Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 7 8 [9] 10 11 ... 19

Author Topic: Age of Wushu/Wulin: Everybody was Kung-Fu Dancing  (Read 44794 times)

majikero

  • Bay Watcher
  • Poi~
    • View Profile
Re: Age of Wushu: Everybody was Kung-Fu Dancing (Guild up!)
« Reply #120 on: April 22, 2013, 08:22:08 pm »

I forgot about newbie protection. People keep killing me when I'm trying to farm. I really should invest in cultivating my kung-fu.
Logged

Duuvian

  • Bay Watcher
  • Internet ≠ Real Life
    • View Profile
Re: Age of Wushu: Everybody was Kung-Fu Dancing (Guild up!)
« Reply #121 on: April 22, 2013, 08:23:22 pm »

Just as a word of advice, it's useful to have a lot of officers. If stuff can be stolen from the alliance somehow though it might be warrented not to have a lot officers or whatever guild/alliance inviters are called in this game. I'm not playing it, I'm just watching the thread out of interest. It makes things a lot easier when everyone can invite everyone.
Logged
FINISHED original composition:
https://app.box.com/s/jq526ppvri67astrc23bwvgrkxaicedj

Sort of finished and awaiting remix due to loss of most recent song file before addition of drums:
https://www.box.com/s/s3oba05kh8mfi3sorjm0 <-zguit

BranRhi

  • Bay Watcher
  • In my other pants, theres a secret~
    • View Profile
Re: Age of Wushu: Everybody was Kung-Fu Dancing (Guild up!)
« Reply #122 on: April 22, 2013, 09:01:15 pm »

Finally got around to downloading it, and I have to say I'm very glad I did. Haven't been able to play more than the first few tutorial missions, mostly explored my starting town, but so far I like what I see. Completely unlike what I was expecting.
Logged
I have a DREAM! where kobolds will be able to join hands with dwarf men and women as partners and lovers. And man, do I love imagining this dream again and again...

Brotato

  • Bay Watcher
  • Beware the Destroyer of Threads!
    • View Profile
Re: Age of Wushu: Everybody was Kung-Fu Dancing (Guild up!)
« Reply #123 on: April 22, 2013, 09:09:44 pm »

Okay,  I'm going to bomb you guys with a bunch of questions.  Some about the clan, some about the schools, and some other random ones.

Besides the names, what is the difference in a school being Good/Neutral/Evil?  Can evil characters not cooperate with good characters and vice-versa?  Does being part of an Evil school force you to actually play in an evil manner?  What are these life skills you speak of?  What are the crafting skills and which one does our clan need in particular?  What the heck is a cultural skill?  Anything I can bring to the table that will be of a particular help to the Clan?
Logged
Dwarf Fortress: The only game where people will hold a logical discussion about why dwarves are putting on clothes.
OK, I have to reload the save.
There was a bit of a problem regarding flashfreezing, a ballistae, and a barrel of dwarven ale. Gonna fix it up.

majikero

  • Bay Watcher
  • Poi~
    • View Profile
Re: Age of Wushu: Everybody was Kung-Fu Dancing (Guild up!)
« Reply #124 on: April 22, 2013, 09:22:03 pm »

Schools have rules so they being Good/Neutral/Evil will affect what the schools frown upon so they generally force you to act a certain way. You can break those rules but you risk being hunted by your own school.

Life skills are farming, hunting, fishing, mining and woodcutting. It's exactly what it says. you gain experience by doing them. You can learn all of them.

Crafting skills is basically your profession. You can only advance in one. You can experience by challenging your life shifu to a life duel mini-game. It's quite fun. No one seems to be doing handicrafts.

No idea about culture skills.
Logged

LordBucket

  • Bay Watcher
    • View Profile
Re: Age of Wushu: Everybody was Kung-Fu Dancing (Guild up!)
« Reply #125 on: April 22, 2013, 09:29:51 pm »

what is the difference in a school being Good/Neutral/Evil?

