TURN 4 - Challenge
The survivors outside are gone. Things are quiet, beside, you know, the constant gurgling and sniffing of the infected. You can clearly see infected looking inside the building. They are waiting. They are planning. They are stalking. A group of dark clouds wander over the city.How many actions can I have?
Loudly ask what's going on, then use cellphone to call management. Following that, improvise a sturdy bludgeoning weapon.
You phone management and question the situation. You hear heavy breathing and gulping at the phone. You discuss with the operator for few minutes. Apparently the national guard will show up sometime this week to contain the situation. The conversation comes to a crashing end when the operator [apparently] gets assaulted. [5]
Make crude traps for the zombies on the first floor, mark them so humans don't set them off
You manage to fig out some nail shooting traps. You set up three of them on the first floor and mark them with bulky highlighters. You got slight injuries while testing if they work...[3]
Alright, let's raid this bitch.
We're going to need a backpack for each of us (GLORIOUS FOUNDER and ENLIGHTENED GUARD), batteries (well I started out with this but more would be nice), a slogan, bottled water, foods, and maybe some gasoline if we can get some. Oh, and a lighter. Lots of lighters. Poke people in ribs and ask if they want to come along, too. Weapons optional, look into some kinda polearms and fashion the guard a makeshift silencer if we manage.
I expect the GM to roll for every single one of these, except for the other players part. The dice gods have been challenged.
You manage to find several carrier bags spread across the storage room and handle them out to people. [5]. Your quest for batteries ends in success, you find several packs, granting a total of 230 batteries. [4]. You scavenge the kitchen for beverages and food but manage to find only two bottles of water. Clumsily, you spew some hot oil on your feet while raiding the kitchen. [1]. You fail to find any lighters. [3]. Your politics and great persuading skills manage to convert most people into your group. Five people however are now hostile towards you and claimed the roof. They took some food and barricaded themselves there. [6]. The guard looks at you bemused when you hand him a pipe-silencer before flashing his taser.[4] You manage to attach a kitchen knife to a broom stick to make some kind of..poke poke pole+arm.[4]
Break that elevator.
As you rip the fusebox wires apart the elevator loudly crashes down. This surely made some of the zombies look at the office with certain INTEREST. [6]
"shit."
Look for medical kit on second floor. If I find one do first aid on my hand.
You find a nice, red medikit tucked somewhere on the second floor. You set your fingers boldly and that hurts like FUCK but bandage them sucesfuly afterwards. You won't be able to use your hand for a while now..[6]
Stuff one or two bottles of flammeble cleaning liquid in my other pocket. Grab my spear and go ransack the boss office for weapons primarily, other interesting items secondary.
You stuff your pockets with bottles but they spill as you walk. Your pants are covered in flammable liquid now. [2] Oh joy, the boss apparently has weapons tucked about. You found a pistol of sorts and two magazines for it. [5]
Grab any useful looking stuff, find people making a group.
There are currently two factions in the office. The group barricaded on the roof and the rest. You manage to find a box of communication assemblies.[5]
locate food, weapons, water and other useful supplies on the first floor. Estimate when nightfall will be.
Historical note: My tablet interpreted a tyop as me wanting to say I,d search the first Florida.
You try your best to scavenge the kitchen of all the possible eatable and drinkable object and succeed. [5] [Current time now shown at bottom of post]
(( Did I even find the lighter I needed? ))
Test my right shoulder and hope it's only bruised and not broken.
(( Well it says think, so I'm taking that as a good roll on this will make it not broken.
I'm no doctor after all maybe I got it wrong. ))
You are now sure your shoulder is not really broken but it's certainly BADLY bruised. It really hurts to move it though, so you *shouldn't* do that a lot. [6]
Two survivors join the fray, Scyrothe and Buster Brooks.The time is
5:00 PM [We'll go with two hours per turn]
Zombie awareness : 45%[Hidden Roll]Food : worth 1 week and 2 days
Water : worth 3 days
Friendly survivors (excluding players): 52
Semi-Hostile survivors : 5