You address the foot troops, quickly forming them up in an ad-hoc formation. You personally delegate knights to command each group, trusting the three foreigners to act as your point men and entrusting them with command of your ranged support, and taking your position at the centre of the group where you can keep track of all of these groups at once. This entire process takes about twenty minutes.
Satisfied, you give the order to move out, and the squad begins their move into the forest at a brisk march. You make surprisingly good time, the men being eager to finally be seeing actions after days of travel. After half an hour of uninterrupted movement Ginko, the younger of the two brothers, holds up a hand. You give a low whistle and the formation comes to a halt, the tall, densely packed trees concealing your large band. You move to the front of the group, Mav in tow, and stop in front of the two brothers. Ginko removes the mask covering his sharp, light brown features and scans the treeline, Sawaki watching him silently. Finally he turns to his brother and speaks quickly in a fast, guttural language you don't recognise. Sawaki turns to you, only his eyes visible behind the long-toothed mask he wears. His voice echoes out, the accent heavy and his speech slow and careful as he struggles to speak your language.
The.. barbarians… they are.. there…..He points through the trees into the distance. You look hard but can see nothing. You're about to reprimand them when suddenly the smell of smoke comes to you. Burning pine, a very distinct smell, and it was coming from the direction Sawaki had indicated. You nod and prepare to move the troops out, and suddenly Mav tugs on your arm.
Sir Kelarn! We've found their camp? Yes, my dear. As a matter of fact we have. I was just about to pull the men back and send out a few runners to fetch the other groups. But aren't you forgetting something?! You turn towards her and raise an eyebrow, your curiosity piqued.
Oh? And just what might that be? Shouldn't we at least try to take them on first, or at least send a scouting party or something? We can't just let them get away!You consider this for a moment. This is a good learning opportunity for your new squire and you choose your next words very carefully.
Player CharacterName: Nerev "Kell" Kelarn
Gender: Male
Race: Human
Home Region: Kiltrar
Affiliation: The Gray Blades
Armour: Full Reinforced Gantinite Plate - impervious to piercing damage, high slashing defence, average crushing defence; heavy - jumping, dodging and sprinting is impossible; become tired more quickly
Weapons:
Black Iron Kite Shield,
Light Silver Long SwordEquipment: None.
For stored gear see the Extra Character Details subject line at the bottom of the OP.Wealth: 1040 Silver Coins
Health:
WellStatus: Gray Blade Mercenary
Main Non-Player CharacterName: Alexendria "Mav" Mavro
Gender: Female
Race: Human
Age: 14
Personality: Intelligent and eager to learn. Brave of heart, brazen and chivalrous. Honour is a huge inspiration, being the type of person that would throw her entire self into a conflict, even when faced against tough odds. Prideful, especially when challenged but when broken has a tendency of temporarily assuming a defeatist attitude. Well versed in hand fighting and weapon combat, but tends to favour a spear.
Appearance: Lean and athletic, her height is above-average for her age. Long brown-blonde hair surrounds her smooth, sharp features and lightly freckled cheeks and accents her jet black irises well.
Armour: Training Leathers
Weapons: Polished Steel Spear, Light Banded Buckler
Equipment: None.
Wealth: 10 Silver Coins
Health:
WellStatus: Sir Kelarn's Squire
Locale: Oceania, Bané Bané Peninsula - Hiketo Wood
Contractor: The Republic of Oceania
Mission: By the Hand of the Official Emissary to the Mainland - Despite our efforts to eradicate the encroaching Litelachian forces, they still maintain a token force on our borders, and they constantly harry our vanguard companies patrolling the area. We will allow enough silver to satisfy a hundred mercenaries and their company in order for them to wipe out all trace of these interlopers. Our estimates indicate a small standing force. It should not be a problem for the Gray Blades.
Compensation: 500 Silvers + 200 Silvers if the Litelachians are "wiped out"
Conditions: The invading force must be reduced by at least half their original numbers in order to receive pay. If the attacking party is reduced to below 10% of their original strength upon conducting their first assault, the remaining members will be given a 100 Silver consolation bonus, regardless of whether the original condition was fulfilled or not.
Estimated Duration: Less than one week
Deadline: The band must set out by [tonight].
Locale: Varen Confederation, West Fesil Region - Borma Peak
Contractor: Borma Garrison
Mission: Defeat the Jet-Steel Knights visiting the region.
Compensation: 1000 Silvers + 100 Silvers per Knight killed
Conditions: The knights must leave the immediate area and the garrison cannot be harmed. There is no compensation pay should the applicant fail, though all medical expenses will be covered in either case.
Estimated Duration: Two days of travel time.
Deadline: [one month from now]- Former Kiltran Noble - no standing amongst the court
- Survived the Battle of Hiketo Swamp
- Defeated Hokuta Vvoric in single combat
Duncan the Contractor - Affiliated - Unfriendly
Kippa the Blacksmith - Friend
Senator Hokuta Vvoric - Amicable
Located on a low knoll just outside Bané-Bané Peninsula's castle.
- Main Hall: Meet with officials and hire professional troops
- Smithy: Improve and apppraise weapons and equipment
- Contract Office: Obtain Gray Blade contracts and collect payment for completed ones
- Carrier Stable: Rent a carrier to take you somewhere
- Apothecary: Rest and heal your wounds
- Officer's Mess: Speak to knights you know and purchase information
- Chapel: Bless items and gear and banish unholy forces
The Kingdom of Oceania's only territory on the mainland. There is a single castle with a pitifully small village outlying it where some of the poorer merchants reside. It houses one of Oceania's three Legions, a massive standing army made up of their mightiest troops, as well as one of the most expansive ports in the known world. The Oceanian Queen allows the Gray Blades to have a fortress in the area, as all Oceanians loathe setting foot beyond the sandy coast and take advantage of their services often.
- Keep: Meet with the court
- Tavern: Hear local news and hire unprofessional individuals
- Market: Purchase and sell items