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Author Topic: Rise of the Marketlings  (Read 2158 times)

Cheesecake

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Re: Rise of the Marketlings
« Reply #45 on: March 16, 2013, 07:20:51 am »

 To McMagma: Yes, one turn is one week. I'll do the action post when I get to a computer (I'm on my phone right now.)
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I wish I could unwatch a thread because every time I look at this I can feel myself dying faster
Dying of laughter?
Dying of pure unbridled hatred, actually.

Gamerlord

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Re: Rise of the Marketlings
« Reply #46 on: March 16, 2013, 09:00:42 pm »

By the way, guys, I was thinking of starting a new game. I'm not going to stop this one, I just wanted to start another idea I had before it was done before me, seeing two other people had the same idea for this game.

 So, to be sure that I'm not going to plagiarize another game, has anyone made a suggestion game where the players are a council tasked with secretively destroying worlds. For example, they discuss with each other for ways to destroy a disobedient world (it's going to be a sci-fi themed game) without revealing their organization to the people.
 
I was thinking of a point system determined by players on the waitlist and they judge the players style and secrecy. Then the players allocate those points into research and to hire more people to do their dirty work.

Has it ben done yet? I'm not going to stop this game; I just wanted another game to pass the time while I wait for you guys to post.
Sounds good. Just put up a post 'reserving' the idea.

Jembot

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Re: Rise of the Marketlings
« Reply #47 on: March 22, 2013, 06:48:03 pm »

Gaze of the gods, we have enough food for now, but an attack could come at anytime, and this will give us forewarning.
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You people are insane.
Hello there, we're Bay12! So pleased to meet you!
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