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Author Topic: ZRTS - TURN 5 - Desks Suck  (Read 13317 times)

Remuthra

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Re: ZRTS - Turn 1 : Deskwork
« Reply #30 on: March 17, 2013, 03:12:01 pm »

I have a foreign name. Can I join?

Pancaek

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Re: ZRTS - Turn 1 : Deskwork
« Reply #31 on: March 17, 2013, 03:28:51 pm »

((I don't have a foreign name, but I do love alliances. Can I join?))
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rabidgam3r

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Re: ZRTS - Turn 1 : Deskwork
« Reply #32 on: March 17, 2013, 03:34:28 pm »

((I feel like having an alliance. Can I join too?))
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Brood

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Re: ZRTS - Turn 1 : Deskwork
« Reply #33 on: March 17, 2013, 03:43:39 pm »

(( I'll join, gonna end up with more supplies then I can carry anyway. ))
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LordSlowpoke

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Re: ZRTS - Turn 1 : Deskwork
« Reply #34 on: March 17, 2013, 04:55:21 pm »

Disregard everything, go smoke on a balcony.
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Persus13

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Re: ZRTS - Turn 1 : Deskwork
« Reply #35 on: March 17, 2013, 07:42:52 pm »

GWG, so your plan is to hang out on the second level until we can break out of the office or something?
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GreatWyrmGold

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Re: ZRTS - Turn 1 : Deskwork
« Reply #36 on: March 17, 2013, 09:37:43 pm »

GWG, so your plan is to hang out on the second level until we can break out of the office or something?
Something like that.
1. Stockpile supplies in the second story.
2. Stockpile other stuff in the second story.
3. Convince useful others to go to the second story.
4. Demolish last way up to the second story.
X. Skip to step 4 in case of critical barrier damage.
5. Make sure I'm on the second floor.
6. Make second floor liveable.
7. Prepare for inevitable exodus.
8. Exodate inevitably.
For steps 6-8, we'll do our best to pretend not to exist. Repeat offenders of this will be fed to the zombies they almost certainly attracted.
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Persus13

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Re: ZRTS - Turn 1 : Deskwork
« Reply #37 on: March 18, 2013, 06:52:39 am »

GWG, so your plan is to hang out on the second level until we can break out of the office or something?
Something like that.
1. Stockpile supplies in the second story.
2. Stockpile other stuff in the second story.
3. Convince useful others to go to the second story.
4. Demolish last way up to the second story.
X. Skip to step 4 in case of critical barrier damage.
5. Make sure I'm on the second floor.
6. Make second floor liveable.
7. Prepare for inevitable exodus.
8. Exodate inevitably.
For steps 6-8, we'll do our best to pretend not to exist. Repeat offenders of this will be fed to the zombies they almost certainly attracted.
Yeah that was my basic plan too.
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Dbuhos

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Re: ZRTS
« Reply #38 on: March 18, 2013, 07:50:57 am »

TURN 2 - Patriotism
The group of people that prepared to leave do so, closing the doors behind them. Not even one minute later the zombies pinned them down and began gnawing at their throats. At least you identified what kind of zombies they are. They are the agile, intelligent, raging kind. They seem to be gaining a rough interest in the office.

Search for weapons of some kind on the second floor.
Searching around the second floor you manage to find a solid wood mop.[5]

Look out the windows, what are the nearby buildings?
You lean out the window a little bit. There's a neighbor to the east, the police station up front and to the west are several bars and restaurants. [3]

"Oookay. Think. THINK. Hatchet. Axe. Fire axe. Fire exit! Yes! I'm a genius!"

Find a fire exit.
You manage to find the fire exit. It leads to an empty alley. Seems safe. [5]

Grab a bludgeon.
You boldly try to grab a lamp to use as bludgeon. The rebels against it and simply shatters and leaves your palm with hot shards. Fuck. [1]

"Allright, 'tseems we're on our own"

Go to resource storage, see what's in there.
You find the resource storage room. There are several sealed wood crates along with a wide array of janitorial supplies. Cleaning products, brooms and flashlights. [5]

Locate all means of travel between floors. Sabotage all but one, ideally a set of stairs.
You figure the only ways up are the elevators and stairs [3]. You try to pry open the elevator fusebox but your hand slips and you break two nails. Ouch. [2]

"Utter chaos. Absolutely revolting."
Find weapon. Try and recruit security guard.
You manage to find a rather big stapler. [3]  You try too hard to recruit the guard he shoos you off and calls you a hopeless cunt. He seems rather hostile towards you now. [2]

Find a weapon, keep with Tiberius.
You find a small, old hammer inside a desk. [3]

Locate some bags, go to the kitchen and load them with food and water.
You scavenge around the resource storage and manage to find some kind of messager bag. [3] You raid the cafeteria of several water bottles and pies. [5]

Disregard everything, go smoke on a balcony.
You yawn in frustration and go to the balcony to have a smoke. As you whipe your lighter off you notice that the massive flag near you caught on fire, you try to stop it but the flaming *blanket* falls on a group of people and zombies bellow, covering them in hot, burning tissue and killing them in the process. The cigarette is great, though.[6]

Zombie awareness : 13%


*If you want you can update your character profiles on the go with stuff you find, I keep a private track of them anyways.*
« Last Edit: March 18, 2013, 07:54:25 am by Dbuhos »
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scapheap

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Re: ZRTS - Turn 2 : Patriotism
« Reply #39 on: March 18, 2013, 07:57:17 am »

Make a quick barrier to slow the zombies before assisting Harold in what ever he does.
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rabidgam3r

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Re: ZRTS - Turn 2 : Patriotism
« Reply #40 on: March 18, 2013, 11:29:47 am »

Find a weapon and try to see where the alley leads.
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LordSlowpoke

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Re: ZRTS - Turn 2 : Patriotism
« Reply #41 on: March 18, 2013, 12:41:51 pm »

Well shit.

Recruit guard to LIBERAL CRIME SQUAD. Flag burnings done: 1.
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Brood

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Re: ZRTS - Turn 2 : Patriotism
« Reply #42 on: March 18, 2013, 02:01:36 pm »

Look for a lighter then fill a janitors cart with bleach and other cleaning chemicals and take it to the roof.

(( Bonfire anyone? ))
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TCM

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Re: ZRTS - Turn 2 : Patriotism
« Reply #43 on: March 18, 2013, 02:06:04 pm »

Pull shards out, find something to wrap up hand with. Then look for less breakable weapon.
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Pancaek

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Re: ZRTS - Turn 2 : Patriotism
« Reply #44 on: March 18, 2013, 02:49:16 pm »

"Whelp, time for some macgyvering...later"

Take a flashlight and put it in my pocket. Then grab a small crate and stuff it with as many flashlights/flammeble cleaning products as I can. grab a broomhandle and get the crate to the second floor. Sharpen end of broomhandle with my multitool to make a makeshift spear.
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