(( I also vote 6 ships. Sorry, but when a large component of the coming battle is going to be in space, more ships is better. Though it would probably be more *interesting* to go for the robot, just because it will be amusing And somehow I imagine we could produce enough ships in a year to make it a moot point. Maybe not though? I'm not sure it's possible to grasp the output capacity of an entire planet that has been turned into a production facility.))
Help out Anton
((Personally, I think that if they get ground forces on the planet and have a majority of power in orbit, then they've already won and ground forces don't really matter anymore. I'm sure we can produce a lot of ships once we have the whole planet going, but right now, we don't have it up to our standards so having more immediate ships available is a good thing in case of an early attack.))
((Thing is, orbital power won't do much for them, they can't use their ships for ortillery (that's orbital artillery, ground bombardment) purposes, or even come too near to the planet, since we have control over the antiorbital/lander/giant guass slug laser batteries. And part of the idea is to let them land where we want them to land, where our laser batteries don't cover. Did I mention the minefields? Or the artillery already set to fire on those areas once the mines are done? Or the robots (actual proper robots, not kludgebots, depending on what PW says we got out of the robodome data) and/or cybernetic sods we're going to have on our side, for when the artillery tubes run out of nukes?))
Give video and data from the aurora exploration to Steve and inform him and Simus that it's ok and that it would be useful for hiding things.
Thanks, Flint. Steve, let's go see how much space we've got to work with.
Have Steve fly the shuttle to the outer edge of the aurora, disembark and look inside.
You see basically the same thing Flint did. Big, dark, cold, habitable. If it absorbs lasers from the outside then this might be very useful.
if currently gathered salvage is not needed to repair the 6 new ships:
head over to where all the molten metal pooled after the nuke went off an have the repair bots begin cutting chunks out and shaping them into mechanical shoulder and hip joints, structural supports and hull plating.
If currently gathered salvage is needed:
dejectedly allow it to be taken then crack the shits and kidnap a repair bot whilst heading back to the sword. Among other things.
Hmm, well before this argument continues and people choose sides, there is something we could do.
When I said I was down for it, I meant the possibility of it. You CAN build a giant robot. IF you do is the question. However, there's a possibility here I forgot. Remember that when Joker team was messing around, that they came across places with machines inside the command center. Well, the command building is basically screwed, so there might be machines to scavenge inside it. If you -and possibly friends- wanted to scavenge parts from inside there, it might work. I mean, you were never going to find joints on those ships anyways, but there are robotic limbs in the building.
So thats a thing. And it's not like that stuff could be used to repair the ships (at least not most of the damage) so you'd have claim to it.
Now, as per these ships. The ones that you can repair are the following.
1.The Tug
2-4: Couriers. Light, low armor, but very quick. They're not actually designed to leave the planet, just used to travel around in the high atmosphere to get to different points on the surface quickly.
5-6:Interplanetary haulers. Your standard spaceship; designed to travel around within solar systems, moving from planet to planet. They have big conventional fuel engines to get them out of gravity wells and nuclear engines to push them long in open space. They're fairly tough and reliable but not very fast or armored.
7: What looks like a transport ship, though missing the long string of metal cargo containers it would normally be carrying. It's got docking points for an absurd number of disposable solid fuel rockets; in case it needs to get off a planet's surface. But the main thrust comes from 4 very large engines set around the edge of a dome or inflated saucer like body.
8:Hard to tell. Looks like a standard ship but streamlined. Might have been modified for interstellar travel, though it has no stasis pods so that can't be right.
9: This looks like...what is this...A habitation pod? Like from one of those old pre-jump colony ships? Jesus. The hell do they have this for?
10. An interstellar dragster. Like the blackship; massively fast, designed to get from one star system to another using jumps as quickly as possible.