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Author Topic: Shields too heavy on a really large humanoid  (Read 1862 times)

Spirit of Power

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Shields too heavy on a really large humanoid
« on: March 17, 2013, 08:43:07 pm »

I'm making some raws for a huge humanoid creature, and for the most part it works alright, but when I give it a shield it instantly slows down to a crawl. I believe the problem is that the creature's massive body size is making the shield so huge it can't lift it, but I have no idea how to fix this. The creature's base strength is already at the max of 5,000, so I can't think of any way to fix this besides reducing the body size, which I don't want to do. I suppose I could make a special material for shields just for this creature that's weightless, but I'd prefer a different solution.

Also, unrelated and not too big of a problem, I keep getting this in the errorlog:

Code: [Select]
*** Error(s) finalizing the creature RX_78_2
RX_78_2:DEFAULT:right upper arm, layer 4: Tissue  was not found, using first tissue instead
RX_78_2:DEFAULT:left upper arm, layer 4: Tissue  was not found, using first tissue instead
RX_78_2:DEFAULT:right lower arm, layer 4: Tissue  was not found, using first tissue instead
RX_78_2:DEFAULT:left lower arm, layer 4: Tissue  was not found, using first tissue instead
RX_78_2:DEFAULT:right hand, layer 4: Tissue  was not found, using first tissue instead
RX_78_2:DEFAULT:left hand, layer 4: Tissue  was not found, using first tissue instead
RX_78_2:DEFAULT:right upper leg, layer 4: Tissue  was not found, using first tissue instead
RX_78_2:DEFAULT:left upper leg, layer 4: Tissue  was not found, using first tissue instead
RX_78_2:DEFAULT:right lower leg, layer 4: Tissue  was not found, using first tissue instead
RX_78_2:DEFAULT:left lower leg, layer 4: Tissue  was not found, using first tissue instead
RX_78_2:DEFAULT:right foot, layer 4: Tissue  was not found, using first tissue instead
RX_78_2:DEFAULT:left foot, layer 4: Tissue  was not found, using first tissue instead
RX_78_2:DEFAULT:right shoulder, layer 2: Tissue  was not found, using first tissue instead
RX_78_2:DEFAULT:left shoulder, layer 2: Tissue  was not found, using first tissue instead
RX_78_2:DEFAULT:right elbow, layer 2: Tissue  was not found, using first tissue instead
RX_78_2:DEFAULT:left elbow, layer 2: Tissue  was not found, using first tissue instead
RX_78_2:DEFAULT:right wrist, layer 2: Tissue  was not found, using first tissue instead
RX_78_2:DEFAULT:left wrist, layer 2: Tissue  was not found, using first tissue instead
RX_78_2:DEFAULT:right hip, layer 2: Tissue  was not found, using first tissue instead
RX_78_2:DEFAULT:left hip, layer 2: Tissue  was not found, using first tissue instead
RX_78_2:DEFAULT:right knee, layer 2: Tissue  was not found, using first tissue instead
RX_78_2:DEFAULT:left knee, layer 2: Tissue  was not found, using first tissue instead
RX_78_2:DEFAULT:right ankle, layer 2: Tissue  was not found, using first tissue instead
RX_78_2:DEFAULT:left ankle, layer 2: Tissue  was not found, using first tissue instead
RX_78_2:DEFAULT:upper spine, layer 1: Tissue  was not found, using first tissue instead
RX_78_2:DEFAULT:thumb, right hand, layer 4: Tissue  was not found, using first tissue instead
RX_78_2:DEFAULT:thumb, left hand, layer 4: Tissue  was not found, using first tissue instead
RX_78_2:DEFAULT:first finger, right hand, layer 4: Tissue  was not found, using first tissue instead
RX_78_2:DEFAULT:first finger, left hand, layer 4: Tissue  was not found, using first tissue instead
RX_78_2:DEFAULT:second finger, right hand, layer 4: Tissue  was not found, using first tissue instead
RX_78_2:DEFAULT:second finger, left hand, layer 4: Tissue  was not found, using first tissue instead
RX_78_2:DEFAULT:third finger, right hand, layer 4: Tissue  was not found, using first tissue instead
RX_78_2:DEFAULT:third finger, left hand, layer 4: Tissue  was not found, using first tissue instead
RX_78_2:DEFAULT:fourth finger, right hand, layer 4: Tissue  was not found, using first tissue instead
RX_78_2:DEFAULT:fourth finger, left hand, layer 4: Tissue  was not found, using first tissue instead

I don't know why this happens, but it doesn't seem to be negatively affecting the creature, so... yeah.
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Stirk

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Re: Shields too heavy on a really large humanoid
« Reply #1 on: March 17, 2013, 08:54:42 pm »

It probably means you did something wrong with the tissues, like tried to make them out of something you didn't define. We need to see your raws on the creature to fix it. We also need to see the shield raws, and what you are making them out of.
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Spirit of Power

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Re: Shields too heavy on a really large humanoid
« Reply #2 on: March 17, 2013, 09:21:20 pm »

Alright.

