Did a quick search for this but wasn't entirely sure what to look for so I came up with nothing.
Looking at the armor currently in DF
there aren't too many options. Looking at all the entries with an 'armor level' you can see there's only 1 (2 counting metal caps) head armors, 3 body armors (and one is only partial coverage), one hand armor, two leggings, and two boots. Additionally there's only two kinds of shields. There's a better
choice for weaponry but some of them could perhaps be refined even further.
Regarding armor, let's go from head to toe.
ArmorWhen I think of 'helm' in terms of DF I think of a fairly basic bascinet, nasal helm, or kettle hat of some sort. These types of helmets were, basically speaking, a piece of metal shaped to fit over the head, usually curved in a way to direct vertical blows down the sides (this is why you see many helmets with those funky spikes on top). They provide almost no protection to the face or neck. If you wanted to protect those areas you could wear something like a mail or padded coif, which is basically a hood that would also protect the neck area made from mail or padded cloth or maybe leather. You could also wear an 'aventail' which is the coif concept applied to 'regular' helmets, it allows one to wear something like a bascinet and have the mail aventail protecting the neck. Finally, you could have a 'full helm' which would protect the face, either by being closed or having a visor. A bascinet could have a visor, for example, and additionally an aventail for the most protection.
In DF, oddly enough, attacking the head results in it flying off, but really attacking the head would more likely split it in two. If you want decapitations you would target the neck, and adding things like aventails or coifs would help protect from that (and from vampire noms too). Of course, all this could be abstracted if you don't want to have all those different items. You could make the progression go from "light helm" which would simply be a nasal helm of some kind, "footman helm" which would have a padded or mail aventail, and "great helm" which would have all the goodies.
Now for body armor. I think there should be another armor class in the same category as leather armor called 'padded armor'. A gambesson/padded jack would have similar coverage to the current leather armor, but it would protect from blows differently and obviously be made out of plant fiber. It could also be dyed if you're stylish. I'm not 100% sure but it appears padded jacks were fairly good at stopping arrows, and people who wore a gambesson underneath their mail would have fairly good protection against arrows (even bodkin arrows). It was also obviously cheaper and easier to make than mail, and could be equipped to the lesser footsoldiers.
In addition to having the alternate armor, something like a vest that only protects the chest region would be neat, just something that can be massed produced and fitted easily to less experienced soldiers or militia or townsfolk. Just something for a bit more variety =p
Not much for me to say about the other armors. You can have mail, leather, or plated gauntlets. Having specialized gauntlets such as a locked one which would keep you from being disarmed, or one with a special blade of some sort could be possible and might be interesting to see...
Leg armor... well, the upper legs were many times actually protected by the body armor itself in the form of a skirt or something similar. This is why the body armors have an [LBSTEP:1] tag right now.
Boots... Right now they are just 'metal' but plate, mail, and leather could be distinguished.... but what would the differences between a mail and plate boot be in terms of the game?
I'll try to briefly cover shields. There could probably be at least one more category of shield, 'large shield' or 'tower shield' which would do things like benefit people around you in some way, or use an action to use the shield like a wall, deflecting all mundane projectiles. The problem with that would be determining which direction the character is facing, so perhaps a larger projectile deflection rate would be simpler. Using this kind of shield in typical melee combat would be rather unwieldy, and would be best in formations. Now, in contrast, the buckler seems to be something nobody uses. A buckler has its own advantages, such as being able to completely deflect enemy attacks and open them up to counterattack more easily provided you were skilled enough. Small shields could also be used by bowmen and if they're simply strapped to the arm or the wrist or something it would mean you essentially have a free hand to do things like wrestle or hold items with.
A final kind of shield could be a 'pavise' shield, which could be deployed by troops (typically crossbowmen) and it would act as protection from projectiles as they shot or reloaded from its cover.
Finally, since you can tame war beasts, it would be nice to be able to create specialized armor for any beast you've tamed. Instead of individual pieces, it could perhaps be a complete set that has decent coverage. This way you could have 'steel bear armor' and equip it to your war bear instead of having 'steel war bear helm, steel war bear mail armor, etc.'. Maybe you could make it so some beast armors enhance their natural abilities, such as adding little spikes to your war bear breastplate for Fun bear hug times.
