Hey 680. Yeah, there aren't really "rounds" in this game right now. An action takes a certain number of "clicks". So if it just takes 100 clicks to reload a regular crossbow, a repeating crossbow would just take far fewer. The game is still turn-based, because you have unlimited time to act when your previous action expires, that is, after you reload for 100 clicks, you then get to decide what your next action is for as long as you like. On the other hand, because "clicks" in essence mimic real-time "frames" or screen refreshes, the conversion would be trivial to program, and might be a game option in the future. It would be nerve-wracking though, since even a highly skilled character would have to be constantly on the lookout for lowly creatures like kobolds. Anything can kill anything else in this game if it's lucky (no hitpoints to slowly wittle away).
Lessee, what else... I have no idea what a chu-ko-nu/cho-ku-no/whatever looks like, or how it works, or any other repeating crossbow for that matter. Does it come up on a web search?
Multiple piercings would be difficult -- in particular, from the "stuck-in" point of view. I'm not sure how to make a large bolt nail three smaller creatures together (or a large sword for that matter). Even regular stuck-ins lead to problematic scenarios, especially when there are more than one between two or several creatures. It can get arbitrarily messy.
My internet connections are all messed up right now. I think I'll still be able to do updates, but I have to dial in through the university and then go on AOL to do them. It's very strange.
[ June 26, 2001: Message edited by: Toady One ]