Creature raws:

Code: [Select]
[CREATURE:RX_78_2]
[DESCRIPTION:An RX-78-2 Gundam. Colored red, white, blue, and yellow, it is the symbol of the Earth Sphere Federation.]
[NAME:RX-78-2 Gundam:RX-78-2 Gundams:RX-78-2 Gundam]
[CASTE_NAME:RX-78-2 Gundam:RX-78-2 Gundams:RX-78-2 Gundam]
[CREATURE_TILE:'G'][COLOR:7:0:1]
[INTELLIGENT]
[CANOPENDOORS]
[BUILDINGDESTROYER:2]
[PREFSTRING:might]
[PREFSTRING:v-fins]
[NO_DIZZINESS][NO_DRINK][NO_EAT][NO_FEVERS][NO_GENDER][NO_PHYS_ATT_GAIN][NO_PHYS_ATT_RUST][NO_SLEEP][NOBREATHE][NOEXERT][NONAUSEA][NOEMOTION][NOPAIN][NOSTUN][NOT_BUTCHERABLE][NOT_LIVING][PARALYZEIMMUNE]
[SPEED:250] -- record for human sprinting speed is 44.75 km/h. The RX-78-2 clocks in at 165 km/h, roughly four times that. Considering reducing this for balance (as if this thing wasn't ridiculously OP already)
[PHYS_ATT_RANGE:STRENGTH:5000:5000:5000:5000:5000:5000:5000]
[PHYS_ATT_RANGE:ENDURANCE:5000:5000:5000:5000:5000:5000:5000]
[PHYS_ATT_RANGE:TOUGHNESS:5000:5000:5000:5000:5000:5000:5000]
[PHYS_ATT_RANGE:AGILITY:200:700:900:1000:1100:1300:2000]
[MENT_ATT_RANGE:WILLPOWER:5000:5000:5000:5000:5000:5000:5000]
[MENT_ATT_RANGE:SPATIAL_SENSE:5000:5000:5000:5000:5000:5000:5000]
[MENT_ATT_RANGE:KINESTHETIC_SENSE:5000:5000:5000:5000:5000:5000:5000]

[BODY:HUMANOID:2EYES:HUMANOID_JOINTS:NECK:BRAIN:5FINGERS]

[BODY_DETAIL_PLAN:GUNDAM_TISSUES]

[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:MUSCLE:BONE] -- doesn't have fat or cartilage or facial features
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[HAS_NERVES]
[BODY_SIZE:0:0:23125000] -- RX-78-2 was 18.5 meters tall, I assume it was about 2.5 meters wide and 0.5 deep
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[CAN_DO_INTERACTION:MATERIAL_EMISSION] -- originally copied from Putnam's DB mod
[CDI:ADV_NAME:fire Vulcan Guns]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:HEAD]
[CDI:MATERIAL:INORGANIC:LEAD:SOLID_GLOB]
[CDI:VERB:fire your Vulcan Guns:fires its Vulcan Guns:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:50]
[CDI:MAX_TARGET_NUMBER:C:20]
[CDI:WAIT_PERIOD:50]
[EQUIPS]
[HOMEOTHERM:10040]
[FANCIFUL]

Material raws:

