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Author Topic: Age of Wushu/Wulin: Everybody was Kung-Fu Dancing  (Read 44804 times)

Seriyu

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Re: Age of Wushu: Everybody was Kung-Fu Dancing (Guild up!)
« Reply #105 on: April 18, 2013, 10:51:25 pm »

I don't have the permissions (or permission for that matter) to do that I'm afraid (I don't think), ask colorvision/Detonate. :P

Nelia Hawk

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Re: Age of Wushu: Everybody was Kung-Fu Dancing (Guild up!)
« Reply #106 on: April 19, 2013, 01:25:52 am »

I have a quest "[Guide] Fostering Relationships" telling me to right-click on someone to give him a gift, but this isn't working. Is there something else I need to do?

target the npc with a rightclick (?leftclick?) and then rightclick the round npc avatar at the top to get the gift option. (works with players too... the rightclicking avatar.. not the gifting)
« Last Edit: April 19, 2013, 02:01:22 am by Nelia Hawk »
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LordBucket

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Re: Age of Wushu: Everybody was Kung-Fu Dancing (Guild up!)
« Reply #107 on: April 19, 2013, 01:42:18 am »

Well, that was different. I was just contacted by a GM in-game and asked to log off for half an hour while he investigated a bug I reported earlier. Apparently he switched to a "take over character" mode while I was online, and booted me in the process. Not realizing, and assuming I just lost connection, I immediately relogged and I think I booted him off from his debug mode when I did.

Seriyu

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Re: Age of Wushu: Everybody was Kung-Fu Dancing (Guild up!)
« Reply #108 on: April 19, 2013, 04:03:46 am »

Huh, good to see the GMs are active at least.

Seriyu

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Re: Age of Wushu: Everybody was Kung-Fu Dancing (Guild up!)
« Reply #109 on: April 19, 2013, 08:07:51 pm »

Doublepost because the thread has fallen down and also because I'm wondering how to set up a stall? I know offline stalls are VIP only but every time I try to set up an online stall it just says "this is not the stalling area" or something along those lines. I've tried it on the side of teh road, in the area with all the player manned shops, outside the city, none of the areas count as the "stalling area". Anyone got any idea?

LordBucket

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Re: Age of Wushu: Everybody was Kung-Fu Dancing (Guild up!)
« Reply #110 on: April 19, 2013, 08:11:22 pm »

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how to set up a stall?

Stalling areas are generally near the bank in whichever city you're in. I'm not sure what the deal is in Chengdu, with dozens of juggling player vendors that don't work lining the streets everywhere. Try by the bank, or just set up anywhere that isn't Chengdu and it might be easier to find the spot.



Unrelated note to all players: there are a bizarre and complicated set of event rewards going on, many of which are culminating this weekend:

http://www.ageofwushu.com/forums/viewforum.php?f=48

Seriyu

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Re: Age of Wushu: Everybody was Kung-Fu Dancing (Guild up!)
« Reply #111 on: April 19, 2013, 08:17:49 pm »

Set up in not chengdu, okay. Thank you!

majikero

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Re: Age of Wushu: Everybody was Kung-Fu Dancing (Guild up!)
« Reply #112 on: April 19, 2013, 08:39:26 pm »

try setting up a stall near where all the other stalls are located.
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Seriyu

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Re: Age of Wushu: Everybody was Kung-Fu Dancing (Guild up!)
« Reply #113 on: April 19, 2013, 09:28:48 pm »

Yeah, I think chengdu was just full or soemthing, because it works fine outside of it.

Detonate

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Re: Age of Wushu: Everybody was Kung-Fu Dancing (Guild up!)
« Reply #114 on: April 20, 2013, 01:02:33 pm »

Yeah, I think chengdu was just full or soemthing, because it works fine outside of it.

Chengdu is always, always full. You'd be extremely lucky to be able to set up a stall there. At the same time, the other cities tend to be pretty dead. Also, for the like first time ever, the Blue Dragon server is literally full. Not the "full" that it says on the server selection screen (because it says that for all the servers) but there's a queue to get in. It's not exactly the fastest-moving queue either.
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elci

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Re: Age of Wushu: Everybody was Kung-Fu Dancing (Guild up!)
« Reply #115 on: April 21, 2013, 07:25:30 am »

Just press P and set it up, it does not matter where you stand atm, since it will teleport you. When it says "this is not stalling area" what it means is that there are no free spots in that town. Keep trying or move to another city(Suzhou for example).
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Seriyu

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Re: Age of Wushu: Everybody was Kung-Fu Dancing (Guild up!)
« Reply #116 on: April 21, 2013, 05:03:12 pm »

Yeah, got it figured out, thanks though. :P

Side note to people reading this, We've still got people hanging around in game as a side note, if you're still on the fence it's not a bad time to hop in!

LordBucket

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Re: Age of Wushu: Everybody was Kung-Fu Dancing (Guild up!)
« Reply #117 on: April 22, 2013, 06:52:39 pm »

Incidentally, if anyone's considering joining and debating what to play...Scholars seem to be great at AoE, and the guild could use a craftsman.

Brotato

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Re: Age of Wushu: Everybody was Kung-Fu Dancing (Guild up!)
« Reply #118 on: April 22, 2013, 07:30:14 pm »

Alright, I'll give this game a shot.  So can somebody bring me up to speed?  What's the guild name, what server are we one, explain the schools a little, better, etc, etc? And whatever else you think is important
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LordBucket

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Re: Age of Wushu: Everybody was Kung-Fu Dancing (Guild up!)
« Reply #119 on: April 22, 2013, 08:16:47 pm »

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, what server are we one

Blue Dragon

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What's the guild name

DrunkenBeard

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So can somebody bring me up to speed?