WeaponsDwarves can by default create all the most basic weapons, leaving some of the more fun ones to the other races. Battle Axe (good for choppy chop), Mace (good for bashy bash) and spear (good for stabby stabs) being the basic ones covering all the 'damage types' as it were. Short swords combine slashing of battle axe and stabbing of spears in exchange for doing neither as efficiently, which is a cool thing to have, and warhammers are like the mace except... uhm, better if what I've read is true. Crossbows are nice and basic ranged weapons, though they should probably use the mace skill, not hammer when it comes to using it in melee... unless dwarves build their crossbows to actually have a hammer point on them similar to how guns were fitted with bayonets, which wouldn't actually surprise me
.
There's two weapons I'd like to see added to the dwarve's default stock: wooden spears and cudgels. Wooden spears/pointed sticks are actually fairly effective against mundane creatures with no armor, and would make decent hunting, fishing, and peasant weapons as well as being cheap to produce. As for cudgels, there is currently no 'training mace' and this would fill that role, as well as being a fairly effective weapon in and of itself. Training with it would be more risky than the current blunted training weapons just because of its mass, but it also makes it much more dangerous against enemies than the other training weapons.
Ah, I can't believe I almost forgot staves. Quartstaves and varieties of it would be pretty neat, especially with the new 'multi-attack' functionality being implemented. A regular quarterstaff could have a fair number of attack options which would basically decpict attacking while holding the quarterstaff in varying positions. A stab might not have as much speed behind it but all the force is applied to a point, or you could do a wide swing which takes longer to do or shorter swings. I expect to see some kickass 'monk' combat going on in the coming release =)
On to ranged weapons, the default crossbow is pretty good the way it is right now and the way it will be once reloading and other actions are separated from movement. Crossbows are typically loaded by placing the front end of it on the ground (usually there's a small metal bar to brace against the ground) and then pull the mechanism back manually, leaving the loader immobile. If the crossbow were considered to be fairly light or there were special loading mechanisms, then bracing against the ground might not be necessary, allowing the loader to move while reloading. Perhaps this could be offset by making them a bit weaker than they are right now. With these changes it would be nice to have a 'super crossbow' that would basically be the 'hand canon' for the dwarves, and the Arbalest is as good a choice as any. Arbalests are quite a bit larger than regular crossbows and require much greater strength to 'draw' the bow, knowing the dwarves it would be using a mechanism that would leave them immobile during loading. This also got me thinking about what kinds of special quarrels could be used to fire, such as a quarrel with high drag, or a sabot of some kind, loaded with small pellets, acting like a shotgun as the 'shot' is propelled from the quarrel and spreads out. I don't know if anything like that exists/existed but that would be pretty sweet.
On the topic of throwing weapons, I just searched and found a few of them already,
here,
here, and
here.
Basically, you would either equip throwing weapons in your hand and fire them like crossbows, have them in your inventory and fire them like crossbows if you have a free hand, or simply 'Throw' them like you would any other item. Anything not thrown like a javelin, or anything thrown with a spin to it, has a chance of not landing point-first. There's already been topics on it so...
As for slings, they are made of leather or plant fiber and have some kind of cup or other method of holding ammunition, and are then swung (depending on what kind of sling is being used the method is different, but for DF that distinction might not be necessary) with the ammunition released towards the enemy. A sling is much more deadly than simply throwing due to the momentum. Slings can either be loaded with rocks found lying around, or with bullets.
Getting hit by a solid lead bullet from a sling is not good times. Making clay bullets could also be possible as described in the video. (In fact, I suggest watching all the 'weapons and armor' videos he's got, even if you don't agree with everything he says. It's interesting to watch).
Atlatls are a similar concept to slings, but they are used for throwing darts or javelins. They are sticks with a cup at the end which holds the butt of the projectile, then the projectile is thrown, using the extra length the atlatl provides essentially making your arm significantly 'longer' for the purposes of throwing. Lacrosse sticks use the same kind of principle.
That's about all I have, I was going to go into the non-dwarf weapons and mention something about the range of spears and such but there's some topics I can reference you to,
here. I'm also aware that some of this stuff can be modded in, but I'd still like to see a bit more variety in vanilla =p