Code: [Select]
[INORGANIC:GUNDARIUM]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:Gundarium]
[STATE_NAME_ADJ:LIQUID:molten Gundarium]
[STATE_NAME_ADJ:GAS:boiling Gundarium]
[DISPLAY_COLOR:7:0:1]
[BUILD_COLOR:7:0:1]
[MATERIAL_VALUE:3000]
[SPEC_HEAT:3000]
[MELTING_POINT:25436] -- 2x steel, considering reducing. A lot.
[BOILING_POINT:29936]
[ITEMS_ARMOR]
[SOLID_DENSITY:12280] -- 1.5x steel. Gundarium is supposed to be a titanium alloy, lighter than what Zeon uses, but I didn't know what Zeon used so I'm assuming it's heavier than steel too
[LIQUID_DENSITY:10520] -- 1.5x steel
[MOLAR_MASS:55845]
[IMPACT_YIELD:4515000] -- for all of these: yield and fracture 3x steel, strain at yield 0.5x steel
[IMPACT_FRACTURE:7560000]
[IMPACT_STRAIN_AT_YIELD:470]
[COMPRESSIVE_YIELD:4515000]
[COMPRESSIVE_FRACTURE:7560000]
[COMPRESSIVE_STRAIN_AT_YIELD:470]
[TENSILE_YIELD:1290000]
[TENSILE_FRACTURE:2160000]
[TENSILE_STRAIN_AT_YIELD:113]
[TORSION_YIELD:1290000]
[TORSION_FRACTURE:2160000]
[TORSION_STRAIN_AT_YIELD:108]
[SHEAR_YIELD:1290000]
[SHEAR_FRACTURE:2160000]
[SHEAR_STRAIN_AT_YIELD:108]
[BENDING_YIELD:1290000]
[BENDING_FRACTURE:2160000]
[BENDING_STRAIN_AT_YIELD:108]
[MAX_EDGE:10000]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED]
[STATE_COLOR:ALL_SOLID:WHITE]

Tissue templates:

Code: [Select]
[TISSUE_TEMPLATE:GUNDAM_ARMOR_PLATING_TEMPLATE]
[TISSUE_NAME:armor plating:NP]
[TISSUE_MATERIAL:INORGANIC:GUNDARIUM]
[RELATIVE_THICKNESS:4]
[CONNECTS]
[INSULATION:1000]
[TISSUE_SHAPE:LAYER]

[TISSUE_TEMPLATE:GUNDAM_SERVO_TEMPLATE]
[TISSUE_NAME:servo:servos]
[TISSUE_MATERIAL:INORGANIC:STEEL]
[RELATIVE_THICKNESS:2]
[CONNECTS]
[TISSUE_SHAPE:STRANDS]
[MUSCULAR]

[TISSUE_TEMPLATE:GUNDAM_STRUCTURAL_SUPPORT_TEMPLATE]
[TISSUE_NAME:structural support:structural supports]
[STRUCTURAL]
[CONNECTIVE_TISSUE_ANCHOR]
[TISSUE_MATERIAL:INORGANIC:GUNDARIUM]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:STRANDS]

[TISSUE_TEMPLATE:GUNDAM_OPTIC_TEMPLATE]
[TISSUE_NAME:optic:optics]
[FUNCTIONAL]
[STRUCTURAL]
[TISSUE_MATERIAL:INORGANIC:CRYSTAL_ROCK] -- don't see any glass material in the raws, so crystal rock will have to do
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]

[TISSUE_TEMPLATE:GUNDAM_WIRING_TEMPLATE]
[TISSUE_NAME:wiring:NP]
[FUNCTIONAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:STRANDS]
[TISSUE_MATERIAL:INORGANIC:COPPER]

[TISSUE_TEMPLATE:GUNDAM_PILOT_TEMPLATE] -- originally an attempt at making the pilot the brain-equivalent, scrapped for reconsideration at a later time
[TISSUE_NAME:pilot:NP]
[FUNCTIONAL]
[STRUCTURAL]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:BRAIN]
[RELATIVE_THICKNESS:1]
[VASCULAR:5]
[CONNECTS]
[TISSUE_SHAPE:LAYER]

[TISSUE_TEMPLATE:GUNDAM_REACTOR_TEMPLATE]
[TISSUE_NAME:Minovsky reactor:NP]
[FUNCTIONAL]
[STRUCTURAL]
[TISSUE_MATERIAL:INORGANIC:LEAD]
[RELATIVE_THICKNESS:2]
[CONNECTS]
[TISSUE_SHAPE:LAYER]

Body detail plan:

Code: [Select]
[BODY_DETAIL_PLAN:GUNDAM_TISSUES]
[ADD_TISSUE:SKIN:GUNDAM_ARMOR_PLATING_TEMPLATE]
[ADD_TISSUE:MUSCLE:GUNDAM_SERVO_TEMPLATE]
[ADD_TISSUE:BONE:GUNDAM_STRUCTURAL_SUPPORT_TEMPLATE]
[ADD_TISSUE:EYE:GUNDAM_OPTIC_TEMPLATE]
[ADD_TISSUE:NERVE:GUNDAM_WIRING_TEMPLATE]
[ADD_TISSUE:BRAIN:GUNDAM_REACTOR_TEMPLATE]

Shield raws (tested reducing material size to 5, didn't help. Making the shields out of Gundarium, but I tried steel and it didn't help):

