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Author Topic: Einsteinian Roulette (Missions 9a, 10, 11, and Heph post war survey team)  (Read 464819 times)

Pancaek

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Re: Einsteinian Roulette mission 11: Next time, No prisoners.
« Reply #2940 on: December 17, 2013, 06:27:50 pm »

Follow Simus, check the briefcase for what's in it and what my orders are.

Should anyone, oh I don't know, try and grab the suitcase, say the following to them


"If you do not leave me and this suitcase be, I will be forced to take it back. Violently and with space magic, if I must.
« Last Edit: December 18, 2013, 11:26:15 am by Pancaek »
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Unholy_Pariah

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Re: Einsteinian Roulette mission 11: Next time, No prisoners.
« Reply #2941 on: December 17, 2013, 07:33:04 pm »

rummage through the box of goodies, snag a sensor device and some repair tools as well as the sturdiest looking climbing gear.
((Aka that spool of towing cable randomly lying around the hangar and a thick metal spike.))
« Last Edit: December 18, 2013, 08:44:32 am by Unholy_Pariah »
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

PyroDesu

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Re: Einsteinian Roulette mission 11: Next time, No prisoners.
« Reply #2942 on: December 17, 2013, 08:38:39 pm »

((Can I get a list of everyone's loadout and stats before I assign orders?))
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Quote from: syvarris
Pyro is probably some experimental government R&D AI.

Parisbre56

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Re: Einsteinian Roulette mission 11: Next time, No prisoners.
« Reply #2943 on: December 17, 2013, 08:58:16 pm »

((Can I get a list of everyone's loadout and stats before I assign orders?))
Spoiler (click to show/hide)
((Yes, I keep a list with aaall my crap. Also got 9 tokens if we need something bought.))

Unholy_Pariah

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Re: Einsteinian Roulette mission 11: Next time, No prisoners.
« Reply #2944 on: December 17, 2013, 09:37:58 pm »

well here's my sheet so far, i think its up to date.
Spoiler (click to show/hide)
« Last Edit: December 17, 2013, 09:43:07 pm by Unholy_Pariah »
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

GreatWyrmGold

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Re: Einsteinian Roulette mission 11: Next time, No prisoners.
« Reply #2945 on: December 17, 2013, 10:23:12 pm »

((Can I get a list of everyone's loadout and stats before I assign orders?))
Spoiler: From Idiots in Space (click to show/hide)
((In case you meant everyone.))
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PyroDesu

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Re: Einsteinian Roulette mission 11: Next time, No prisoners.
« Reply #2946 on: December 17, 2013, 11:00:49 pm »

((Can I get a list of everyone's loadout and stats before I assign orders?))
Spoiler: From Idiots in Space (click to show/hide)
((In case you meant everyone.))

((I would think the 'so I can give orders' implies that I mean everyone on my team. Also, I think that either that file is out of date, or it's a different one entirely that I'm not sure where the link is.))
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Quote from: syvarris
Pyro is probably some experimental government R&D AI.

GreatWyrmGold

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Re: Einsteinian Roulette mission 11: Next time, No prisoners.
« Reply #2947 on: December 18, 2013, 12:11:10 am »

((Got it from Idiots in Space.))
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Zako

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Re: Einsteinian Roulette mission 11: Next time, No prisoners.
« Reply #2948 on: December 18, 2013, 12:22:04 am »

Check out the gear that we have been given. Grab a full toolkit and some connector cables for my datapad. Ask Steve where we're going first.

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BFEL

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Re: Einsteinian Roulette mission 11: Next time, No prisoners.
« Reply #2949 on: December 18, 2013, 12:29:36 am »

(critical strikes use int rather then med on humans)

((Ok WHAT? I was told that this kind of thing wouldn't be accepted by PW. I asked if STEPHEN HAWKING could use his int rather then agility for dodging, since his quantum powers are canon now, and people objected. So how did you get this?))
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Empiricist

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Re: Einsteinian Roulette mission 11: Next time, No prisoners.
« Reply #2950 on: December 18, 2013, 12:31:39 am »

((He learned that from training with the Doctor. It doesn't substitute the roll. It sacrifices a turn to make an int roll with a penalty and adds it to the attack used next turn.))
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Zako

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Re: Einsteinian Roulette mission 11: Next time, No prisoners.
« Reply #2951 on: December 18, 2013, 02:15:43 am »

((It's in the space idiots file if you think I'm making it up. And I don't get a penalty, I think, but I do have to spend a turn trying to remember the anatomy of a human being (that's the int roll) before I give it a shot with a normal melee attack roll to try and hit my target. I used it on Miyamoto once I think, I'm not sure who it was exactly, but I definitely used it to basically render someone's arm useless in one hit when there was fighting between the players. That broke up the fight pretty quick. :P))
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Empiricist

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Re: Einsteinian Roulette mission 11: Next time, No prisoners.
« Reply #2952 on: December 18, 2013, 03:19:48 am »

((Here are the relevant PW post extracts:))
(Critical strike: You may make a med check before attacking. The result of the med check, -3, is added to the strength of the attack.)
(Critical strike rolls are now int rather then med)
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Sean Mirrsen

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Re: Einsteinian Roulette mission 11: Next time, No prisoners.
« Reply #2953 on: December 18, 2013, 05:29:14 am »

((Here's Anton's gear and stat sheet. It's more current than the Idiots in Space entry.))


((Unholy_Pariah, I still need a decision on Gungnir from you. Either Anton pays three token and you only keep the laser rifle, or you pay him five for the Tesla Saber (the conversion kit was three token, but hell with it), and keep the gun.))

((edit: Also, repeating the in-character request for a loaner Mk3 or some tokens to buy one (or a rocketbike). Anton would be the only member of the team incapable of either flight or any form of rapid transit, rollerblades and an electric dragster wheelchair notwithstanding.))
« Last Edit: December 18, 2013, 05:32:15 am by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

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Zako

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Re: Einsteinian Roulette mission 11: Next time, No prisoners.
« Reply #2954 on: December 18, 2013, 05:42:39 am »

((Ahhhh, ok I see. Thanks for the info on critical strike!

I'll give Anton a lift if need be. I don't think we'll be in much of a hurry anyway, this is only a survey mission anyway so you should be fine.))
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