The biggest mechanical difference is that different schools have different expectations of conduct for their members. Shaolin, historically, are monks. It's a religious order. If you go around killing people, they don't like that. Or, for example, as Emei myself, there is a "public dignity" rule, and at one point while switching around my armor, I took off my clothes in order to put new clothes on. So for about 3 seconds I was naked in public. That resulted in school discipline because I wasn't acting like the dignified lady that Emei are supposed to be. If you accumulate too many discipline points, you receive debuffs, and you need to go repent in penance. This takes the form of sitting in a meditation are for real live ten-minute chunks of gametime.

Rules vary by school, but in general good schools have stricter requirements. Evil schools have looser requirements.

Here's a list of rules by school

Quote
Can evil characters not cooperate with good characters and vice-versa?  Does
being part of an Evil school force you to actually play in an evil manner?

No, no restrictions like that. You can party with anyone you want. No faction restrictions like WoW. There are inter-school events and battles and things, but these are not limited by alignment. If you want to pk as a member of a good school you can, but because of the discipline mechanic your life might be easier if you choose an evil school.

Note that there is no shortage of pvp in this game if you want it. Don't feel the need to play evil just to have pvp. Camping the newbie zone and killing new players is considered "evil." Engaging in school or guild warfare is not.

Quote
What are these life skills you speak of?  What are the crafting skills

"Life" skills are any secondary professions. Mining, cooking, tailoring, music, playing chess, etc.

Gathering skills (you get all of these)
 * Mining
 * farming
 * hunting (this is skinning)
 * fishing
 * woodcutting

Manufacturing skills: (choose one)
 * Tailoring
 * Blacksmithing
 * Herbalism
 * Poison making
 * Cook
 * Craftsman

Culrtual skills: (choose one)
 * Music
 * Weiqi (go)
 * Calligraphy
 * Painting

Other: (choose one)
 * Begging
 * Divination (paid subscription only)

Quote
and which one does our clan need in particular?

We could use a craftsman. So far as I know we lack poison maker and blacksmith. For culture, we seem to have musicians in abundance.

Quote
What the heck is a cultural skill?

Well, see above for the list. Each works differently and brings different things to the game. Musicians can act like bards to give prty buffs. Calligraphers can create scrolls that reduce training times. I think the other two can buff arrays, which are party-wide buff structures.

Quote
Anything I can bring to the table that will be of a particular help to the Clan?

Again, we could use a craftsman. But honestly my advice would be to get in game and start learning and playing. Sure, we could benefit as a group from certain things, but the game needs to be fun for you too. See what you enjoy, and what benefits you. Different professions have slightly different gameplay mechanics. Weiqi is not for everyone, for example. No matter how "useful" it might be...some people are not going to want to do it, because you actually have to solve go puzzles. For some professions it's not just a matter of gathering of materials and clicking "build."

Note also that your life will be easier if you play as a cook for the first 2-3 days and stockpile a massive stack of food before switching to a more permanent choice. If I were to do it over again, I'd have made a 200 stack of steamed buns before taking up herbalism.

Seriyu

  • Bay Watcher
    • View Profile
    • Springless Clock
Re: Age of Wushu: Everybody was Kung-Fu Dancing (Guild up!)
« Reply #126 on: April 22, 2013, 11:41:54 pm »

Considering restarting as a non shaolin class, prolly royal guard. I don't dislike shaolin but I'm getting the feeling we'll be getting a lot of them, and to be honest it's kind've a boring class. I can roll as a chef or something else, seems like steamed buns are easy to come by in the shops. Any opinions on the life skill from detonate or otherwise? Username is Menos (the royal guard is) although I won't be joining until we can come to a conclusion on what the guild needs/wants in crafting. I'd personally like to take blacksmithing, you can make some decent unbound liang on just making stuff and grinding it up to make into pupil ingots to sell if you don't mind grinding and an occasional fistfight to maintain dominance over an iron ore node while you're using it. But ultimately if we need something else more I can do that too.

EDIT: I suppose I could keep my shaolin in as a cook whenever people need some.

