Ok, time for a couple new-player gameplay tips. Everyone feel free to post your own.
* The game really is good. You just have to wrestle with the interface until you get to the good parts. You play Dwarf Fortress. Stick it out.
* Activate three of your meridians. These are basically free buffs that you can turn on at any time. But you do have to turn them on. Don't know what any of the stats do? That's fine. Guess. You can always change your mind later. While you're at it, pick one to train too. The meridian interface button is the > beneath your character avatar in the upper left.
* Related, there are a lot of options and abilities and things you can look at and do that are similarly hidden by the interface. Take the time to look around. Some of them, like "My battlefield" appear to not be implemented yet. Others, like the prayer and gift interface, allows you to give and receive various buffs and items to other players. If you've been friended by anyone it's possible you might even have buffs in the queue waiting for you to activate them. Take the time to explore the interface options. Sometimes even tiny little buttons or graphics that look purely cosmetic do fairly important things.
* Be aware that very often names are translated differently in different game windows. For example, you might have a quest in your log to go talk to Don Jiao, but when you get there the name floating over is head is Don Zhao. I suspect that are not typos, but rather inconsistencies in the translation convention. Similarly, there are several different game names for currency, some of which the same and some of which are not. "Silver" "silver coins" "liang" "bound silver" "unbound silver" and "taels" are six different names for two different types of currency. A skillbook with a name like "Ferocious Tiger Bounds Happily Over the Mountain" might teach you a skill that appears as "Tigers Climbs over Mountain" in your skill list. Vigor is sometimes called energy, even though there is an energy stat. And in some cases, (silver especially) these differences are important. Caution is advised.
* When money permits, take up all gathering skills.
* Take cooking. Even if you won't be keeping it, it's convenient to have to be able to make food to avoid starvation and to give yourself weapon buffs. You could take farming+cooking in your first twenty minutes of play pretty easily, and the combination will not only keep you fed and buffed, it will generate a slight net positive money gain. You can always drop cooking later if you want something else.
* Whenever you accept or complete a quest, talk to the npc again after ending dialogue. It happens fairly often that quests involve doing nothing but talking to the person who just gave you the quest and listening to them ramble some more. Other times there will be new quests available. As in...you talk to Bob and he gives you quest X, and quest X is the only quest he shows as available. Then immediately talk to him gain and he gives you quest Y, and quest Y is the only quest he shows as available. Then you immediately talk to him again and he gives you quest Z. As if you were kind of expected to complete each quest and return to him to get the next one, but you don't have to complete each quest first.
* It's possible to to choose a school long before you're prompted to do so by the storyline quest. Personally, I had level 7 of my school internal skill before I got around to finishing chapter 1 of the storyline quest chain. Getting your school internal skill early will not only make your life easier because you'll be a lot stronger, more importantly you'll be training something that will remain useful for a long time, unlike the default "Self Recollection" skill which becomes obsolete.
* When you do spy missions, contrary to what the help text might imply, the "Leave" button means "cancel the mission and give up all progress, ha ha ha you stupid englishe speaker" and not "I've spent 20 minutes doing this and I'm finished and ready to turn it in now please."