Oceanquest
Fun by the Seashore
(As a short intro, I’m a fairly new player but I think I’ve pretty much grasped the basics of building a fortress in a vanilla environment (neutral biome with trees and ores and no aquifer). I figured starting on the shore would be a nice way to add a bit of challenge and writing a story as I go along would add a new level to the experience. So I hope some of you may find this amusing and that I can find the time to update at least semi-regularly.) In the year 126 seven dwarves of the Even Trumpets left the Mountainhome of the Hot Chambers to trek west across the Prairies of Sculpture to the shores of the Combined Ocean. Their ruler had given them a historical mission: the create the first dwarven colony away from the mountains. The seven heroic pioneers were:
Ast Rogithshorast: Expedition leader, accountant and trader
Atir Enamkubuk (Female): Fisherdwarf
Litlbear: Cook and brewer
Dusky: Mason, died of thirst in 129 while heroically sealing off the Second Cavern. Though there really was no hurry and nobody can figure out why he walled himself into a hole.
Masam: Carpenter
Vutok Oslanteshkad (Female): Farmer
MrWillsauce (Female): Miner
Other notable residents later included:
CognitiveDissonance: Cheesemaker, 1st Mayor of Oceanquest, Instigator of the Great Earring Riot of 127, arrived on 17th Limestone 126
Vellum: Glassmaker, arrived on 17th Limestone 126
Destra: Bone carver, arrived on 1st Felsite 127
Dr_Nocturne: Fisherdwarf, arrived on 17th Limestone 126
bp920091: Fisherdwarf, arrived on 1st Felsite 127
DawnofDarkness: Brewer, arrived on 19th Granite 128
Tehsapper: Mason, arrived on 19th Granite 128
Journal of expedition leader Ast Rogithshorast1st Granite, 126, Early Spring:“We need to diversify. We need a steady source of fish. Let’s build a new colony on the shore of the ocean.” That’s easy for the King to say, sitting behind the walls of the Mountainhome. He has never even seen the ocean. This place is friggin’ horrifying! The waves never stop roaring! The sky is full of humongous monster birds! For Armok’s sake, there aren’t even proper hills here, just that one mound of sand!
Okay, okay, let’s calm down, if I lose my head there is nobody to figure out how we are supposed to survive here. And it’s not like this is a desert crawling with the undead. We have trees, we can make beds and at least temporary gates. The bottoms of some of the pools seem to be stone so most likely we can even do some proper dwarven building and this sand should be good for farming so we can get a still working. And at least so far the giant albatrosses seem to be mucking about on the beach instead of coming over to peck my eyes out… nay, if they wanted they could just take my head off my shoulders with a single strike of a beak.
6th Granite, 126:We held a quick little striking the earth-ceremony. To add insult to injury this place had to be named
Oceanquest, as per the order of the King. If I ever get back to the mountains, that stupid royal poet will have a very unfortunate accident, all that drivel about the wise dolphins and the mysteries of the deep…
MrWillsauce (that poisonous toad) has started digging into the wall of the sandy bank. I told her the entrance tunnel should have a bit of a twist so our guard dogs can’t be shot with arrows from the outside. She is just now finishing three chambers, one for the depot, one to safely store all our gear in and a third as a primitive living quarter. Masam has already set off to clear the immediate surroundings and make lumber. We have put the fowl and horses out to pasture and now just wait to get underground again.
2nd Slate, 126, Mid-Spring:So far so good. All the gear has been hauled inside and the dogs guard the entrance so we finally have a safe place to rest even if we still have to sit on the floor. Atir says the fishing is good in the tidal pool and she has brought in many pond turtles. Better yet, MrWillsauce has for once been doing something besides whining. She has carved a stairway downstairs and dug two exploratory passages. The one towards the ocean hit sandstone, which shall be quarried post haste for building materials. Then we can build some farming halls and a still along the eastern passage and start acting like civilized dwarves again.
PS. There is a huge moon snail with arms and a face crawling along the shoreline. I don’t think it’s dangerous but I want a gate and soon…