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Author Topic: Adventurer Fort: still useful i guess  (Read 149784 times)

Poldon

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Re: Adventurer fort building (aka dfhack r3 was released)
« Reply #105 on: June 23, 2014, 10:16:46 pm »

I played around for a while and encountered an odd issue where sometimes I would attempt to place a workshop and it wouldn't always work. There were no boulders, bushes or trees in the way and I was not hungry, sleepy or thirsty, it would simply... not do anything. It was seemingly at random too, I could walk around an area either above or below ground and most of the time it wouldn't place, then suddenly I get to a space where it works and my character vanishes for one turn and places the workshop. I couldn't find anything that made consistent sense, especially in the underground area I dug out. It was all rough stone floor and I had moved all the boulders aside. Not sure if there's something I missed or I'm just derping and there's obstacles and I wasn't paying enough attention or something.
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BlackFlyme

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Re: Adventurer fort building (aka dfhack r3 was released)
« Reply #106 on: June 23, 2014, 10:25:12 pm »


Unfortunately, I do not know what is causing the menu to say 'no matching buildings'.


What type of stone was available?

Economic type stones such as flux are not usable, though this likely does not account for all incidents.

It may also be due to obstacles. For obstacles it may help to remember that size 3x3 buildings are placed with the north-west corner being where your adventurer is. I haven't tried larger buildings, so I'm not sure how placement for them works.

Those are the only causes I can think of at the moment.
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falcn

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Re: Adventurer fort building (aka dfhack r3 was released)
« Reply #107 on: July 01, 2014, 06:52:36 pm »

"gui/advfort Build" have empty list of available constructions on DFhack r5 ('no matching buildings').
Moving save to r3 fixes the problem.
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King Kravoka

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Re: Adventurer fort building (aka dfhack r3 was released)
« Reply #108 on: August 11, 2014, 06:32:20 pm »

"gui/advfort Build" have empty list of available constructions on DFhack r5 ('no matching buildings').
Moving save to r3 fixes the problem.
Could someone fix this? I would prefer to keep r5 on my game.
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Rumrusher

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Re: Adventurer fort building (aka dfhack r3 was released)
« Reply #109 on: August 12, 2014, 12:58:43 am »

the solution is to move an older verison of advfort to r5.
Because I notice there's a huge error with the one dfhack and my custom one which I haven't changed since r3.
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

Warmist

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Re: Adventurer fort building (aka dfhack r3 was released)
« Reply #110 on: August 12, 2014, 02:35:42 am »

Ah sorry... it's due to some filters i implemented for deon.
this:
Code: [Select]
-- building filters
build_filter={
forbid_all=true, --this forbits all except the "allow"
allow={"MetalSmithsForge"}, --ignored if forbit_all=false
forbid={"Custom"} --ignored if forbit_all==true
}
should be:
Code: [Select]
-- building filters
build_filter={
forbid_all=false,
allow={},
forbid={}
}

Warmist

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Re: Adventurer fort building (aka dfhack r3 was released)
« Reply #111 on: August 20, 2014, 03:39:22 am »

Probably should write something in forums about this tool...

So as some of you know this does not work in new version. The main thing is that new action system does not allow for an adventurer to loose control (i.e. game does not take over your control). If there is a way to work around that, we have not yet found it.

That being said, this tool is not dead. Companions (or any npc really) can perform jobs. This of course needs a better gui and i'm a bit short on time/busy/doing a lot of other stuff. A little example (buggy and not very easy to use) can be seen here:
_-=***=-_

zlob

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Re: Adventurer fort building (aka dfhack r3 was released)
« Reply #112 on: August 20, 2014, 07:17:21 am »

How do I make anything on metalsmith forge?
The closest I was to actually forging anything was to get -1 seconds left, then after I pressed . key it cancelled the production.
It also happened for me a few times that my character kept moving northeast everytime I pressed .
I am using dfhack 34.11 r3 with 34.11 version of game.
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Rumrusher

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Re: Adventurer fort building (aka dfhack r3 was released)
« Reply #113 on: August 20, 2014, 07:57:05 am »

were you hungry, or thirsty at the time you did this, because your adventurer will do fort mode needs as well as jobs.
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

zlob

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Re: Adventurer fort building (aka dfhack r3 was released)
« Reply #114 on: August 20, 2014, 10:00:26 am »

I wasn't, unless the game was lying.
EDIT:Nevermind. I was dumb and didn't bring charcoal. :P
But thanks anyway ;)
« Last Edit: August 20, 2014, 10:07:40 am by zlob »
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error: 'long long long' is too long

McFeel

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Re: Adventurer fort building (aka dfhack r3 was released)
« Reply #115 on: September 11, 2014, 06:02:56 am »

I think that fell tree isn't possible with the new trees. When you try it says "Can only do it in trees".
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Bainin

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Re: Adventurer fort building (aka dfhack r3 was released)
« Reply #116 on: October 18, 2014, 06:57:25 pm »

Ok im a complete noob at DF Hack i installed the Masterwork mod and want tu use this nice features but i rlly dont get what exactly i have to type in the DF hack cuz  add keybinding ctrl-T  from first message dosnt do anything..
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BlackFlyme

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Re: Adventurer fort building (aka dfhack r3 was released)
« Reply #117 on: October 18, 2014, 07:10:18 pm »

Not quite sure if it is different for Masterwork, but from what I remember it should be something similar to 'gui/advfort'. Or was it 'gui/adv-fort'?

I haven't actually played in a while. I'll update this post after I figure it out for Masterwork.

Edit: The DFHack init file in Masterwork has 'keybinding add Ctrl-T gui/advfort -i', which means that pressing the control button and the 'T' key while in adventure mode should open the advfort interface, without having to go into the DFHack window.

You could also type 'gui/advfort' into the DFHack window.
« Last Edit: October 18, 2014, 07:26:07 pm by BlackFlyme »
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Bainin

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Re: Adventurer fort building (aka dfhack r3 was released)
« Reply #118 on: October 18, 2014, 08:07:58 pm »

Pushing Ctrl t dosnt do anything and typing gui/advfort gives me gui/advfort is not a recognized command
but when i push x ingame it recommends me o use ctrl t which is kinda weird because it means the mod should be installed..
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McFeel

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Re: Adventurer fort building (aka dfhack r3 was released)
« Reply #119 on: November 22, 2014, 07:03:41 am »

Hi,

  with the latest DFHack Advfort doesn't works. It stays forever in (-1), pressing constantly "," or ".". Is there a way to get it to work. Will be fixed someday for 0.40, or is abandoned?

  Thanks in advance.
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