FUCKING HELL. Right when I was about to submit the damn turn I had to go for a week! Story of my life.You're at the mercenary camp where the other applicants are waiting. A small crowd has formed and most are striking camp after a night's sleep. You estimate at least 90 individual knights as well as nearly 200 additional footmen, servants, squires and other followers are gathered and still more are trickling in. You and Mav arrived late in the evening to only a small group of early comers and spent your time getting acquainted with the squad you were assigned and performing some light sparring. The sun rises over the forest and the band has been gathered into five separate teams each led by a sergeant. The plan is to foray into the wood and spread out, moving until the camp is discovered, then regrouping to mount an assault.
You've been elected as the squad’s sergeant. The other teams all break away and move off into the forest. Your squad finishes getting itself together and they gather around you, awaiting your orders.
Squad13 Knights
- 10 Medium (Experienced)
- 3 Light (Veteran)
43 Footmen
- 9 Archers (Green)
- 28 Swordsmen (Green)
- 6 Lancers (Veteran)
The knights are all traditionalists in full-body armour and wielding heavy personal weapons aside from three in particular that you note. They stand slightly apart from the others, talking amongst themselves, clad in beautifully woven, brightly coloured silk robes under softened leather armour with a layer of thick clay plates beneath. They each carry several short blades slung about their person, each one uniquely and quite finely crafted. The tallest one, Aiku, wears a short recurved rider’s bow about his back as well as a wooden quiver filled with wicked looking ebony arrows at his hip. Ginko and Sawaki, the brothers, each own a bright red lance, thin but sturdy and topped with a long blade rather than mere sharpened wooden tips. Your memories of the way they wielded them with such speed and grace as they practiced the night before flood back, and you know these with be powerful allies in the hours to come. Their horse hair crested helms are painted with the likeness of a screaming daemon enveloped in raging flames, for their people take pride wearing the visage of what their people traditionally fear most.
The foil to your hardened knights are the soldiers accompanying them. They're a rabble of disorganised shock troops with zero combat experience, cheap weaponry and what looks to be makeshift armour. The only ones who look to know what they're doing are the lancers, who have to be formally trained in order to do their job.
Mav looks over the assembled forces, then turns to you, beaming.
So what now Kell? We should get moving before we fall behind!
Player CharacterName: Nerev "Kell" Kelarn
Gender: Male
Race: Human
Home Region: Kiltrar
Affiliation: The Gray Blades
Armour: Full Reinforced Gantinite Plate - impervious to piercing damage, high slashing defence, average crushing defence; heavy - jumping, dodging and sprinting is impossible; become tired more quickly]
Weapons:
Black Iron Kite Shield,
Light Silver Long SwordEquipment: None.
For stored gear see the Extra Character Details subject line at the bottom of the OP.Wealth: 1040 Silver Coins
Health:
WellStatus: Gray Blade Mercenary
Main Non-Player CharacterName: Alexendria "Mav" Mavro
Gender: Female
Race: Human
Age: 14
Personality: Intelligent and eager to learn. Brave of heart, brazen and chivalrous. Honour is a huge inspiration, being the type of person that would throw her entire self into a conflict, even when faced against tough odds. Prideful, especially when challenged but when broken has a tendency of temporarily assuming a defeatist attitude. Well versed in hand fighting and weapon combat, but tends to favour a spear.
Appearance: Lean and athletic, her height is above-average for her age. Long brown-blonde hair surrounds her smooth, sharp features and lightly freckled cheeks and accents her jet black irises well.
Armour: Chapel Tunic
Weapons: Polished Steel Spear, Light Banded Buckler
Equipment: None.
Wealth: 10 Silver Coins
Health:
WellStatus: Gray Blade Squire
Locale: Oceania, Bané Bané Peninsula - Hiketo Wood
Contractor: The Republic of Oceania
Mission: By the Hand of the Official Emissary to the Mainland - Despite our efforts to eradicate the encroaching Litelachian forces, they still maintain a token force on our borders, and they constantly harry our vanguard companies patrolling the area. We will allow enough silver to satisfy a hundred mercenaries and their company in order for them to wipe out all trace of these interlopers. Our estimates indicate a small standing force. It should not be a problem for the Gray Blades.
Compensation: 500 Silvers + 200 Silvers if the Litelachians are "wiped out"
Conditions: The invading force must be reduced by at least half their original numbers in order to receive pay. If the attacking party is reduced to below 10% of their original strength upon conducting their first assault, the remaining members will be given a 100 Silver consolation bonus, regardless of whether the original condition was fulfilled or not.
Estimated Duration: Less than one week
Deadline: The band must set out by [tonight].
Locale: Varen Confederation, West Fesil Region - Borma Peak
Contractor: Borma Garrison
Mission: Defeat the Jet-Steel Knights visiting the region.
Compensation: 1000 Silvers + 100 Silvers per Knight killed
Conditions: The knights must leave the immediate area and the garrison cannot be harmed. There is no compensation pay should the applicant fail, though all medical expenses will be covered in either case.
Estimated Duration: Two days of travel time.
Deadline: [one month from now]- Former Kiltran Noble - no standing amongst the court
- Survived the Battle of Hiketo Swamp
- Defeated Hokuta Vvoric in single combat
Duncan the Contractor - Affiliated - Unfriendly
Kippa the Blacksmith - Friend
Senator Hokuta Vvoric - Amicable
Located on a low knoll just outside Bané-Bané Peninsula's castle.
- Main Hall: Meet with officials and hire professional troops
- Smithy: Improve and apppraise weapons and equipment
- Contract Office: Obtain Gray Blade contracts and collect payment for completed ones
- Carrier Stable: Rent a carrier to take you somewhere
- Apothecary: Rest and heal your wounds
- Officer's Mess: Speak to knights you know and purchase information
- Chapel: Bless items and gear and banish unholy forces
The Kingdom of Oceania's only territory on the mainland. There is a single castle with a pitifully small village outlying it where some of the poorer merchants reside. It houses one of Oceania's three Legions, a massive standing army made up of their mightiest troops, as well as one of the most expansive ports in the known world. The Oceanian Queen allows the Gray Blades to have a fortress in the area, as all Oceanians loathe setting foot beyond the sandy coast and take advantage of their services often.
- Keep: Meet with the court
- Tavern: Hear local news and hire unprofessional individuals
- Market: Purchase and sell items