the meantime, we'll want to store the maces in a safe place- banks or trusted friends. I'd say ask him to keep them for us, but that would be better-placed as a farewell when we head into the mainland- they're more valuable as keys than weapons, and we don't want to paint a target on ourselves it by taking it with us.


+1 for going & finding a spot to train with our weapons, wind down.

So yep, have our fill, keep up the banter with Mr. Vvoric, ask about how we'd get in contact with him & head out. What time is it btw?

-edit
One more thing. Guys, do we want to do something with our bio or play the enigma? I'm more interested in the latter myself.
« Last Edit: April 01, 2013, 01:44:40 am by GrizzlyAdamz »
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adwarf

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Re: True Knights: A Suggestion Game for All
« Reply #182 on: April 01, 2013, 02:04:08 am »

We are mercenaries, we don't honestly care who we help so long as we get paid in my opinion plus we've already helped them so that doesn't matter. The thing is I doubt these guys will be the equivalent of some terrible nation, sure they may have odd customs and terrible practices (exiling people for instance) but I feel like going with my gut here. Offering our help is kind, and if we can get him to accept very profitable for us.

Also I veto finding a temple, we are in no way prepared for one of them. The people that lived there could make indestructible weapons so valuable a nation could barely afford one if it empties a treasury, I don't feel like testing our skills against something that can make that, do you?

I support engima though some dips into back story and a slow reveal of who we are/were would still be cool.
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GrizzlyAdamz

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Re: True Knights: A Suggestion Game for All
« Reply #183 on: April 01, 2013, 02:49:22 am »

1. a) We have a choice over which contracts we accept, so it's up to us. b) We don't know we were contracted by this nation or not, we only know they host the oceanian branch of the grey blades. c) Yar, I'm all for offering help, seeing if he's in need, but asking a new acquantance if he knows about any jobs (monetary attitude) just isn't polite.

2. We also managed to best someone who had defeated two of them, wielding one of these fabled weapons each. If these temples are more like ruins, (which they seem to be, judging from lines like 'many have died trying to delve the murky depths.'), then I suspect we could be up for at least partially clearing one, with the proper preparation.

3. So, self-determination, or ask our kindly GM to 'give us something good'? (I'm certain we're in complete agreement, btw. I'm just playing devil's advocate.)
« Last Edit: April 01, 2013, 02:50:54 am by GrizzlyAdamz »
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adwarf

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Re: True Knights: A Suggestion Game for All
« Reply #184 on: April 01, 2013, 02:59:26 am »

1) Ah, I didn't mean monetary attitude wise :P We'd get paid I'm sure if he gives us one, but I meant more as in a way of payment for his kindness.

2) I don't think he killed them, I think he looted/took them from other knights.
3) I'd prefer self determination but I'm kinda curious to see what kinda person GUNINANRUNIN sees us playing as.
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Parsely

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Re: True Knights: A Suggestion Game for All
« Reply #185 on: April 01, 2013, 11:54:22 am »

Well consider what we already know first. You're from Kiltra, a monarchy, and its known as an oppressive, not warlike but quite violent, and secretive nation. Vvoric said he was surprised at your demeanour once he found that you were from Kiltra. The Gray Blades aren't a church, they don't dub or train knights, they hire ones that left their monastic (military) orders. This means that you became a knight in Kiltra (it even says you were formerly a noble), then left for some reason.

So the question is, why?
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gman8181

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Re: True Knights: A Suggestion Game for All
« Reply #186 on: April 01, 2013, 12:37:47 pm »

To go adventuring / campaigning?
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Parsely

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Re: True Knights: A Suggestion Game for All
« Reply #187 on: April 01, 2013, 12:39:33 pm »

To go adventuring / campaigning?
*loads shotgun* Thats not very creative now is it? ;D

EDIT: Not that that isn't a perfectly valid reason for exiling yourself but perhaps one the others could give it some more character?
« Last Edit: April 01, 2013, 12:42:26 pm by GUNINANRUNIN »
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adwarf

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Re: True Knights: A Suggestion Game for All
« Reply #188 on: April 01, 2013, 02:34:02 pm »

Perhaps we left because we did not fully agree with the actions of Kiltra, of course if our character voiced such opinions he'd likely be targeted as an enemy to the crown. Some noble or other sent other Knights to kill us, and we slew one or a few in defense making us an enemy of Kiltra. Thus we fled the country and joined the Gray Blades.


Or something along those lines :\
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Parsely

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Re: True Knights: A Suggestion Game for All
« Reply #189 on: April 01, 2013, 03:35:56 pm »

Enemy of the state then? How does that sound to everyone? Kiltrans will like you less and other nations will like you more (because everyone hates Kiltra :P). This only applies when people recognise you of course, so this will pretty much exclusively come into effect only when speaking to high-ranking officials and knights. I'll include it under the Honour spoiler, which is where I keep all your titles, commendations, achievements, and screw-ups.
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gman8181

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Re: True Knights: A Suggestion Game for All
« Reply #190 on: April 01, 2013, 03:52:39 pm »

I had written something longer but safari crashed before it posted so I said screw it.  Personally I'd rather maintain our noble position in Kiltran especially since its the most industrialized nation.

Going to edit in a longer backstory but just posting this for now.
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Parsely

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Re: True Knights: A Suggestion Game for All
« Reply #191 on: April 01, 2013, 03:56:42 pm »

Aye. I'll be waiting for it.
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adwarf

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Re: True Knights: A Suggestion Game for All
« Reply #192 on: April 01, 2013, 04:10:34 pm »

(Don't take this as a reason to stop writing that back story please, I'd very much like to see it) However as GUNINANRUNIN pointed at Kiltra is the bad guy  of this world gman, and so far we've been attempting to play a fairly nice guy (from thy looks of it) so maintaining our noble position in Kiltra would make us aligned with a rather dark crowd I would say.

Much easier for us if we're against them :P
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gman8181

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Re: True Knights: A Suggestion Game for All
« Reply #193 on: April 01, 2013, 04:20:58 pm »

Bio: Born as the only son to a rich Kiltran Noble, we were trained from youth to be a perfect military son.  As time went by we gained a minor noble position due to being the son of a noble and we served as the commander of a castle garrison for a long time in a rather dull part of the kingdom.  Commanding a military garrison was great for a time and gave us ample experience in leadership and combat but it was still boring.  Eventually we felt the call of adventure and excitement as well as the desire to further our own power and wealth.  We put our second in command in charge of the fort and set out to participate in a series of different military campaigns to spread our name and influence.  Eventually we hope to gain an extensive kingdom of our own and leave behind a powerful dynasty.

Eh I'm no sure how far to go wih the backstory until I hear what people think.

Being associated with them doesn't necessarily need to define us as a character but it does potentially give us access to more resources.  A long term goal could even be to become the king of Kiltra and change it from there.

By the way I kind of like thinking of our character as very ambitious and and warlike but still personable and kind for the most part.
« Last Edit: May 25, 2013, 02:12:56 pm by gman8181 »
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Parsely

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Re: True Knights: A Suggestion Game for All
« Reply #194 on: April 01, 2013, 04:50:48 pm »

You completely abandoned your status as a Kiltran noble when you left the Order and became a mercenary, so its likely your father disowned you, if he wasn't executed first for siring a traitor.
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