Advfort is a tool in dfhack that allows for FULL* experience of fort mode jobs. That means you can:brew, mine, chop trees, dig, carve ramps, smooth and engrave, make crafts (including weapons, statues, decorating stuff, etc...), farm, gather plants and so on.
This will be a short tutorial how to use new dfhack mode/tool: advfort.
Setup:
- get dfhack.
- set up keybinding, by adding to dfhack.init something like: 'keybinding add Ctrl-T "gui/advfort"'
- start playing (best with axeman because you get axe that is needed to cut the trees down)
Playing:
Now you should be able to invoke the adv-fort overlay by pressing "Ctrl-T". It should look like this:
You can change the job with "R" and "T". And get ingame help with "?" (there is more help there).
Now you have an adventurer with an axe and that strange gui on. What is next? Chopping trees! Select (with capital 'R' and 'T') job FellTree and walk near any tree. When close to the tree "careful move" into the tree (default setting alt+movement). It should indicate that it is working( with a timer how much is left) and the tree should fall down. You will get some experience as a wood cutter.
This is a fun activity to have. Because dwarves fish either with bare hands or using their beards you will not need any tool. Again select the "Fish" job. After some time it should catch a water animal of sorts. To make it edible you will need a fishery workshop.
This can fail (as it can in fort mode) by saying that there is nothing to catch in "some area".
Remember that tree that we cut down? Now we can use it to build something. Maybe a fishery to process that caught fish? Select "Build" job. This is kind of a special job. By "careful walking" in any direction you will be asked what you want to build. Select workshop->fishery. Now one step (technical limitation, df does not update the view) to see how it planned the shop. To finish building you will need some materials. Either drop the log (or blocks) down by your feet or just have it somewhere nearby. Again "careful walk" into the planned shop. Now it should show "working(-1)". It means that your adventurer is doing something that is not exactly the build step (e.g. carrying the materials). Skip steps (default keybinding ".") till you start building the shop.
<rest of tutorial is todo for now.>
Limitations: you need to have tools and materials for jobs (like in fort mode). Doing jobs sometimes get interupted by thirst, or drowsiness or hunger. In that case the fort mode logic kicks in and your adventurer seeks food/water or just drops to sleep. In the seeking case the working timer is (-1) and you need to press "skip turn" for adventurer to find what he wants (or just eat/drink/sleep and retry).
*- almost full... need to finish some stuff (e.g. plant gathering STILL doesn't work :<)
More detailed guide by IsherPlease report issues here:
dfhack github repo