How is the fort?
Quite well, thank you. There were a few births and a few deaths, so the population remains stable. There is a couple with 18 children, by the way. I have a nice herd of rutherers now, and a silk farm with a giant cave spider. Crundles fail to bree- wait, no. I could swear I had added a [CHILD:1] tag a while ago. Embarrassing. I've captured a bunch of elk birds recently, but I'm not expecting too much from them - grazing and egg-laying don't go well together. There's a second werecamel, too. This island seems chock full of them. Giant armadillos bought from elves ensure I'll never have to worry about shells again.
No new Forgotten Beasts entered the map, but there was a dragon, which killed two dwarves, almost wiped out my alpacas, and then started puking and bleeding to death for an unknown reason, possibly getting hit by a bolt covered in FB extract.
I got rid of all the bone/horn/hoof/etc. amulets, bracelets, rings, figurines (sorry, Sarrak) and whatnot mostly thanks to a minecart delivering them almost straight to the depot. The next items on the list are surplus furniture, civilian crossbows and quivers, old steel armour and, of course, the 65000 prepared meals. At least the supply of cookable items, save for a small cheese industry I started, is mostly exhausted. Agriculture works on an ad-hoc basis, helping keep a modest stockpile of dye and the amount of all types of booze above a thousand. I might lower the threshold in the future. Plants below 5000. The clothesmaking industry is being converted to rely on silk.
Impressive how you`ve kept this alive for so long.
From the dwarves point of view, it would almost seem like they are cursed by the gods.
Do you mean the absence of caravans and migrants? If yes, it seems we have an explanation. Sadly, nothing can be done about it:
There's also the extremely rare case where part of a caravan gets stuck in limbo - i had one case of a wagon getting blocked, possibly by a sprouted tree, just off the map proper, and another case where a horse pulling a stuck wagon ended up in solid rock when the wagon broke. In both cases, the unit stayed loaded but untouchable and the related caravan was treated as never having left the site.
I'm putting this on a semi-hiatus for now, since I don't want to clutter the thread only with reports on logistics and industry. That means I'm going to keep things moving forward, just not described in full detail. Once I start expanding into Hell I should have something ready to show off.