EDIT2: Also, painters at least can make scrolls that reduce training times for martial arts (IE attack skills), caligraphers do the same for internal skills. They can do other stuff but by and large it's barely useful.

EDIT3: Extra points to the fact that we really need some control and healing and a royal guard is great at both of those things (although not at the same time).

EDIT4(!): Ya know what, I'm gonna do a slightly more comprehensive writeup of the classes then what's in the OP (Detonate, feel free to use this for the new topic OP)

Good schools. They don't let you run around naked, and don't let you kill people. Some of them don't let you get drunk but honestly repenting isn't a big deal given you'll be progressing while repenting. Just sit down on the repentence areas and go get a drink or something.

Shaolin: Like the OP says, their claim to fame lays in Area of Effect attacks and stuns. All of their stuns are area of effect, one set is dedicated to AoE, and can basically lock down a group of people, the other two are DPS single target things. Longboxing is more fluid, and the third set I forget the name of has DPS out the ass but lacks the mobility of long boxing. I think it's missing a charge attack. If you want an aggressive class this is certainly not a bad choice. Only takes males.

Emei: Emei are not bad, but you will have to do a bit more learning then with other classes. If you wanna faceroll, Emei isn't the class. It has a ton of buffs, it does decent damage, tanks decently, kind've an all arounder. With that said it's buffs are very handy in PvE boss fights and Mass PvP a few emei have had a lot of success with single PvP. A group of emei running around with the defense buff perpetually up are very nasty. Only takes females.

Wudang: Best tanks. Period. They can take a ton of damage and are widely known for just not dying ever period. They are a very important facet for high end PvE, and in 1v1 PvP you often just won't get killed fast enough to worry about things too much. Damage is on the low side, but their rages are very nasty, swallow the whale is known for one shotting some players which is a fairly hard thing to do in this game.

Beggar's Sect: Know less about this. I do know they have an anti air attack that hits a person nearby in the air no questions asked. They can also vomit on people and make them drunk from it. I feel like they're another offensive class but again I don't know a ton about this.

Neutral Classes. Less judgemental then good classes, moreso then evil classes. DUnno specific rules I'm afraid. You can drink as them I'm fairly sure though, some might let you kill people.

 Scholors: The ultimate faceroll class. Also wonderful in mass PvP. You see, they have an AoE attack that has a wider radius, does a ton of damage, and you CANNOT BE KILLED WHILE USING IT. If your HP drops to 0 while you're using it too bad, the skill's ending when you say it does. Skill may perhaps be due for a nerf. In mass PvP you can basically just spam said AoE skill and be fine. Their second set has some pretty amazing burst damage and is excellent for 1v1, so this entire class isn't the AoE, although you'd never know it from looking at the members.

Tangmen: Offensive ranged class, uses darts. Again, don't know much although honestly if you want to kill things from miles away this is the class for you. The only other primarily ranged class in the game is more tanky.

Evil Schools: THe royal guards have two rules, keep your clothes on and don't kill other royal guards. Wanderer's valley doesn't care if you run around naked.

Royal Guards: A tanky ranged-esque class. Their first skillset lets them yank people around with a chain hook and generally make an ass of themselves from miles away. They also have the only true ranged guard break letting them contribute to a fight from a rooftop if they so desire. Second set, unarmed. Noted for having a healing effect that basically makes them the premier healers in the game, although it's an oddity in that it uses different stats then they actually get, so you'll have to do some skill stealing to make it do decent damage. Annnd the third skill set, swords, probably their best DPS, relies on stacking damage over time skills on enemies. Notable disadvantages of royal guard are the fact that they rely heavily on an expensive flying skill, called wild goose flying to maintain the distance at which they are actually effective. The first set is useless in melee, their last two are highly vulnerable to playing keepaway. With that said Royal Guards are hardly bad and the fact that they have so much HP will help them survive the distance shenanigans your opponents try to pull. It also helps that most of the players in the game will completely derp out if you use a claw skill on them and stare dumbfounded for some reason. It's very odd.

