Your first opponent utters a battle cry and charges. You step around his wild swing with contemptuous ease and gut him with the pointed tip of your shattered blade. His guts splash into the mud and he drops. You drop the broken weapon and take up the fallen swordsman's blade, flicking it in an upward arc towards the next approaching warrior and slashing his throat wide. By the time he has dropped his sword and grasped at his gaping neck you've already slaughtered four more footmen, seperating heads from bodies and carving one unfortunate soul cleanly in two. The remaining soldiers break and run and you lower your blade, twisted and mangled from your savage swings. The weapons of unblessed men are not of sufficient make to be able to hold together in any Knight's hands, and you let the useless weapon fall to the wet ground.
After a half an hour of walking you manage to return to your own lines. You find the camp razed and the general hung, wrapped in his own standard and with a half a dozen arrow shafts buried into his body. Several of your fellow knights have gathered there and are readying one of the company's Gray carriers. The battered remnants of your contracted platoon greet you wearily and you all pile into the armoured half tread. The ride back to the chapter headquarters is a rough one, and your fellows aren't much for talk after the two day battle they've just endured, but you're pleased to finally be off the field.
The carrier rattles to a halt and the knights disembark onto the square of the chapter's East Oceanian fortress. Your fellow mercenaries all wander off into different directions to attend to their seperate matters and you head off to deal with your own. You need to collect your pay from the last battle and replace your weapons, and perhaps find some new armour in town.Fortress- Main Hall: Meet with officials and hire professional troops
- Smithy: Improve and apppraise weapons and equipment
- Contract Office: Obtain Gray Blade contracts and collect payment for completed ones
- Carrier Stable: Rent a carrier to take you somewhere
- Apothecary: Rest and heal your wounds
- Officer's Mess: Speak to knights you know and purchase information
- Chapel: Bless items and gear and banish unholy forces
Town- Keep: Meet with the court
- Tavern: Hear local news and hire unprofessional individuals
- Market: Purchase and sell items
Name: Nerev Kelarn
Gender: Male
Race: Human
Home Region: Kiltrar
Affiliation: The Gray Blades
Armour:
Shattered Full Steel Plate [+1 slash defence, 90% missile protection, -1 dodging, -5 piercing defence, -5 blunt defence]
Weapons: None
Equipment: None
Health:
Tired [-1 defense]
Status: Gray Blade Recruit
- Former Kiltran Noble - no standing amongst the Court
- Survived the Battle of Hiketo Swamp