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Author Topic: True Knights: A Suggestion Game for All  (Read 28874 times)

Parsely

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Re: True Knights: A Suggestion Game for All
« Reply #135 on: March 29, 2013, 08:14:25 am »

And what program are you using?
"Hexels"
Its quite different. I like it, but I was having a hard time making it turn out right so I said 'fuck' and just threw that up.
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Rolepgeek

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Re: True Knights: A Suggestion Game for All
« Reply #136 on: March 29, 2013, 10:10:36 am »

Fight in a fluid style. Use our youth to our advantage. Try and twist to get around him when we fight, press in close. Don't let him use his superior experience of fighting against us, as much; we can end up wrestling if needed; that's how most fights ended in medieval times, due to armor, and even without armor.
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GreatWyrmGold

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Re: True Knights: A Suggestion Game for All
« Reply #137 on: March 29, 2013, 10:24:25 am »

Fight in a fluid style. Use our youth to our advantage. Try and twist to get around him when we fight, press in close. Don't let him use his superior experience of fighting against us, as much; we can end up wrestling if needed; that's how most fights ended in medieval times, due to armor, and even without armor.
This sounds like a good plan.
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GrizzlyAdamz

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Re: True Knights: A Suggestion Game for All
« Reply #138 on: March 29, 2013, 02:30:02 pm »

Wrestling a dude that's got 6 inches of height & stature on us? Short grapples sure, but I suspect if we committed he'd have us in control & on the ground first. Also: Don't know how we can keep it a close-and-personal fight when we're using 6' maces. They will require room & buildup, which means even more room. Again, he looks like he's in a defensive stance; if we try and be aggressive he could draw first blood in the first turn. Just try & poke him at first, counter it but keep aloof- our advantage is in endurance, maybe speed, and likely not much else. So yeah, fight fluidly, but focus on evading. Keep the in-close as a desperation bit, and just go for a headbutt or something to nab first blood before we get taken down.
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Rolepgeek

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Re: True Knights: A Suggestion Game for All
« Reply #139 on: March 29, 2013, 02:34:28 pm »

No, he's taller by six inches. When we're both 10 feet tall. That's not too large of a difference. He's a veteran; he's got the advantage of experience, he knows how to use these maces, and he's fought people who have been using them in the past. Be fluid; meaning evasive. Press in close to use both ends of the mace; press it into him, don't swing it hard(we're not looking to break bones). Stay close and keep the advantage of experience to a minimum, letting youthful vigor win out.
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GrizzlyAdamz

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Re: True Knights: A Suggestion Game for All
« Reply #140 on: March 29, 2013, 05:48:08 pm »

6" of difference is still a difference, even at 10'. The difference in stature would be the same as one of us fighting someone 4" taller, and again remember stature- his whole frame will be larger.
You can't really counter combat experience by engaging in combat. You get in close, he's just as likely to sweep us off our feet as anything else.
Don't hold back- we can't count on him to do the same, and doing so puts us at even more of a disadvantage.
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GreatWyrmGold

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Re: True Knights: A Suggestion Game for All
« Reply #141 on: March 29, 2013, 06:16:48 pm »

Another thing to consider is varying from standardized or traditional combat techniques where it won't screw us over--he won't be expecting it.
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Parsely

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Re: True Knights: A Suggestion Game for All
« Reply #142 on: March 29, 2013, 06:54:40 pm »

When it comes to wrestling height generally doesn't mean squat. It doesn't give either wrestler more opportunities, it just makes certain ones simpler. For example: The shorter wrestler will have a much easier time performing leg attacks, as he has a shorter distance to travel in order to initiate the attack, whereas the taller wrestler is quite likely to go for a front headlock or another upper body attack, as his arms and shoulders are in a better position to exert leverage upon the opponent's head and torso.

But I mean thats for experienced wrestlers such as myself who have trained for years, we're skilled enough that we've worked past having reach and height (during matches) or weight (when you have to practice with someone bigger/smaller than you) make any sort of difference.

Never you mind. None of what I said will likely have a bearing on how the battle will turn out, and I should be telling you this information via a clever narrative anyhow! Let's get this show on the road! :D
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gman8181

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Re: True Knights: A Suggestion Game for All
« Reply #143 on: March 29, 2013, 07:12:48 pm »

Yay!  Sure hope we roll well.
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Parsely

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Re: True Knights: A Suggestion Game for All
« Reply #144 on: March 29, 2013, 07:26:25 pm »

You approach him cautiously and test his guard with a few short vertical strokes. He parries each in turn with calculated efficiency, wasting no energy. You find that the two of you have instinctively begun circling, searching for an opening. He remains on the defensive and does not respond to your provocations beyond simply deflecting the blows.


