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Author Topic: Rise of the Clans  (Read 8467 times)

Strife26

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Re: Rise of the Clans
« Reply #75 on: March 15, 2013, 02:09:58 am »

Dig a two by two shaft of up/down staircases, going down five z levels, start carving out a chamber on the third level for everyone to use. If anyone wants to borrow my wood to make a training axe and start lumber operations, I'd be willing to allow them to.
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peregarrett

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Re: Rise of the Clans
« Reply #76 on: March 15, 2013, 02:43:12 am »

*To the leader of Fortificers*
- So, Udil, do you have blueprints of our defences? You were silent all the way here. I think I could make some Surprises there.

So, first idea I have is Minecart Grinder Mill at the trade entrance:

       #####
       #▲═╗# ║-Ramp
######################    V<^ - motion direction
Caravan+++++++++++++++    V ^
++++++++++++++++++++++    V ^
Entrance++++++++++++++    V ^
######################    V>^
       #═▲# ╚-Track under bridge, ║-Ramp
       #### - Deactivation Raising bridge
       ##   ╚-Ramp
       ###
      
Level Above:
         ###
         #######
       ###┼..... - path to trackstop
       #▼═╝######
       #####


When decativation Bridge is raised and minecart set at the stop - push it north, it goes down the ramp, accelerates, moves, turns to next ramp, accelerates again, and so on.
When bridge is lowered, cart jumps into green zone, goes up one way and stops at the trackstop. It's ready to be pushed again.

Later I'll present a set of minecarts moving along the caravan entrance. I was always wondering how the collision of wagon and minecart looks like....

Meanwhile - make a few more mechanisms, arrange The Laboratory where Gar will be living and making small experiments.
« Last Edit: March 15, 2013, 03:43:05 am by peregarrett »
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Did you know that the Russian word for "sock" is "no sock"?
I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.

Brewster

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Re: Rise of the Clans
« Reply #77 on: March 15, 2013, 06:26:27 am »

Doing a small Spring Break trip so I'll be back Tuesday!  8)
That'll give you time to get your shit together.

mavj96

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Re: Rise of the Clans
« Reply #78 on: March 18, 2013, 11:47:53 pm »

Er
 Bamp
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Brewster

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Re: Rise of the Clans
« Reply #79 on: March 19, 2013, 01:14:51 pm »

awww.... no one wants to play anymore?  :(

peregarrett

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Re: Rise of the Clans
« Reply #80 on: March 19, 2013, 01:25:04 pm »

awww.... no one wants to play anymore?  :(
Great, so we can use their action points for our goals!

Forced labour could be inefficient, but it has good sides too.
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Did you know that the Russian word for "sock" is "no sock"?
I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.

chaosgear

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Re: Rise of the Clans
« Reply #81 on: March 19, 2013, 03:36:02 pm »

Oh, uh, just have me do whatever needs to be done, I guess. I just want to help get the fortress on its feet until we can go our seperate ways.

Unlike some people.
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I always seem to end up with a magnificent burial complex and nowhere near enough bodies to fill it, or far too many bodies and nowhere to put any of them.

Korbac

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Re: Rise of the Clans
« Reply #82 on: March 19, 2013, 03:49:23 pm »

I think we were waiting for you to come back! :)
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Brewster

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Re: Rise of the Clans
« Reply #83 on: March 19, 2013, 04:06:15 pm »

I think we were waiting for you to come back! :)

Whelp? What should the group do?

Korbac

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Re: Rise of the Clans
« Reply #84 on: March 19, 2013, 06:01:36 pm »

Well if the other dude isn't going to post orders I pour all our points into making a communal meeting hall.

Messengers ho! :)
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BronzeAge

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Re: Rise of the Clans
« Reply #85 on: March 19, 2013, 07:00:24 pm »

I thought I was going to make the room I talked about building earlier?
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Korbac

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Re: Rise of the Clans
« Reply #86 on: March 19, 2013, 09:08:20 pm »

That works too! Unto glory, Bronzeage!

Messengers ho! :)
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chaosgear

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Re: Rise of the Clans
« Reply #87 on: March 19, 2013, 10:56:42 pm »

There sure is a lack of communication in this fortress.
Even among the messengers, ironically enough.
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I always seem to end up with a magnificent burial complex and nowhere near enough bodies to fill it, or far too many bodies and nowhere to put any of them.

BronzeAge

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Re: Rise of the Clans
« Reply #88 on: March 19, 2013, 11:22:53 pm »

There sure is a lack of communication in this fortress.
Even among the messengers, ironically enough.
I guess this means it's time to start doing my job.

Quote from: Brass's journal, second entry
"Them dwarves seem so unorganized. Without anythin' besides me journal to write on all I can do is to start hangin' the announcements on the group yak."

Quote from: Fortress news- scrawled on the side of a yak with crushed stone
"Construction of the messenger halls begins on the 21st. We need a stone carver for our pots and probably a carpenter for some beds. We offer a free butchering station and crafter's shop Those joining must sign the horse.
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Orange Wizard

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Re: Rise of the Clans
« Reply #89 on: March 20, 2013, 12:57:18 am »

C'mon, Brewster! Don't let us down, now!
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Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.
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