More hints, and try to kick the inactive plot into action.
To grammatically fail.
Try and fix self, find generator offline, turn it back on.
You spend a few minutes getting cleaned and polished then order the generator back on.
Location: Bridge
Activity: Bridge crew
Notes:
10
Freshly polished
Classification:OOM+b1
>Sabotage the computer systems SO HARD that I actually loop right around and end up making it all work better.
Then go get some tea. And crumpets. BY THE GODS I WILL PRETEND TO EAT AND NOBODY WILL SPOIL MY CHARADE, DAMNIT
Oh dear oh dear oh dear, what a mess. You abruptly disconnect from your surroundings which causes them to reset, you then fall into a panel and short out most of the malfunctioning systems and your desire to eat fixed the surveillance on the supplies, and most other places too. You then prop some of the inactive crew around a table in the mess hall and enjoy a tea party.
Location: Armed-crew hold.
Activity: plugged-in
Notes:
Very Filthy.
Rogue
Etiquette-leak induced madness.
Weak cult leader.
Weak clumsy.
Classification:3po(assassin)
>Find something to help me operate on myself.
You kick one of the locals into action and they remain active just long enough to make you fit again.
Location: maintenance bay.
Activity: Enjoying unholeyness.
Notes:
Nasty scar on torso.
rogue.
Classification:r2
>Few rusty pipes here, faulty wiring there, a bit of mismanagement, some nasty sand gumming up the works... Quite a pity how delicate things can be, no?
>attempt to diagnose and repair the crater in r2.
>Few rusty pipes here, faulty wiring there, a bit of mismanagement, some nasty sand gumming up the repairs.
Well it isn't pretty, but it'll work...
It is almost a clean slate! It's just too bad that the bridge crew is still sane...
Sand-resistant landing craft.
Ship:
0 deactivated generator.
potential minor malfunctions.
7.5 day's fuel at current usage.