Name: Nerev "Kell" Kelarn
Gender: Male
Race: Human
Home Region: Kiltrar
Affiliation: The Gray Blades

Armour: Full Reinforced Gantinite Plate - Unequipped: Currently Wearing Underclothes [impervious to piercing damage, high slashing defence, average crushing defence; heavy - jumping, dodging and sprinting is impossible; become tired more quickly]
Weapons: Golden Moonstone Mace [deals crushing damage; rumoured to strengthen its user during times of need; Holy Patrichlan Artefact; indestructible]
Equipment: None
Wealth: 1040 Silver Coins
Health: Tired [slightly reduced defence]
Status: Gray Blade Recruit
Spoiler: Honour (click to show/hide)
Spoiler: Contacts (click to show/hide)

Spoiler: Bané-Bané Peninsula (click to show/hide)
« Last Edit: March 29, 2013, 07:47:16 pm by GUNINANRUNIN »
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gman8181

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Re: True Knights: A Suggestion Game for All
« Reply #145 on: March 29, 2013, 07:57:58 pm »

Hmm.  Feign a high hit and then go for the legs to try and knock him down?
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Rolepgeek

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Re: True Knights: A Suggestion Game for All
« Reply #146 on: March 29, 2013, 08:04:58 pm »

If he breaks our arm or something, I don't think he'd take our purse, he seems honorable. So, I'd rather not break his bones.

Stay on the aggressive. Test his guard, keep a wary eye for counterattacks. Hold it with one one hand, so our other one is free to catch blows(even by grabbing his wrist).
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GrizzlyAdamz

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Re: True Knights: A Suggestion Game for All
« Reply #147 on: March 29, 2013, 09:00:29 pm »

Hold it with one hand?! It's a 2-hander! If this were normal combat between normal people, this would be a silly idea. Which begs the question: is this analogous to normal combat between normal people? (I've been proven wrong in the 10 great hammers department after all)

-feign aggression. Since he's looking for an opening, again I say try and get him to go for a fake opening & counter. Be wary of a fake counter on his part.
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Parsely

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Re: True Knights: A Suggestion Game for All
« Reply #148 on: March 29, 2013, 10:07:30 pm »

You can wield it with one hand, but its going to be difficult to handle properly. I'll interpret it as "fight, and if we get the opportunity, risk taking one hand off our weapon so we can grip his". Since this is first blood, it'll be the first solid hit with the mace, or, if it degenerates into a boxing/wrestling match, the first guy to get put on the floor or injured (slightly ambiguous but deal with it).
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Parsely

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Re: True Knights: A Suggestion Game for All
« Reply #149 on: March 29, 2013, 10:25:16 pm »

You feign a swing directly at his head, causing him to flinch and raise his weapon defensively to guard his face. You use this momentary lapse in concentration to take a sweep at his legs, but his instincts are sharp and he reacts instantly, back-stepping out of range and leaving you completely open. He brings the head of the mace parallel to his shoulder and goes for a compact swing towards your exposed right side. At the same time, rather than trying to recover from the missed strike and attempting to guard against the old knight's counterattack, you continue with the momentum of the swing, pivoting neatly on your front foot whilst bringing the back one forward, sending the mace head whipping around and towards your surprised foe as his own swing crunches into the ground where you stood before. The mace whistles with the force of your swing and you can hear his bones snapping as it smashes into his side, sending him reeling backwards. He cries out in pain, dropping his weapon and gripping his side. He drops to one knee, gasping painfully and gritting his teeth. He coughs once and groans before looking up at you and forcing a smile.

Well done boy. Its been a long time since I've fought one as talented as you, let alone been injured.

He winces all the while, coughing occasionally.


Name: Nerev "Kell" Kelarn
Gender: Male
Race: Human
Home Region: Kiltrar
Affiliation: The Gray Blades

Armour: Full Reinforced Gantinite Plate - Unequipped: Currently Wearing Underclothes [impervious to piercing damage, high slashing defence, average crushing defence; heavy - jumping, dodging and sprinting is impossible; become tired more quickly]
Weapons: Golden Moonstone Mace [deals crushing damage; rumoured to strengthen its user during times of need; Holy Patrichlan Artefact; indestructible]
Equipment: None
Wealth: 1040 Silver Coins
Health: Tired [slightly reduced defence]
Status: Gray Blade Recruit
Spoiler: Honour (click to show/hide)
Spoiler: Contacts (click to show/hide)

Spoiler: Bané-Bané Peninsula (click to show/hide)
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