Nuclear Spelunker team, look out. There may be a bit of debris falling down near you. Nothing major, hopefully, but I don't want anyone getting hit in the head and falling. Nuclear divers, how's it looking at ground zero?
Simus buzzes down to where Bishop has embedded and buried himself and digs him out.
"...
The damn thing was going to taken down anyway. I just sped up the process, that's all..."
Dig myself out and check for injuries and rocket damage. Then check the building to see how it's holding up now.
[dex:4+1]
Bishop manages to very carefully dig himself free without causing the rest of the building to fall down on his head. Simus joins him a moment later, giving him the kind of disappointed look that can be felt straight through layers of armor and lead.
"Just a big old useless nuclear crater down here. Unhealthy radiation levels for the unshielded, some green glass and stuff. Structurally stable. I'll take some samples and look around for not-collapsed tunnels, but I don't expect to find much. Any orders?"
Start going up, taking samples of interesting stuff, checking for not-collapsed tunnels, assessing structural integrity, looking for usable or salvageable stuff, taking note of radiation levels. Basically just looking around thoroughly in each level.
You start going up, level by level. Bottom most ones are death and uselessness; there's nothing down there worth looking. It's all collapsed or melted. A few levels up there are some intact tunnels though. They seem structurally sound enough that someone smaller then you could probably make it in...though the radiation down here is enough that you don't think someone smaller then you would WANT to make it in for very long.
There isn't anything really abnormal about the crater, as far as you can see. No Anomalies, just radiation and standard heat and blast wave destruction.
begin surveying this level and wok my way back up, take samples of anomalous substances and mark unstable tunnels etc.
Your levels, like Flint's deeper in the crater, are basically worthless in terms of salvage. There are tunnels, sure, and they could do with some exploring (if they're stable, that is) but anything that isn't solid stone has been so crushed and melted that it's usually completely indistinguishable. You make it back up toward the rest of the team, marking tunnels as you go.
Nuclear Spelunker team, look out. There may be a bit of debris falling down near you. Nothing major, hopefully, but I don't want anyone getting hit in the head and falling.
"Roger that, XO, will keep an eye. We're just about done on this level anyway. No survivors, as expected, though some ships might still fly once we get some heavy lifting in here to pry them out."
Wrap up the examination of the level and start heading further down. Watch out for falling debris.
"I'll try and keep an eye out for bits falling. shame about these people."
Follow Anton, keep an eye out for falling debris. If debris does come our way, use mass amp to make sure we don't get crushed
The upper level team moves farther down. You get within maybe 2 levels of Auron when you hear something. Something moving around in the wreckage of one of the turned over ships.