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Author Topic: Star Colony Control  (Read 1997 times)

javierpwn

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Re: Star Colony Control
« Reply #30 on: March 16, 2013, 02:13:21 pm »


We shall have medicine and technologies!BIOTECHNOLOGIES! My goal shall be reached!
« Last Edit: March 16, 2013, 03:09:04 pm by javierpwn »
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Brood

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Re: Star Colony Control
« Reply #31 on: March 16, 2013, 03:00:28 pm »

Javier you can't make turns until the game has started...
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flame99

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Re: Star Colony Control
« Reply #32 on: March 16, 2013, 04:21:28 pm »

All in favor of me making a temporary GM-controlled faction once we get one more player so we can start it?
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It/its, they/them, in order of preference.

Not gay as in happy, queer as in fuck you.

mesor

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Re: Star Colony Control
« Reply #33 on: March 16, 2013, 04:59:24 pm »

Race : StormCrawlers.

Description : They look like your average humans and seem like them to because they are, the only exceptions being they have a large number of skilled pilots and military mechanics/designers. and have taken over the shuttle and repair bay area of the ship.

Pros : Skilled military mechanics, Skilled pilots, Some combat training.

Flaws : Porely equipped, lacks supplies except for vehicle parts.



(( Military mechanics is my short way of saying they are good with weapons, armor, shields, drones, vehicles, doors and so on.

In short, they are good with all forms of military hardware from pistols to blast bulkheads to tanks. ))
« Last Edit: March 17, 2013, 12:19:29 am by mesor »
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javierpwn

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Re: Star Colony Control
« Reply #34 on: March 16, 2013, 05:02:33 pm »

So we got pilots, techies, rogues, and warriors.
This should be fun!
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flame99

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Re: Star Colony Control
« Reply #35 on: March 16, 2013, 09:11:03 pm »


Race : StormCrawlers.

Description : They look like your average humans and seem like them to because they are, the only exceptions being they have a large number of skilled pilots and vehicle mechanics and have taken over the shuttle and repair bay area of the ship.

Pros : Skilled mechanics, Skilled pilots, Some combat training.

Flaws : Porely equipped, lacks supplies except for vehicle parts.
I'll take it. Assuming CoA agrees with my terms, we'll be able to start.
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It/its, they/them, in order of preference.

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Child of Armok

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Re: Star Colony Control
« Reply #36 on: March 17, 2013, 05:49:41 am »

Yeah... This is kinda a preparation phase. Basically, you all get into your positions before you really start things off. I want to get three (Non-mercenary) factions before I kick this off. Also, CoA, I think that a small lack of size isn't quite enough to be very stealthy. Perhaps a high stealth, but not very high stealth?

Oh,
Fine.
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flame99

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Re: Star Colony Control
« Reply #37 on: March 21, 2013, 08:05:40 pm »

Okay, accepted. I'm just going to say that you're starting somewhere near a "town" square (I imaginerd the ship to be split up into smaller towns) that's fairly close to the others. Feel free to move if you'd like, though.

So, the game is now on and you can now begin to make your actions.
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It/its, they/them, in order of preference.

Not gay as in happy, queer as in fuck you.

Brood

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Re: Star Colony Control
« Reply #38 on: March 21, 2013, 08:09:25 pm »

Close off all but the main entrance to my territory, have 500 of my soldiers with heavy armor and suppressed assault rifles assault the PeaceKeepers and kill as many as they can, they are to withdraw the moment the enemy tries to counter attack and 100 are to hold the way they enter secure to prevent being cut off.

Send recon drones out in all direction to investigate the area around my territory and place 200 men with heavy armor and non suppressed assault rifles on every entrance as guards at all times, anybody attempting to approach is to be taken prisoner and brought to me, anybody resisting is to be shot and dumped away from my territory.
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mesor

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Re: Star Colony Control
« Reply #39 on: March 22, 2013, 05:09:52 pm »

Load up as many men as possible onto 2 transport craft, give them the best weapons and armor we have then head for the nearest airlock to the armory area, once in get as close to the armory as possible without being spotted.
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javierpwn

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Re: Star Colony Control
« Reply #40 on: March 22, 2013, 05:18:44 pm »

Spoiler: FIRST EVENTUAL TURN! (click to show/hide)
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