This idea mostly allows fantastic RP opportunities.
I don't know if I support this though. In Fortress mode, we appear to be the fortress. In adventure mode, you're only an adventurer. If you merge them, I don't think your vision should benefit from Urist McAcrossthemap.
Yeah, maybe you're right.
Anyway,
I thought of a way to use workshops with an advanced mode
(Pretending you are used to the feature)
Example #1
You went to the wood stockpile and haul a log of a birch tree (not place in bag or something)
(You get slow depending on what you're hauling of course)
You walk up to the carpenters workshop and use it.
A screen appeared showing what furniture can be made.
on the bottom it showed
"Alt +s : Advanced mode no"
Then you pick bed
The game automatically uses the log you hauled
The world continues for a few seconds and pauses, an announcement says you made a +birch bed+.
Example #2
You brought a wheel barrow and got a glumprong log and 2 mahogany logs
You went to the carpentry
It showed the possible things to make, and on the bottom it showed
Alt +s : Advanced mode yes
You picked wooden shield while advance mode was on,
A screen shows all the possible additions you can make with their costs and where they'll be placed
Eg. Menacing spikes on the rim, 1 log
You picked "menacing spikes on the rim, 1 log" and "an image of a dwarf striking a goblin, 1 log"
Then you pick a material for each addition and the shield
Then the world continues for a few seconds and the game announces
"You made a *glumprong shield*, it menaces with mahogany spikes and depicts an image of a dwarf striking a goblin in mahogany.