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Author Topic: Lets play: Classic Battletech on MegaMek!  (Read 5322 times)

Erkki

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Lets play: Classic Battletech on MegaMek!
« on: March 19, 2013, 01:06:00 pm »

Hello again everyone!


It came to me today that the Battletech could work very well in a forum Lets Play. The type of the game allows for a very interactive Lets Play where each man on the board can be assigned to a Lets Player to control. The game can also be saved at any point.

So what is it about? Battletech is a (mostly) tactical level turn-based strategy war game set in the future, Battletech's storyline beginning in the year 3025 (or so). The board(=battlefield) can be of nearly any size, as can be the armies facing each other. Its also possible to fully customize the available units(if the ten thousand or so arent enough!), objectives, weapons anything.

For more information, see

http://en.wikipedia.org/wiki/BattleTech
http://bg.battletech.com/
BT wiki: http://www.sarna.net/wiki/Main_Page



If this Lets Play gets going, I will be using the freeware MegaMek for the actual gameplay: http://megamek.info/



So, what will we do? I have a small scenario built that we can play. Its a 4 vs. 4 and each unit can be given a forumite to control. To keep things small at first, its a simple 4 vs. 4, with 3 meks and a vehicle for each side.

At the beginning of each turn, both sides roll for initiative, and the loser has to move first. Which unit to actually move is up to the side - so we need to either assign each side a leader(which will also be piloting a mek or vehicle and thus be removable), or agree to move the units in the order of movement speed, starting from the slowest ones.

We can either keep the Lets Play in one thread or open a second forum thread to keep the discussions of a team hidden from the other.

I have the time to launch the Lets Play tomorrow or at last on Friday evening. This game is very easy to produce screenshots of, and as the pilots need to know the state of the game before they decide what to do(where and how to move, what to shoot), there will be plenty of screenshots!

So, whos in? I'll probably pick a mek myself but let you guys choose the commanders of each side from among you.  ;)
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MonkeyHead

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Re: Lets play: Classic Battletech on MegaMek!
« Reply #1 on: March 19, 2013, 01:07:59 pm »

PTF, and maybe play.

Burnt Pies

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Re: Lets play: Classic Battletech on MegaMek!
« Reply #2 on: March 19, 2013, 01:08:23 pm »

Hell Yes! I'm in!
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Hugehead

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Re: Lets play: Classic Battletech on MegaMek!
« Reply #3 on: March 19, 2013, 01:12:07 pm »

I'm in!
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CognitiveDissonance

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Re: Lets play: Classic Battletech on MegaMek!
« Reply #4 on: March 19, 2013, 01:51:05 pm »

I really liked Battletech when I kind of played it years ago. And I loved the associated strategy game. I'll look at megamek later today, tentatively sign me up!
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Erkki

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Re: Lets play: Classic Battletech on MegaMek!
« Reply #5 on: March 19, 2013, 02:43:51 pm »

Good to have this many in within an hour!  ;)

We'll need a couple of more people for the 4 vs. 4. With lots of people on we are pretty much limited to turn/day but hopefully that'll be okay for everyone.


--------------------


Okay, then some basic info for those new to the game.

In BT, there are several kinds of units: Meks (or mechs - the 2 or 4 legged walking tanks with a crew of 1 or 2), vehicles(wheeled, tracked, hover, VTOL(=helicopters) and Wing in Ground Effect) and infantry (conventional, mechanized, jump and Battle Armor).

Each of the unit types have advantages and disadvantages, but typically the most flexible unit type if the Battlemech - other unit types tend to be specialists and really shine only in roles that Battlemechs are lacking. As a rule of thumb, Battlemechs are most powerful and flexible, but also have the highest BV (Battle Value) value, that is used to balance the games. Vehicles are typically more fragile, can make at max. 1 physical attack and are slower in restricted terrain(or completely blocked by it), but they tend to be very good in whatever they're designed to do, and are cheap.

Each mek has a pilot and each vehicle has a crew. The standard crew is 4/5 where the first value is for gunnery and second for piloting. The lower the value the better.


Each turn of the game consists of several phases:

1) Initiative phase: the teams roll for initiative. The loser must move first, and winner moves the last unit.
(1a: artillery fire firing phase if there is any in the game)

2) Movement phase. If one side has more units than the other, it moves 2 units at the same time until both sides have same number of units that havent moved. Or 3 or 4 units, depending on the exact numerical superiority and unit types(typically battle armor and infantry are moved together with other units somewhere during the movement phase to avoid exploiting their cheapness).

(2a: Target Acquisition phase if there are TAG devices and semi-guided missile or homing artillery ammo in the game)
(2b: indirectly fired artillery splash)

3) Targeting and hit resolution phase. The shots and their effects are resolved simultaneously, so even a unit that gets killed will be able to shoot. The order of fire may matter, though. Severely enough damaged meks may also fall.

4) Physical attack phase if any units in the game are in position to do them. The meks that fell the previous phase may not do physical attacks.


Unit movement:

Our example mek has a movement profile of 5/8. The first value is for walking, and the other for running.

Going straight forward, the mek can walk for 5 hex or run for 8. It can also do less.

Walking makes the unit suffer a +1 for its to-hit need value, and running is +2. On the other hand, moving 3 hex is +1 for everyone trying to hit this unit, 5 is +2 and 7 is +3.

Turning one hex side needs 1 movement point, except for quad(that is, 4 legged) meks that can move laterally with just half the points free - they get the second hexside turn for free.

Going up a z-level is an extra movement point as is entering light woods. Entering heavy woods is 2 points.