Code: [Select]
[ITEM_SHIELD:ITEM_SHIELD_GUNDAM]
[NAME:Mobile Suit tower shield:Mobile Suit tower shields]
[ARMORLEVEL:3]
[UPSTEP:3]
[MATERIAL_SIZE:35]
[BLOCKCHANCE:40]

Might as well throw in the gunhammer (despite its size, it doesn't reduce speed at all):

Code: [Select]
[ITEM_WEAPON:ITEM_WEAPON_GUNHAMMER]
[NAME:gunhammer:gunhammers]
[SIZE:125000] -- Gunhammer was about the same size as the RX-78-2's head, and that was roughly 0.5 square meters. Assuming this is in cubic centimeters.
[SKILL:WHIP]
[TWO_HANDED:18000000] -- something like 3/4 the gundam's size
[MINIMUM_SIZE:14000000] -- around half the gundam's size
[MATERIAL_SIZE:30]
[ATTACK:BLUNT:1000:200:lash:lashes:NO_SUB:2500]
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Stirk

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Re: Shields too heavy on a really large humanoid
« Reply #3 on: March 17, 2013, 09:33:21 pm »

I will have to look at these a little longer.

For now, could you try spawning a dwarf with the shield? If it slows down the dwarf a lot, it will mean it is probably the shield.

Have you made a working gundum using the tissues and such yet?
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Putnam

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Re: Shields too heavy on a really large humanoid
« Reply #4 on: March 17, 2013, 09:38:12 pm »

Your omitting the last two whosits makes arms not work. You should make an entirely new body detail plan.

Spirit of Power

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Re: Shields too heavy on a really large humanoid
« Reply #5 on: March 17, 2013, 09:42:24 pm »

Yup, the shield doesn't slow down a dwarf. I also tried a vanilla shield on the gundam and it slowed it down just as much.

Have you made a working gundum using the tissues and such yet?

Not quite sure what you mean by this. I can spawn the creature just fine, and it seems to work well, it's just I get that errorlog for reasons I am unable to determine.

Your omitting the last two whosits makes arms not work. You should make an entirely new body detail plan.

Last two whatsits? Fat and cartilage? Please elaborate, I have no idea what you mean :(
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Putnam

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Re: Shields too heavy on a really large humanoid
« Reply #6 on: March 17, 2013, 09:43:13 pm »

The tissues in the body detail plan. Since you don't have args for them, it throws its hands up in the air and goes "fuck it, using skin for that".

Code: [Select]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:MUSCLE:BONE] -- doesn't have fat or cartilage or facial features
You can't just do that. It doesn't work. It needs 5 tissues for that. You should make an entirely new tissue layers body detail plan.

Stirk

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Re: Shields too heavy on a really large humanoid
« Reply #7 on: March 17, 2013, 09:45:21 pm »

Quote
Not quite sure what you mean by this. I can spawn the creature just fine, and it seems to work well, it's just I get that errorlog for reasons I am unable to determine.

I mean have you gotten something similar to work right?

I had suspected it was

Quote
[BODY_DETAIL_PLAN:GUNDAM_TISSUES]
   [ADD_TISSUE:SKIN:GUNDAM_ARMOR_PLATING_TEMPLATE]
   [ADD_TISSUE:MUSCLE:GUNDAM_SERVO_TEMPLATE]
   [ADD_TISSUE:BONE:GUNDAM_STRUCTURAL_SUPPORT_TEMPLATE]
   [ADD_TISSUE:EYE:GUNDAM_OPTIC_TEMPLATE]
   [ADD_TISSUE:NERVE:GUNDAM_WIRING_TEMPLATE]
   [ADD_TISSUE:BRAIN:GUNDAM_REACTOR_TEMPLATE]


So if you had used them successfully, then I would be wrong.
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Spirit of Power

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Re: Shields too heavy on a really large humanoid
« Reply #8 on: March 17, 2013, 09:52:05 pm »

The tissues in the body detail plan. Since you don't have args for them, it throws its hands up in the air and goes "fuck it, using skin for that".

Code: [Select]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:MUSCLE:BONE] -- doesn't have fat or cartilage or facial features
You can't just do that. It doesn't work. It needs 5 tissues for that. You should make an entirely new tissue layers body detail plan.

Ah, so I need to make a new body detail plan which only has three layers?

Basically, this, right?