Wanderer's Valley: I also don't know much about this, but I do know they're fairly bad until they get their third internal (fairly far into the progression of a character), then they become horrible monsters. They also supposedly have a 9 second stun? Which is pretty ridiculous.
« Last Edit: April 23, 2013, 02:05:13 am by Seriyu »
Logged

Leyic

  • Bay Watcher
    • View Profile
Re: Age of Wushu: Everybody was Kung-Fu Dancing (Guild up!)
« Reply #127 on: April 23, 2013, 12:56:58 am »

Starving isn't as bad as everyone makes it out to be. You're reduced to 75% of your max HP and your vigor replenishes slower. You can still quest, craft, fight in open world PvE, etc. The only time you really need food is if you're about to take part in PvP or instances, or if you're going to do a ton of gathering/crafting/cultureing(?) in short order.

About PvP:
In case it isn't clear, you only lose the time it takes to run back from the resurrection spot if you're defeated, or a little coin if you decide to res on-the-spot. Being PvPed while you're farming would hurt, but I've yet to see anyone do that. Doesn't mean it doesn't happen, though, and I' in one of the friendlier parts of the world from what I hear (Qiandeng).

More about crafting:
-Herbalism and Poison Maker have their own harvest skills, so they're good choices if you don't want to make anything and just sell what you find.
-Blacksmith, craftsman, and tailor are all interdependent to some degree, so you'll either need a supportive guild (hint) or buy materials from the open market. These skills are also expensive as they require bound materials that can only be bought with bound coin.
-There's a nifty mechanism that lets you act like a crafting vending machine, i.e. you set yourself to provide a particular service, players come with the materials and cash, and you automatically produce the goods for them, but I've never managed to figure it out. Better than producing a bunch of different goods with your own mats and hoping they sell, though.
-Vendors only sell entry level recipes. Other recipes are dropped in instances, and can be traded between players. Be prepared to invest time and/or money in the recipe hunt separate from your general crafting time.
-Improving your crafting rank is supposed to improve the items you make, so you have incentive to improve even if you're stuck on the recipe hunt.
-Higher level recipes require a higher character level to learn, so you will need to earn XP somehow and cultivate your skills.
-The crafting interface is terrible.
-If you craft, I hope you like match-3 games.
-Music is horizontal Guitar Hero.

Despite all that, I find crafting in this game somewhat more enjoyable than the other MMORPGs I've played, and I'd like to have a craftsman or poison maker in the guild to support my tailoring.

In fairness, there are two serious cons with this game:
-The translation is horrific. One of my crafting mats has three separate names! It's like they don't even try to be consistent.
-Be prepared to idle a lot while you're doing other things IRL. Unless you pay for VIP, skills only cultivate while you're online. TP helps, but there's a limit to how much of that you can do in a day.

If you have any more questions after you dig yourself out from under this four-way info bomb, feel free to ask.

LordBucket

  • Bay Watcher
    • View Profile
Re: Age of Wushu: Everybody was Kung-Fu Dancing (Guild up!)
« Reply #128 on: April 23, 2013, 04:12:12 pm »

Ok guys, sorry but I left the guild. DrunkenBeard is a failure. We're too small to participate in pretty much all the benefits of having a guild and that's unlikely to change when we have people who still haven't been able to get into the guild for over a week because the GM never actually plays and we have only one officer. I offered to become one to get people in, and yet despite being on more than anyone else, the highest level member in the guild, and the second biggest contributor of funds, color completely blew me off and never even bothered to respond and Seriyu says there's nothing he can do about it because he doesn't have access privileges.

On top of that it's been almost a week since he said he was going to lock this thread and start a new one more suitable for recruiting, but nothing's happened and he hasn't even logged into the game in three days.

Good luck to those who stay. I'll still be checking this thread and answering questions for people who have them. Would be nice to have a successful bay12 guild, but if that's going to happen somebody other than colorvision needs to be running it.