The same rules apply for ground bound vehicles, except that flanking hovers may slide at turns(and may not enter woods) and moving up z-levels is double the price and they can only move 1 level up or down at a time.


Firing phase:

To be able to fire at a target, the shooting unit as well as the weapon must(usually) have line of sight to the target. The unit may attempt to acquire it by twisting its upper torso or turning the turret. Thus weapons in a mek's torso have a maximum firing arc of 180 degrees while weapons in the arms have 270 degrees - from directly to the opposite side to directly behind. Vehicles cant "torso twist" so any weapons in the hull have narrow firing arcs, but the turret, if the vehicle has one, has a firing arc of 360 degrees.

For probabilities the BT uses 1 or 2 6-sided dice.

For firing a gun, the unit needs (pilot's gunnery skill) + (movement modifiers of shooter and target) + (range modifiers) + (line of sight block modifiers such as woods) + (other modifiers.

For example 4(gunnery) 3 (shooter jumped) + 1 (target moved 3 or 4 hex) + 2 (target at medium range for the used weapon) + 1 (target in light woods) = 11

The chance to hit = the chance to roll 11 or more with 2 6-sided dice = 3/36 = 8,6%



For the complete CBT tables, see:

http://www.sarna.net/wiki/CBT_Tables



Next up: the upcoming scenario itself!!
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Erkki

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Re: Lets play: Classic Battletech on MegaMek!
« Reply #6 on: March 19, 2013, 03:36:25 pm »

You guys will need to now form 2 teams, 3 and 4 people in each. I'll be the 4th in the other team.

You can choose between:


vs.

Capellan Confederation vs. Federated Suns

CapCon is traditionally the BT's "bad guys" who start every other war, while everyone seemingly ignores the fact that they also lose them and are about 1/4 the size of their neighbors(lol). Joining this team you can expect units that are at their best when using "unfair" tactics. These guys like high mobility, stealth armor(that makes the units harder to hit at range), artillery, melee weapons and lasers.

FedSuns on the other hand is usually the "good guys" in the BT lore. Expect lots of high caliber autocannons, targeting computers and other high tech stuff, but also tendency to slightly less mobile than the CapCon. The FedSuns' hardware is typically the state of the art in the Inner Sphere.



I wont reveal the units, map or mission yet because I dont want anyone to pick their team by them. And we can try to hide the other team's composition and mission from the other. But it'll be 4 on 4.  ;)

Both teams also need a leader that will move not only himself but should think about the tactics and give orders to his inferiors. There should also be an XO, just in case.

Submit your pilot names, team and preferred unit type!

I'll start

Name: Erkki
Team: N/A yet, will pick the one thats left
Type: mek, light or medium
« Last Edit: March 19, 2013, 04:34:23 pm by Erkki »
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Erkki

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Re: Lets play: Classic Battletech on MegaMek!
« Reply #7 on: March 19, 2013, 04:14:31 pm »

And here is an example screenshot for you all. Notice the Dragon's unit info view with armor tab open. On system's tab we'd find out that the mek's hip is damaged, and its slowed from 5/8 to unstable and barely standing 3/5.

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Hugehead

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Re: Lets play: Classic Battletech on MegaMek!
« Reply #8 on: March 19, 2013, 04:28:02 pm »

Name: Hara Hatsuharu
Team: Capellan Confederation
Type: Light mek with jumpjets and pod rockets
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Burnt Pies

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Re: Lets play: Classic Battletech on MegaMek!
« Reply #9 on: March 19, 2013, 04:53:12 pm »

Name:Miranda Galena
Team: Federated Suns
Type: Long range tank
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Draxis

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Re: Lets play: Classic Battletech on MegaMek!
« Reply #10 on: March 19, 2013, 05:46:40 pm »

Name: Hugo Tennant
Team: Capellan Confederation
Type: Can I request an Arctic Wolf? Nevermind, just realized it is clan tech.  some close-combat medium mech.
« Last Edit: March 19, 2013, 10:02:42 pm by Draxis »
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Knave

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Re: Lets play: Classic Battletech on MegaMek!
« Reply #11 on: March 19, 2013, 06:05:47 pm »

Arctic Wolves? Pod Rockets? Too fancy!

All Capellans should be given the pride of the Confederation: an Urban Mech! :P
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Taricus

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Re: Lets play: Classic Battletech on MegaMek!
« Reply #12 on: March 19, 2013, 07:21:46 pm »

A mech? Surely you realize giving such a thing away to the troops is a waste :P

Anyway, sheet below:

Name: Han Zhou
Team: Capellan Confederation/House Liao
Type: Mech, light, Raven (Don't know the designation for it though :P )

AKA fuck your high-tech death machines, we have the ability to hide :P
« Last Edit: March 20, 2013, 12:22:29 pm by Taricus »
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Erkki

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Re: Lets play: Classic Battletech on MegaMek!
« Reply #13 on: March 20, 2013, 02:35:00 am »

Okay, so we'll need 3 more people(or we can let the commander of the side have full control over he remaining units too).

I'd kinda prefer CapCon myself too, so, anyone care for the 3 remaining FedSuns units?   ;D

Taricus: I take it that you're OK with a mek or vehicle too.  ;)
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Hanzoku

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Re: Lets play: Classic Battletech on MegaMek!
« Reply #14 on: March 20, 2013, 06:20:11 am »

Uh oh, going against Erkki?

James Henderson
Team: Federated Suns / House Davion
Type: Mech pilot. Preferred model: WHM-6R Warhammer
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