You don't have any pressing needs, so you take the three days to drill and prepare your men, as well as get in one last night on the town before the ship departs. You do take the time to impress upon your men that although the odds are with you, their training is what will make the difference between death and glory for them. One or two seem sobered by the realisation, but you phrase it in such a way that morale is not dampened. On the day you set off, Briggs calls you and the other captains into his quarters for a proper briefing.
Your client is a Tarian merchant of some standing and influence by the name of Lar deSouza. He has hired you to seize several warehouses and port facilities from a rival merchant and hold them until his own troops and merchants can arrive to take possession of the merchandise and resume operation of the port under his auspices. The port is staffed by Tarians but located on the coast of Aghreb, a Mukhtish state on the far coast of the Serpent Sea. deSouza has assured Briggs that the Emir's ministers are being paid enough bribes to ignore the conflict, although the post has its own guards.
deSouza has provided fairly good intelligence on the target. The warehouses and facilities are located within a compound protected by a simple wooden palisade and low wall. There are between twenty to thirty soldiers total in the hire of the local merchants, professional guardsmen who patrol the compound. The merchants themselves mostly live in houses in the nearby port town, but there are slaves and servants who bunk in the compound with the guards. A small stone holdfast in the corner of the compound serves as a fortified position to withdraw to, but would hold no more than a dozen or so men. Exact numbers are unavailable, but the soldiers are apparently a mix of archers and macemen, fairly well equipped.
During the two weeks it takes to reach the target, you deliberately take it easy and rest your rib as best you can. You restrict yourself to basic exercises to keep up your fitness, oversee the drilling of your band, and work on more cerebral pursuits. You devote several hours a day to learning your letters with Dawlish and try to get Mord and John to teach you a few basic phrases in Jaegish and Altanic. You don't make a lot of progress, but you are at least able to recognise individual letters (with difficulty) and know how to say important things like "Hello", "Goodbye" and "Where is the brothel" in two new languages. It's a start.
Your rib doesn't heal fully in the time you have, but you feel you can risk combat with it. You've just got to hope you don't get hit in that part of your torso.
Briggs calls you to his cabin once again when the ship is nearing the target. He holds a brief counsel with you and the other captains to discuss strategy. Dens and Twine both favour sailing directly into the port in the guise of a merchant ship and then overpowering the local guards and forcing their way into the compound with the element of surprise. Pannis suggests holding back and sending a few men by rowboat further up the beach to scout the port first, then if need be disembark and attack from land rather than risk a bottleneck confrontation at the dock. Briggs seems undecided, so if you have any tactical strategies to offer or wish to support a course of action this is the time.
Age: 15
Healing Rib
Native Tarian Speaker, Rudimentary Literacy
Minimal Jaegish Speaker
Minimal Altanic Speaker
Not Vvardic Speaker
Proficient Thrower
Skilled Spearman
Skilled Armour User
Average Speaker
Average Axeman
Average Shield-User
Average Gambler
Average Athlete
Novice Commander
Novice Surgeon
Novice Bargainer
Dabbling Hero
Wages: Minor
Purse: Small
Loot: -
Debt Fund: Meagre
Boiled Leather Armour
Basic Iron Spear
Iron Handaxe
Simple Iron Buckler
3 Iron Throwing Axes
6 Wood-Tipped Javelins
Average Longbow
Quiver: 12 Arrows
Steel Dagger
Firepot
Bottle o' Nerves (3 doses)
Pack of Cards, Fair Dice
Scroll case w/ literacy parchments
Styluses and Slates
Debt: Serious (small basic debt, plus serious fine for evading debt collection)
Wanted for Debt Evasion.
Member of the Black Boars.
John, an Altanic spearman - Loyal
Mord, a Jaegish spearman - Loyal
General Troop Morale - Content
6 normal spearmen
4 green spearmen
Jados Venti, a merchant - Met
Lar deSouza, a merchant prince - Heard Of
The Black Boars
Commander Briggs - Respectful
Sea Captain Bors - Seen
Galen, Quartermaster - Neutral
Dawlish, Company Surgeon - Neutral
Captain Twine, a Gulsh captain - Neutral
Captain Dens, a Jaegish captain - Neutral
Captain Pannis, a Tarian captain - Neutral
Captain Tovey, your band captain - Slain in the Battle of Dewden
Karl, your bandmate - Slain in the Battle of Dewden
Brandon, your bandmate - Slain in the Battle of Dewden
Petras, Drillmaster - Slain in the Battle of Dewden
Commander Brecht - Slain in the Battle of Dewden