...not succinctly in a single post. The game is way more complicated than it first appears, and it is NOT a WoW clone, even if it at first appears to be one. A lot of basic mechanics in the game are totally different than other MMOs. Whereas some mechanics you might recognize.

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explain the schools a little

I've only played Emei, but my impression that choice of school does not limit you in terms of gameplay as much as other MMOs. It kind of looks like everyone can in theory do everything. That said, almost the entire guild is either Emei or Shaolin. It wouldn't hurt to choose something else, though there is a fair amount of school-vs-school rivalry separate and distinct from guild-vs-guild play. So if you do choose a school that none of the rest of us are in, that does mean that you would necessarily be not playing with us in those particular school events. Honestly...it's not that big of a deal, though. I'd suggest choosing something you like aesthetically. Note that Shaolin only accepts men and Emei only accept women.

Shaolin, Emei, Wudang and Beggar's Sect are "good" schools. Scholars and Tangmen are "neutral." Royal Guard and Wanderer's Valley are "evil." From what I've seen/read/etc, Wudang and Emei are supposed to be the best tanks (but note that the tank/heal/dps dynamic doesn't really apply here the way it would in WoW.) Scholars and Wudang appear to have the best AoE. Shaolin seem to have a lot of stuns and crowd control. Wanderer's valley have very loose school behavior restrictions, so if you want to kidnap and kill players, run around naked, etc. they're probably not a bad choice. I don't know anything about the Royal Guard.

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explain the schools a little, better, etc, etc? And whatever else you think is important

A guide is in process of beign written. The wiki is insufficient. Here are a couple tips to get you started:

1) Note that the world is open pvp. After a couple hours newbie protection, you can and will be attacked anywhere.

2) Don't even worry about trying to understand how the xp/leveling system works right away. You cannot kill stuff for xp. It doesn't work that way. You can do quests for xp, but xp itself doesn't give you "levels." It's more complicated than that. To begin with, just "do stuff." Whatever you want. If you want to quest, then quest. If you want to wander around and explore the map, then do that. If you want to farm green beans, do that. Play the game. Have fun.

2) If you want to properly take care of mechanical things so you're not neglecting your character growth, do the following:
 * Do the basic tutorial quests that teach you how to fight, parry, choose skills to cultivate, etc.
 * Choose a meridian to train. It will be the button with > on it below your avatar. If you don't know what any of the stats do, that's fine...just pick one so that training time is not lost, and you can sort out the details later. Note that while you can only "discipline" (train) one at a time, you can have several "active." Active means that it's giving you buffs. Active meridians don't necessarily need to be the same one you're training. Again...just pick one to train, and pick some to activate for buffs. It will make more sense later.
 * Once you're able to cultivate your self recollection skill, you may as well. But be aware that it's pretty much wasted once you choose a school (if you choose a school, but you probably want to) because you can only have one internal active at a time. So by all means train it, but plan to switch to a school skill early. If you want a general ballpark, I'd say plan to have chosen a school no later than self recollection level 5. If you get it to five and haven't chosen a school yet...ask around and go find one. Anything up to that, sure it's wasted training...but it's just not that big of a deal.
 * Buy life skills early. Even if you don't train them. There's a daily skillpoint gain limit, but the daily limit accumulates if you don't gain the skill points each day. So...600/day limit, but you could do nothing for a week and grind it all out at once if you want. But you need to learn the skills for the limit to start accumulating. Note that it will take probably 200 liang to buy all gathering skills, so don't plan to do it all immediately. Losing a couple days of skill limi accumulation is not a big deal. But do be aware of this and learn the skills when you can.

*** Standard training advice *** Once you choose a school, train that school's internal...for a long time. At least to 20. Doing this will take a long time. Once you're training a school internal, basically keep doing that until you know what you're doing, and you're safe.

3) Don't be surprised if for your first 10 hours of gameplay you constantly feel like you have no idea what's going on. In many ways the game looks like a standard WoW-clone, but then it regularly throws curve balls at you that leave you totally confused. Don't stress over it.

4) You'll hear about Team Practice. "TP." Team Practice is important. You need to know what it is. . It's basically a group event/guitar hero/DDR minigame that you can use as a massive skill cultivation dump every day. But...honestly you don't need to worry about it for your first couple days of playing. Plan to do it, but don't even worry about it until you have in the vicinity of 100,000+ cultivation sitting around that you can't spend.

5) You can learn all gathering skills, one manufacturing skill, and one cultural skill. Don't worry about whether you "need to take" mining if you become a blacksmith, etc. Everybody gets all gathering skills. It's not an issue.

6) Note that the currency system is complicated, and the in-game translations of the words for different types of money are inconsistent. Money that you get from quests/drops/selling vendor trash/etc cannot be used to trade with other players. Money for trading with players only comes from selling to other players, and a few special things like kidnapping offline players and selling them into slavery. If you manage to get any currency that has the little silver lamp next to it, that's precious and rare. Don't spend it on silly things. Regular currency from quests/vendors/etc is not in terribly short supply. Don't worry about hoarding or spending it all if you want. Once you're in the guild, there's an infinitely repeatable caravan escort mission that generates about 11 liang and only takes 5-10 minutes to do.

7) Ask questions. But ask specific questions.




Incidentally, I'm in game now if you want company.
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