It is done! The great wall in Hell is complete, and dwarves are now free to work undisturbed anywhere within its perimeter. The last block was laid down on 9th of Malachite, 225, about 7 months before the 100th anniversary of Wirejade's foundation. There is still some scaffolding to take down, plus smoothing, but the walls are ready. The first thing I'm going to construct will be a refuse disposal system using minecarts and glowing pits. Right now I have a dragon to incinerate what I can't sell and a shaft to the magma sea where refuse is dropped in - both would be made redundant. I'll probably repurpose one of the old ore hauling routes for trash transport from inside the fort, extending it to the pit.
Coming up next are airlock gates for releasing war animals outside the walls. They're not really supposed to win, it's how I plan to kill most of them off. What are dogs good for when you have giant tigers? Nothing, unless you like wasting FPS. I have about 600 war-trained beasts, and the plan is to reduce that number to a quarter of its size. After that, I'll try to decipher my old notes regarding minecart cannons that could be fed from above. Even if there is some exploity way to dig in slade, you can't dig down at the bottom since there is no more map to dig in. As far as I remember, it would leak a lot... perhaps I could redesign them a little utilising magma's lack of pressure.
However, all that will have to wait. The population is at a meagre 140. At least 5 dwarves died of old age, including one of my best marksdwarves. Several more are past 160 and can pass away any year now. A fire imp burned a dwarf dead before I sealed off the magma, and there may have been other incidents I don't remember. I am reassigning unmarried dwarves to their own squads and sending them down to a small dining room near the forges I'll be locking down later on. Hopefully, that should get them to mingle and keep them happy. It's a tedious process - I expected Dwarf Therapist to give me an easy way to tell apart dwarves eligible for marriage, but there's no such feature. I have to manually check one dwarf after another. Two squads are full so far.
Constructing the walls was no easy task, and I had to combat demons on several occasions. There was a section of the wall inside a glowing pit with steep walls, which forced me to build a long wooden pathway just for 4 tiles of wall near a demon spawn point. The way there was blocked with an artifact door. First came the ape devils. I drowned them in a tide of war animals. Bringing them all there was time consuming, so when the next time some white snow demons showed up I just had the whole military chop them up. Iden Armorkeys, a hammerlord usually stationed on the surface, was injured then, suffering multiple broken bones. Mosus Zenithposts was also wounded, as if a missing leg wasn't bad enough. Near the end five slug demons showed up, so I just carved fortifications into the walls and shot all but one. The have very few body parts, so shots stand a higher chance of hitting the brain - the only real way to kill an organic demon. And they're butcherable! That's what a fairly small one yields.
Their deadly blood syndrome causes dizziness, pain and rot on contact. Nothing to worry about if animals are affected, and a dwarf would be easily treated should one ever contract the syndrome.
There was a significant surge in minotaur activity. Four attempted to attack the fort - two, Sest Echoscorches the Abyssal Confusion and Rit Minespurt the Willful Strength were captured, two other ones - Lenge Bristledprides the Famous Lash of Hatchets and Öd Sharkmob the Occult Sword of Caves - slain. I wantes to trap Öd, but he ran into a pit and started fighting a bear. The somebody came to drag the bear back where it was and started shooting, and I had to send in the soldiers. Rimtar Groovedpulleys killed him with a single hammerstrike. Lenge was less lucky.
I'm not sure what to do with the minotaurs now. They're too weak for target practice for soldiers, and civilian militia would likely shoot them to death too fast. Can they breed? I don't think so, but I'd be happy to learn otherwise. At least the elk birds keep hatching, this time even after their mother dies in the nest.
I finally got a decent artifact, courtesy of Kol Bridgedcarnal the Discoveries of Dabbling, a spearmaster of The Livid Flags, who guard the surface - a slug demon leather shield called the Deity of Sinews. It was obviously assigned to her as soon as it was made. It's not very valuable, at only 26040☼, but quite useful. I like to think of it as the sign of Wirejade's future dominion of Hell.
One strike, two fractures? Or am I reading this wrong?