True Knights
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Now the twin maces are another story entirely.
They're valuable beyond measure. All the gold in the world and more still wouldn't be enough to buy even half of either one, not that you could destroy them, even if you wanted to. Patrichlan artefacts are wondrous things, powerful and dangerous, with a nebulous nature and origins founded in blood and magic. They are the key to our world's past. It is said that holy weapons just such as these are the only way to enter their sunken temples, in which lie the greatest treasures in all the land.
If you ever do venture near the coast, be on guard. They will never cease their hunt, to return what is rightfully theirs.
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Name: ---
Gender: Male or Female
Race: Human or Patrichlan (fish person)
Home Region: Kiltrar, a border land of fire and mountains; Oceania, a prosperous archipelago with shining cities; Litelache, a massive country dominating the mainland; Patrichla, the entire underwater area surrounding the continent, only Patrichlans can live here
Affiliation: Church of the Tide, the holiest of warriors, their sole duty is to uphold the sanctity of Oceania's four great cities, none of which have ever been entered by foreigners, honour comes first, and this such discipline allows them to wield their weapons with such grace, most Patrichlan knights join this faction; The Gray Blades, an army of mercenaries, they answer to Lativ Grayson-Lativas, a renowned champion, they have extremely diverse tactics and members from all walks of life (smallest faction); Bladed Grovers, a collective of rangers that protect the Great Wood, most are loyal to Litelache, they favour lighter armour and weapons than most knights (largest faction, many splinter groups); The Jet-Steel Knights, a coalition of unholy warriors from all walks who wage war and spill blood for the sake of it, their dark towers are feared by many, and their heavy armour has yet to be pierced by any weapon not expertly crafted; The Giga Lancers, a mysterious band of nomadic riders from the distant deserts, they originally had no name, and instead took up the one the mainlanders' gave them after facing their superb riding, exclusively long blades and spears, and ruthless nature.
Red - Kingdom of Kiltra
Orange - Kingdom of Litelachia
Blue - Republic of Oceania
Grey - Varen Confederation
White - Leagus Dunes
Purple - The Realm of Ota
Extra Character Details---
EpitaphThe knight known as Nerev Kelarn, and by some as Kell.
A Male.
A member of the Human race.
Born in the land known as Kiltrar.
A member of order of: The Gray Blades.
A former Kiltran Noble, banished from his homeland.
Survivor of the Battle of Hiketo Swamp.
Victorious over Senator Knight Hokuta Vvoric in single combat.
Killed during a failed raid in the north of Bané Bané Peninsula, from which none of the men he led ever returned.
- Important Shit That I Have Said -
Its as much for my benefit as it is yours. I figured a reference would be nice considering all the lore I'm throwing at you.
Thanks gman for helping put this together.
Countries besides Kiltrar will have riflemen companies as a supplement
Most of their troops however will simply be armed with spears or blades
Most industrialized
People rely heavily on machines
Only soldiers of Kiltrar are all armed with firearms
Kiltran nobles are all civilian, and the knights are generally regarded by them as tools
Abundant natural resources
Food shortages (imported from Litelache)
Senators (males) and Matrons (females)
Bané Bané Peninsula - the only mainland territory under their possession
Peaceful Nation (?)
Doesn't tolerate public fighting
Matriarchal culture and government
Only country to employ Patrichlans in armed forces due to alliance (often used as shock troops)
All lords are knights, but not all knights are lords
The Faltric Order is the chapter of knights with the responsibility of dealing with mainlanders
Deeply spiritual culture, compare native americans
Most will be confused about machines or the like
Duncan the Contractor – balding heavyset man from Northern Litelache
Kippa the Smith - heavily muscled, always working and hardly rests, polite
Jim the Apprentice – Kippa's assistant, dark skinned
Gregor Vels, Captain of the Guard at Bane Bane Castle
Senator Hokuta Vvoric - Grand Marshal of Her Lady's Legions and Champion of the Faltic Order
Alexendria Mavro – Sir Kelarn's (PC) squire, orphan from last Kiltran war
No Magic
Healing Remedies (manufactured by Kiltra)
Mechanical Weaponry
Automatons
Armour
Chainmail
Platemail
Iron
Gantinite – thicker than normal plate, more like rock than metal, very tough – helm has no visor
Solid Jinso Plate (1 Piece) – Opaque metal, very little reflection, hard to see, tougher than most metals
Liquid Jinso Plate (1 Piece) – strong as solid but easier to see, flowing patterns and brightly twinkling
Firearms (primarily Kiltrar)
Red and blue Striker Morningstars from Tachjlankt. Anything you hit freezes instantly, or bursts into flame, depending on the colour
Considerably larger than ordinary men
Litelachians 5 to 7 ft and live in forest
Kiltrans 6+ ft
Oceanian and other knights are of a middling height (6 to 8ft)
Weapons not specially made break easily when used by Knights
Kiltran Border, Battle of Hiketo Swamp 1323 A.R. (Oceania vs. Kiltra, lasted a month, no clear victor) - Nerev Kelarn participated on the Oceanian side and survived
Gray Blades chapels just have shrines for anyone to pray at, since the mercs are from many walks of life. Even the non-religious ones like to go just for good luck.
Oceanians worship the Tide, literally the movement of the ocean, and they have seers who base their prophesies on how it and the life within it behaves. Their people and especially their knights also grow up praying to the Tide, and they're all quite pious, but there isn't really such a thing as 'heresy' and they have no political influence or rank. The Church of the Tide (just The Church to most people) are the big boys on the block, so to speak. They've got representation in every nation, excepting Kiltra.
Litelachians have many gods, all relating to the woods and forest. Each individual person chooses what he worships in particular, but most only pray on occasion. There are several cults who fervently seek to appease particularly important aspects of the forest, such as the Servants of the Oak and the Bear Tribe, and they're generally nuts and high on herbs and their own religion. Everybody pretty much avoids them when they can. The, for lack of a better word, default object of worship is the Grass, for reasons even the Litelachians own historians aren't even aware of.
The Varen Confederation has a decent following of the Tide, but most people worship the Parent Gods, Cane and Vora, the alleged founders of the Confederation more than a thousand years ago. They have not churches but statues where people lay offerings. There will always be at least one statue of them in every Varen settlement, and it is tradition that it be the first structure erected whenever a town is founded. Any town that does not do so is cursed, doomed to fail within the first year. As the towns are built around the statue it gives nearly all Varen towns a common layout, and they are all nearly identical.
The Kiltrans have three gods. Fafnorn, lord of the mountains, Holito, master of wealth, life and death, and Jovakt, guardian of the sky. The Kiltrans have keepers who appease each of these gods through sacrifice. Craftsmen appeal to Fafnorn to heat their forges and shape the metal, Holito is thanked upon the birth of new life and damned when he takes it back to repay his debt, and Jovakt receives the prayers for safe journeys and calm borders.
Litelachians
Axe Berserkers - ?
Naked Spearmen - ?
Mercenaries
Swordsmen - Assorted weaponry and armour. Light and fast with varying defensive and offensive abilities.
Archers - Assorted weaponry and armour. Light and fast with varying defensive and offensive abilities.
Lancers - Assorted weaponry and armour. Light and fast with varying defensive and offensive abilities.