17th Limestone, 127, Early Autumn:Kobold thieves have been more numerous recently and like I guessed, they have drawn goblins to us. This morning people taking out trash saw one hiding near the gate. A babysnatchers most likely, since it seemed to be unarmed and alone but still, they know where we are now. We must continue to production of stone blocks and begin the building of a fortified gatehouse as soon as possible… Correction, the goblin was not alone. Another made it all the way up the tunnel before running into the dogs. I was told it was quite amusing, the dogs chased it for a good distance and nearly caught it. However, while they were away, a third one was caught trying to sneak in. This is getting serious.
The hospital is also finally set up. Ezum, one of the twelve who arrived in the last group, tells me she knows a thing or two about different ailments so I promptly made her the new chief medical dwarf and assigned another newcomer, Shorast, as her assistant. They can start tending to Ral’s foot, she hasn’t been able to walk properly since she had that tussle with the dagger wielding Kobold.
2nd Sandstone, 127, Mid-AutumnFinally, this is more like it. I had my office decorated with engravings. Let’s see… Well, this is not bad. Some twat just had to engrave a leech into the far corner but otherwise, very nice, very stately. I especially enjoy this one:
A new exploratory tunnel was started on the second level, heading west. I hope to quarry more stone there, it will be closer to the masons and the sound of the work won’t carry to the sleeping quarters. The mayoral suite has also been dug out, the engravers are just finishing smoothing the walls and floors (but I had my office smoothed first. We have to have some priorities here.)
---
I was just told 15 more immigrants have shown up at the gates. They came from the south, apparently they got a bit lost and had the wits to just head for the coast and then north. Fishermen and farmers, mostly, and five kids. I’ll have to see we still have enough bedrooms.
22nd Sandstone, 127, Mid-Autumn:I started wondering why every place seemed to be full of trash. Turns out we have been eating so many pond turtles that the trash dump is full of shells. Everybody knows where my (lovely) office is, why can’t they come and tell me these things?! But I digress. It occurred to me that such an abundant resource could be used for something useful. All the left over bones could also be recycled somehow, especially keeping in mind that the flooring of the archery range is almost finished but it would be a waste to use our meager reserves of copper bolts for target practice. A small workshop has been set up. Nobody has worked with shells or bone before but I’ll just assign someone without any particularly critical professional competencies.
17th Timber, 127, Late Autumn:The caravan from the mountainhomes is here again. This time we at least have more to trade. Destra, the newly minted bonecrafter, really seems to have a knack for her ever-so-slightly-macabre medium of art. The crafts she is churning out should make us a tidy profit.
26th Timber, 127, Late Autumn:Well, it took quite a lot of haggling and I was already fearing the caravan leader might just up and leave but we got a good deal. Meats to add variety to our diet, lumber as we have already cut most of the nearby trees, metal bolts and assorted other items.
27th Timber, 127, Late Autumn:Why is it always like this? I work hard to have this place running smoothly, I try to take everyone into account, I just try to do my job like it is supposed to be done… And then that bloody idiot, Mr. Hoity-Toity-Mayor CognitiveDissonance proceeds to decree that removing earrings from the fortress is banned until further notice! The day after we traded about a hundred of them to the caravan! Dozens of people were involved carrying the damn things to the depot! This is going to be such a mess when the caravan leaves and he finds out…