Whaught waz dat? Eccchhh, newer yew mine. Lemme see hchere.. One of his surprisingly huge eyes bulges out of his head and he squeezes the other shut, running it down the list that he almost literally presses to his face. He does this for a few minutes, then looks up suddenly and slaps the paper, retracting his freakish orb and shouting.
Hch'okay! Dis is whaught I gaught fer yeh!-- Raids --
Locale: Litelachia, Southern Coast - Chokoba Beach
Contractor: Hoto Village
Mission: Eliminate a band of woodland rogues harassing the local villagers
Pay: 100 Silvers
Conditions: The village elders must be given proof that the gang has permanently left or been defeated receive in order to receive pay. There is no deadline for the contract.
Locale: Oceania, Bané Bané Peninsula - Hiketo Wood
Contractor: The Republic of Oceania
Mission:
By the Hand of the Official Emissary to the Mainland - Despite our efforts to eradicate the encroaching Litelachian forces, they still maintain a token force on our borders, and they constantly harry our vanguard companies patrolling the area. We will allow enough silver to satisfy a hundred mercenaries and their company in order for them to wipe out all trace of these interlopers. Our estimates indicate a small standing force. It should not be a problem for the Gray Blades.
Compensation: 500 Silvers + 200 Silvers if the Litelachians are "wiped out"
Conditions: The invading force must be reduced by at least half their original numbers in order to receive pay. If the attacking party is reduced to below 10% of their original strength upon conducting their first assault, the remaining members will be given a 100 Silver consolation bonus, regardless of whether the original condition was fulfilled or not.
Estimated Duration: Less than one week
Deadline: The band must set out by [tonight].
Locale: Varen Confederation, West Fesil Region - Borma Peak
Contractor: Borma Garrison
Mission: Defeat the Jet-Steel Knights visiting the region.
Compensation: 1000 Silvers + 100 Silvers per Knight killed
Conditions: The knights must leave the immediate area and the garrison cannot be harmed. There is no compensation pay should the applicant fail, though all medical expenses will be covered in either case.
Estimated Duration: Two days of travel time.
Deadline: [one month from now]
Name: Nerev "Kell" Kelarn
Gender: Male
Race: Human
Home Region: Kiltrar
Affiliation: The Gray Blades
Armour: Full Reinforced Gantinite Plate - [
impervious to piercing damage,
high slashing defence,
average crushing defence;
heavy - jumping, dodging and sprinting is impossible; become tired more quickly]
Weapons: None.
Equipment: None.
For stored gear see the Extra Character Details subject line at the bottom of the OP.Wealth: 1040 Silver Coins
Health:
WellStatus: Gray Blade Recruit
- Former Kiltran Noble - no standing amongst the court
- Survived the Battle of Hiketo Swamp
- Defeated Hokuta Vvoric in single combat
Duncan the Contractor - Affiliated - Unfriendly
Kippa the Blacksmith - Affiliated - Friend
Senator Hokuta Vvoric - Strangers - Amicable
Located on a low knoll just outside Bané-Bané Peninsula's castle.
- Main Hall: Meet with officials and hire professional troops
- Smithy: Improve and apppraise weapons and equipment
- Contract Office: Obtain Gray Blade contracts and collect payment for completed ones
- Carrier Stable: Rent a carrier to take you somewhere
- Apothecary: Rest and heal your wounds
- Officer's Mess: Speak to knights you know and purchase information
- Chapel: Bless items and gear and banish unholy forces
The Kingdom of Oceania's only territory on the mainland. There is a single castle with a pitifully small village outlying it where some of the poorer merchants reside. It houses one of Oceania's three Legions, a massive standing army made up of their mightiest troops, as well as one of the most expansive ports in the known world. The Oceanian Queen allows the Gray Blades to have a fortress in the area, as all Oceanians loathe setting foot beyond the sandy coast and take advantage of their services often.
- Keep: Meet with the court
- Tavern: Hear local news and hire unprofessional individuals
- Market: Purchase and sell items