Code: [Select]
[BODY_DETAIL_PLAN:GUNDAM_TISSUE_LAYERS]
[BP_LAYERS:BY_CATEGORY:BODY:ARG3:50:ARG2:5:ARG1:1]
[BP_LAYERS:BY_CATEGORY:BODY_UPPER:ARG3:50:ARG2:5:ARG1:1]
[BP_LAYERS:BY_CATEGORY:BODY_LOWER:ARG3:50:ARG2:5:ARG1:1]
[BP_LAYERS:BY_CATEGORY:GROWTH:ARG2:5:ARG1:1]
[BP_LAYERS:BY_CATEGORY:ARM:ARG3:25:ARG2:5:ARG1:1]
[BP_LAYERS:BY_CATEGORY:ARM_UPPER:ARG3:25:ARG2:5:ARG1:1]
[BP_LAYERS:BY_CATEGORY:ARM_LOWER:ARG3:25:ARG2:5:ARG1:1]
[BP_LAYERS:BY_CATEGORY:HAND:ARG3:25:ARG2:5:ARG1:1]
[BP_LAYERS:BY_CATEGORY:LEG:ARG3:25:ARG2:5:ARG1:1]
[BP_LAYERS:BY_CATEGORY:LEG_UPPER:25:ARG3:25:ARG2:5:ARG1:1]
[BP_LAYERS:BY_CATEGORY:LEG_LOWER:25:ARG3:25:ARG2:5:ARG1:1]
[BP_LAYERS:BY_CATEGORY:LEG_FRONT:25:ARG3:25:ARG2:5:ARG1:1]
[BP_LAYERS:BY_CATEGORY:LEG_REAR:25:ARG3:25:ARG2:5:ARG1:1]
[BP_LAYERS:BY_CATEGORY:FOOT:ARG3:25:ARG2:5:ARG1:1]
[BP_LAYERS:BY_CATEGORY:FOOT_FRONT:ARG3:25:ARG2:5:ARG1:1]
[BP_LAYERS:BY_CATEGORY:FOOT_REAR:ARG3:25:ARG2:5:ARG1:1]
[BP_LAYERS:BY_CATEGORY:HEAD:ARG3:50:ARG2:5:ARG1:1]
[BP_LAYERS:BY_CATEGORY:NECK:ARG3:50:ARG2:5:ARG1:1]
[BP_LAYERS:BY_CATEGORY:EYE:EYE:100]
[BP_LAYERS:BY_CATEGORY:JOINT:ARG3:1]
[BP_LAYERS:BY_CATEGORY:BRAIN:BRAIN:100]
[BP_LAYERS:BY_CATEGORY:FINGER:ARG3:25:ARG2:5:ARG1:1]
[BP_LAYERS:BY_CATEGORY:TOE:ARG3:25:ARG2:5:ARG1:1]
[BP_LAYERS:BY_CATEGORY:LIP:ARG3:10:ARG2:5:ARG1:1]
[BP_LAYERS:BY_CATEGORY:THROAT:ARG1:100]

I just remove all body parts I don't want and ARG4, right?

Or am I completely wrong and dumb?
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Putnam

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Re: Shields too heavy on a really large humanoid
« Reply #9 on: March 17, 2013, 09:52:53 pm »

Nope, you're right on track.

Spirit of Power

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Re: Shields too heavy on a really large humanoid
« Reply #10 on: March 17, 2013, 10:01:59 pm »

And my errorlog is now clean. Thanks, Putnam!
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The13thRonin

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Re: Shields too heavy on a really large humanoid
« Reply #11 on: March 18, 2013, 01:31:01 am »

Shields are for pansy little elves...

Real men parry with chainsaws.
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Findulidas

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Re: Shields too heavy on a really large humanoid
« Reply #12 on: March 18, 2013, 03:02:50 am »

Shields are for pansy little elves...

I would say shields are for someone who fights elves. Those bolts and arrows are too deadly and a shield fixes much of that, the rest of thier wooden weps are a cakewalk in vanilla.
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Frelus

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Re: Shields too heavy on a really large humanoid
« Reply #13 on: March 18, 2013, 07:51:57 am »

I have the same shield problem on my steel colossi (working on making the most deadly creature there is), with superior agility, 1800 speed. Equipping shield, 99 speed.
So it does not seem to be something you did wrong, if there is not some crazy random happenstance here.
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Stirk

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Re: Shields too heavy on a really large humanoid
« Reply #14 on: March 18, 2013, 10:24:18 am »

I have the same shield problem on my steel colossi (working on making the most deadly creature there is), with superior agility, 1800 speed. Equipping shield, 99 speed.
So it does not seem to be something you did wrong, if there is not some crazy random happenstance here.

It was something he did wrong, and he fixed it. Maybe you did the same mistake. Can we see your creature raws?
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