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Author Topic: True Knights: A Suggestion Game for All  (Read 28849 times)

sjm9876

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Re: True Knights: A Suggestion Game for All
« Reply #15 on: March 21, 2013, 01:07:20 pm »

In what regard? Double axes rule.
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Parsely

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Re: True Knights: A Suggestion Game for All
« Reply #16 on: March 21, 2013, 01:09:16 pm »

Nevermind. At least this is a suggestion game and everyone can toss in ideas.
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scapheap

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Re: True Knights: A Suggestion Game for All
« Reply #17 on: March 21, 2013, 01:59:51 pm »

A broadsword of steel and a clockwork lance that can extend raptly to hit mid range targets
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Furtuka

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Re: True Knights: A Suggestion Game for All
« Reply #18 on: March 21, 2013, 03:08:58 pm »

A halberd with bendy flexible stff portion that can be telescopically extended. It's axehead is jagged and spikey. The other weapon is a thick rod mounted horizontally on the forearm that can spin at high speed to be used as either a sort of shield or a melee weapon.
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Parsely

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Re: True Knights: A Suggestion Game for All
« Reply #19 on: March 21, 2013, 03:30:56 pm »

The halberd is meh, rod thing sounds cool.
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Parsely

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Re: True Knights: A Suggestion Game for All
« Reply #20 on: March 21, 2013, 03:32:11 pm »

Ideas for defensive weaponry as well.
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Furtuka

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Re: True Knights: A Suggestion Game for All
« Reply #21 on: March 21, 2013, 03:34:44 pm »

How advanced is general society and technology in this world? Is there magic?
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Parsely

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Re: True Knights: A Suggestion Game for All
« Reply #22 on: March 21, 2013, 04:23:50 pm »

No magic. Warfare involves Knights backed by armour back by infantry. No magic. Knights are immensely powerful and there are usually about 10 for every 100 men. Only soldiers of Kiltrar are all armed with firearms, other countries will have riflemen companies as a supplement but most of their troops will simply be armed with spears or blades.

Kiltrar is the only place that is truly industrialised, but there's always some people in every country that rely on machines during daily life.
« Last Edit: April 27, 2013, 02:06:03 am by GUNINANRUNIN »
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GreatWyrmGold

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Re: True Knights: A Suggestion Game for All
« Reply #23 on: March 21, 2013, 04:43:23 pm »

How about a crossbow/ballista that fires catapult shot of assorted kinds rather than bolts?
Or a something on a chain?

All the good ideas and most of the bad ones were made into weapons already.
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OREOSOME

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Re: True Knights: A Suggestion Game for All
« Reply #24 on: March 21, 2013, 04:54:41 pm »

Name: Nerev Kelarn
Gender: Male
Race: Human
Home Region: Kiltrar
Affiliation: The Grey Blades
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scapheap

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Re: True Knights: A Suggestion Game for All
« Reply #25 on: March 21, 2013, 04:55:09 pm »

most of the bad ones were made into weapons already.
We should have a bomb sword
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
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Parsely

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Re: True Knights: A Suggestion Game for All
« Reply #26 on: March 21, 2013, 05:00:15 pm »

Hm. A buckler that spins at high speeds, like a saw. The spinning would aid in deflection and cleave through flesh as well.
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Parsely

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Re: True Knights: A Suggestion Game for All
« Reply #27 on: March 21, 2013, 06:57:33 pm »

Kiltran Border, Battle of Hiketo Swamp 1323 A.R.
You trudge through the drear, across the muddy waste remaining after the battle. Corpses crunch beneath your feet of booted steel, as there are far too many to even attempt to avoid trodding upon. Rotting, bleeding, crying soldiers and the burnt shells of tanks stretch as far as your eye can see. You search about for a weapon, as you sundered your original blade in felling an automaton. There are many at hand, but most are broken, crushed or too small for your large hands. You find a Kiltrar captain stuck to the ground by a six foot great sword. Its a bit small, but you figure it will have to do for now. You make to pull it out when he coughs and begins moaning. Apparently he is still alive, and removing the blade would most certainly kill him. If he isn't moved, healers could most certainly make him fit once more, as the remedies the Kiltrar mineral mines produce are most powerful.



Name: Nerev Kelarn
Gender: Male
Race: Human
Home Region: Kiltrar
Affiliation: The Gray Blades

Armour: Shattered Full Steel Plate [+1 slash defence, 90% missile protection, -1 dodging, -5 piercing defence, -5 blunt defence]
Weapons: None
Equipment: None
Health: Nicked and Bruised
Status: Gray Blade Recruit
Spoiler: Honour (click to show/hide)
« Last Edit: April 27, 2013, 02:06:31 am by GUNINANRUNIN »
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Rolepgeek

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Re: True Knights: A Suggestion Game for All
« Reply #28 on: March 21, 2013, 10:53:54 pm »

Find a different weapon. Leave the man alone. We move on.
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Parsely

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Re: True Knights: A Suggestion Game for All
« Reply #29 on: March 22, 2013, 12:53:56 am »

You seize a broken longsword instead and move on, leaving the captain to his fate. You've made little progress crossing back to your own lines when a dozen footmen garbed in chainmail and dark orange tunics bearing the crest of Litelache rise from the mud, blocking your path. Their tattered uniforms flap lazily in the smoke-filled breeze, all of them sport wounds and one of them even has a slight limp. Their blades glint in the afternoon sunlight as they move towards you.



Name: Nerev Kelarn
Gender: Male
Race: Human
Home Region: Kiltrar
Affiliation: The Gray Blades

Armour: Shattered Full Steel Plate [+1 slash defence, 90% missile protection, -1 dodging, -5 piercing defence, -5 blunt defence]
Weapons: Broken Longsword [-3 damage]
Equipment: None
Health: Nicked and Bruised
Status: Gray Blade Recruit
Spoiler: Honour (click to show/hide)
« Last Edit: March 22, 2013, 12:56:27 am by GUNINANRUNIN »
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