Make something up for the plot
Hmmm, very familiar rolls, need to change randomiser, oh well, spamming the button will work for now... Ooooh, wait-lister, good thing this failed...
Tell them to head for the land and lands, I'll go prepare for exploring.
You direct the ship towards the land and take to a landing craft. Unfortunately, your directions took the ship too close and your landing craft is damaged as it is thrown free of the ship amidst the turbulence. You manage to land but your landing craft probably won't get back to the ship in its current condition.
You are apparently in the middle of a desert. The air is mildly caustic.
Location: Land
Activity: Exploring!
Notes: 10
Classification:OOM+B1
>Remind self that I AM an electronics repairman. Write it on the list.
That wouldn't be right, this is not your assigned storage, to store yourself here would be most improper, your masters wouldn't be pleased about it at all, you shouldn't even be thinking about such things. Your mind starts to hurt...
Location: Armed-Crew Hold.
Activity: Reading
Notes:
dazed.
falsifying entries is bad.
Classification:r2
>Determine nature of the masters, their goals and what they intended for me to do.
>In the meantime head to bathroom and void bowels in an efficient, hygienic fashion. This should aid the cognitive process.
Your masters owned you. You were to participate in their war. With all your masters gone, you have no purpose. There really isn't any reason to continue...
There are no bowels here.
Location: Masters' habitation.
Activity: Self-examination
Notes:
Suicidal
Classification:3po
Explosions!!!
One of the two generators has a brief fluctuation and is promptly deactivated.
Though having safely bypassed the rocks, the whole ship now rattles as it is buffeted from being too close to the land. Meanwhile one of the two generators has been deactivated and a landing craft is marooned in the middle of a desert.