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Author Topic: Recovering Equipment - AKA Dwarf Suicide  (Read 465 times)

MrRemington

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Recovering Equipment - AKA Dwarf Suicide
« on: March 17, 2013, 02:28:00 am »

So during a goblin siege on one of my first fortresses I kept running into a rather annoying problem... during the siege my civilian dwarfs did not seem to understand that going outside = death. As soon as one dwarf outside got caught by the goblins several dwarfs ran out to recover his stuff, then 10-20 dwarves ran out to recover their stuff... how do I prevent this?

I'm particularly pissed because my High Master armorsmith that I trained up from Adequate decided to do this and got a face full of crossbow bolt for his trouble.


I had a door to the outside that I kept forbidden, but then the military could not get out to deal with the goblins. Nor could the goblins come inside to get slaughtered on the waiting traps.
« Last Edit: March 17, 2013, 02:29:42 am by MrRemington »
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hiroshi42

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Re: Recovering Equipment - AKA Dwarf Suicide
« Reply #1 on: March 17, 2013, 02:33:05 am »

(o)rders -> (F)orbid -> invaders death items, invaders corpses.

This will save you a lot of pain without using Burrows

The orders thing will only affect new death items and bodies though, to prevent dwarves from grabbing stuff right now use d-b-f to mass forbid everything on the battlefield.
« Last Edit: March 17, 2013, 02:40:20 am by hiroshi42 »
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'Your' jetpack was last seen attached to a nuclear powered science tank on Mars.
It's faster to write "!!science!!" than any of the synonyms: "mad science", "dwarvern science", or "crimes against the laws of god and man".

MrRemington

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Re: Recovering Equipment - AKA Dwarf Suicide
« Reply #2 on: March 17, 2013, 02:46:25 am »

Ah thanks, I did not know about (O)rders. I suspect that will fix the issue. Is there any way for forbidding all civilian dwarves from going outside during a siege?
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hiroshi42

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Re: Recovering Equipment - AKA Dwarf Suicide
« Reply #3 on: March 17, 2013, 02:52:40 am »

Ah thanks, I did not know about (O)rders. I suspect that will fix the issue. Is there any way for forbidding all civilian dwarves from going outside during a siege?

You can set up a burrow and use alerts to order your civilians inside whenever you feel like it.  you can read about them via the burrows link above.  Beware that you can get a massive amount of canceled job messages when using burrows and that you should include food and beverage stockpiles in burrows to prevent population control measures unnecessary deaths
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'Your' jetpack was last seen attached to a nuclear powered science tank on Mars.
It's faster to write "!!science!!" than any of the synonyms: "mad science", "dwarvern science", or "crimes against the laws of god and man".

Garath

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Re: Recovering Equipment - AKA Dwarf Suicide
« Reply #4 on: March 17, 2013, 04:45:48 am »

note the difference between using a regular burrows, which doesn't force the dwarfs inside it, and setting a burrow as military alert, which does. The only things I know of that don't obey a civilian alert are cats, dogs are smart enough to leave their guard pastures and rush inside
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

vanatteveldt

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Re: Recovering Equipment - AKA Dwarf Suicide
« Reply #5 on: March 17, 2013, 08:13:51 am »

I set a civilian burrow on every fortress, it is the easiest way to recall all dwarves (woodcutters, fisherdwarves etc) and make sure they stay inside for the duration of the disturbance. If you include all workshops, storage etc in the burrow, the fortress can more or less continue as normal (minus any outside activity, of course...)

(it would actually be nice if the game had some more dynamic idea of 'inside'. I often have an outdoor courtyard containing my barracks, trade depot, pastures etc, and I would like the dwarfs to clean refuse from there as well, without them venturing out the gate to pick up the remainders of some silly kobold...)
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