Seriyu

  • Bay Watcher
    • View Profile
    • Springless Clock
Re: Age of Wushu: Everybody was Kung-Fu Dancing (Guild up!)
« Reply #129 on: April 23, 2013, 04:50:14 pm »

I might start one up, if he hasn't logged in in a while. Does anyone know the requirements for a guild? I'll prolly be starting it on my royal guard, although I'll be joining the current guild to get things in order for people still on it.

300 taels and four people. I'll start adding players from the previous guild to my friend list and we'll get this up asap. 300 taels shouldn't be an issue. Couple of days if I feel like grinding it out. Name suggestions?
« Last Edit: April 23, 2013, 05:04:27 pm by Seriyu »
Logged

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Age of Wushu: Everybody was Kung-Fu Dancing (Guild up!)
« Reply #130 on: April 23, 2013, 05:05:13 pm »

If we're getting a new, proper Bay12 guild set up, then I'll probably take the plunge and start playing the game. After all, you always need more grunts.
Logged

Seriyu

  • Bay Watcher
    • View Profile
    • Springless Clock
Re: Age of Wushu: Everybody was Kung-Fu Dancing (Guild up!)
« Reply #131 on: April 23, 2013, 05:19:55 pm »

This is very true! It'll likely be a couple of days until it's set up so hold tight folks.

EDIT: As a note, add Menos or look out for an invite from Menos folks. That's the character I'll be using to make the guild.
« Last Edit: April 23, 2013, 05:26:40 pm by Seriyu »
Logged

Brotato

  • Bay Watcher
  • Beware the Destroyer of Threads!
    • View Profile
Re: Age of Wushu: Everybody was Kung-Fu Dancing (Guild up!)
« Reply #132 on: April 23, 2013, 07:06:36 pm »

We should name the guild "TwelthBay" or something.  By the way, my character's name is Aed.

EDIT:  It says that I need to be "Weak in mind and body" or something to that effect before I can join the guild or start my own.  How do I get to that?
« Last Edit: April 23, 2013, 07:12:12 pm by Brotato »
Logged
Dwarf Fortress: The only game where people will hold a logical discussion about why dwarves are putting on clothes.
OK, I have to reload the save.
There was a bit of a problem regarding flashfreezing, a ballistae, and a barrel of dwarven ale. Gonna fix it up.

Seriyu

  • Bay Watcher
    • View Profile
    • Springless Clock
Re: Age of Wushu: Everybody was Kung-Fu Dancing (Guild up!)
« Reply #133 on: April 23, 2013, 07:17:28 pm »

Don't join any guild yet, the new one isn't up yet. And you'll need a life skill before you can join. You should also grab all the gathering skills, crafting is very important in this game. We'll need a craftsman and a cook, all the other slots are filled. Not that doubles are bad, but we're missing a craftsman, and I'd have to log onto an alt for cooking.

EDIT: SIde note, I want a better name then just "the 12th bay"  :P
« Last Edit: April 23, 2013, 08:06:56 pm by Seriyu »
Logged

Detonate

  • Bay Watcher
    • View Profile
Re: Age of Wushu: Everybody was Kung-Fu Dancing (Guild up!)
« Reply #134 on: April 23, 2013, 08:14:42 pm »

I might start one up, if he hasn't logged in in a while. Does anyone know the requirements for a guild? I'll prolly be starting it on my royal guard, although I'll be joining the current guild to get things in order for people still on it.

300 taels and four people. I'll start adding players from the previous guild to my friend list and we'll get this up asap. 300 taels shouldn't be an issue. Couple of days if I feel like grinding it out. Name suggestions?

I really think that you should create a new guild. I'm not exactly fit to lead a guild right now because of things in my personal life that come up. I don't think there's any way for me to transfer leadership so I think that you'll just have to set up a new one. Also, if you're taking name suggestions, keep in mind that there is a filter on the guild name. All of the suggestions that I was given were blocked by the filter so I had to settle for the current name. There's also a 12 character limit on guild names. It was that way in the beta, and I don't think any of it has changed since then.
Logged
Looks like that poison wasn`t good for their eyes at all.
I never thought I'd say this, but Nietzsche is just adorable.
Pages: 1 ... 7 8 [9] 10 11 ... 19