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Author Topic: Einsteinian Roulette (Missions 9a, 10, 11, and Heph post war survey team)  (Read 464194 times)

Lenglon

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Re: Einsteinian Roulette mission 11: A watched arsonist always boils
« Reply #2775 on: November 19, 2013, 05:30:34 pm »

{quote=Name1 blah blah blah Name2 Ninjas magic pancakes}
Quoted stuff
{/quote}

replace my {} with [] and it'll result in:

Quote from: Name1 blah blah blah Name2 Ninjas magic pancakes
Quoted stuff
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Kriellya

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Re: Einsteinian Roulette mission 11: A watched arsonist always boils
« Reply #2776 on: November 19, 2013, 05:50:06 pm »

(I don't have any towards aux, but I do have a 1+ to handiwork, I think it was anyway)
get out of the ship and throw the laser rifle faaarrrrr away, also unload it as well
(( You have handi +1? Get back in here and help fix what you broke! I recommend staring at it first, though, and strictly speaking I think Skylar would rather shoot you than let you help fix it :P ))
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Execute/Dumbo.exe

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Re: Einsteinian Roulette mission 11: A watched arsonist always boils
« Reply #2777 on: November 19, 2013, 06:21:38 pm »

(I don't have any towards aux, but I do have a 1+ to handiwork, I think it was anyway)
get out of the ship and throw the laser rifle faaarrrrr away, also unload it as well
(( You have handi +1? Get back in here and help fix what you broke! I recommend staring at it first, though, and strictly speaking I think Skylar would rather shoot you than let you help fix it :P ))
Yhea, remember when I was welding the turret to the ship? I had a 1+ in handi when I got the 6.
see if I can help fix the ship, only if it uses handiwork.
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He knows how to fix River's tiredness.
Alan help.
Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

Devastator

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Re: Einsteinian Roulette mission 11: A watched arsonist always boils
« Reply #2778 on: November 19, 2013, 07:06:41 pm »

"Roger that"

Run towards the contact, gauss rifle at the ready.  If I see him, shoot.
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Doomblade187

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Re: Einsteinian Roulette mission 11: A watched arsonist always boils
« Reply #2779 on: November 20, 2013, 12:10:56 am »

Guard the ship door (from inside, in cover) while repairs take place. Make sure to keep track of where my teammates are, and cycle vision modes.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
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BFEL

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Re: Einsteinian Roulette mission 11: A watched arsonist always boils
« Reply #2780 on: November 20, 2013, 09:29:47 am »

((Dammit I love the titles Piecewise comes up with.))
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piecewise

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Re: Einsteinian Roulette mission 11: A watched arsonist always boils
« Reply #2781 on: November 20, 2013, 12:14:19 pm »

((... corpse? what corpse... (Lenglon applies search ninjas to the problem) Oh... I haven't been alone up here after all. well, that gives some options.))
Wake up, figure out these smells.

For Feyri:
"Oh no..."
Set Lyra down next to Gorat, and take Teal's body to the infirmary.
[will:4]
You finally shake off your cat instincts and sniff around a bit more. There are lots of unfamiliar smells, lots of smells of unfamiliar people as well. Hmm, guess more people then just the guy who set up the tube were up here. You need something that he definitely touched and that wasn't touched by others, or at least not touched as much.


((I've lost count. What's this? The third time Steve has helped save my ass?))

@Everyone:"Target spotted! Need backup!"

If his invisibility is enough to cause me serious trouble, even the playing field by doing the following:
Two can play this game, fucker.
Pull a pin from my smoke grenades, move away and a bit to the side, eyes and ears at the ready and get ready for blind monoatomic razor dueling which should totally be an Olympic sport now that I think about it.

Else:
Time to die, asshole! And you're aaaall mine...
Stay in defensive stance. If he tries to attack, counter. If I see an opening, attack him. If he tries to run, after him.
Talk to him, trying to stall him:
"Surrender now and you will be spared. Fighting is pointless. You've already lost. Nobody else needs to die today. Why continue fighting, risking your life and the life of innocents?"
In the unlikely event he surrenders, do not attack him, just tell him to drop his weapons and wait for backup to arrive so that I can tie him up and bring him back to the Sword.
If I feel I'm being mind controlled, pull the pin from one of my smoke grenades.


((Wonder what will happen if two monorazors collide. Will they just rip each other apart?))

You stay on the defensive, waiting for him to attack so you can counter or at least find a hole in his stance. He doesn't attack though. He leaps back a few feet and jerks his fist at you.

[will:5]
You feel your chest tingle a bit. You feel like this isn't the sort of thing you want to have happen to you.

Quote
Joe Haldeman, the author of the book "Forever war" and one of the big influences of this game (along with road side picnic, Xcom, and a few others) responded to people talking about how his book was an unrealistic depiction of war with something similar to "A realistic depiction of war would be a book that 500 pages of digging trenches and then a few sentences of someone opening fire and then The end."
((Yeah, I was actually going to mention I rather enjoy a few extended periods of waiting with no breathtaking action, even in ER. It both makes sense and adds to the whole "humanity" level of the situation.))

"A target. Not Simus' behind, I assume."

Activate the EMM and head towards Flint's position to help with the knife-fight. If Milno arrives at the scene and Flint's down, fire at the foe's chest with the rocket-gauss rifle. If Flint's still on his feet and dueling, try and disarm the UE before dash-smashing him against a wall and ripping him apart.
Ok. I'm going there.

Enter BT. Go to where the attack is happening. Slash the attacker. Watch out for any trap or counter. Avoid giving or receiving  friendly fire.
You two are fast. Renen is really fast. But there's still a lot of ground to cover between you and flint, and a lot of it is through tunnels that make flying around and running slow. It's gonna take you a bit. Just pray that Flint can hold out for another two turns or so.

(( Yeah, some repair actions seem to tend toward aux, namely repairs to our robotic overlords. Hence why I ask. At least I don't have a -1 in handi  :P ))

Yeah, I think I can do this. Send me the parts and I'll get to work. Though from the screams coming over the radio, the amp team might need help... Is using manipulators around that amp user just asking to get burnt to a crisp? Cause if so, I think I'll wait til that dust clears to provide medical assistance...

Study the circuitry while waiting for parts to arrive. If they get here this turn and I already have a mental charge from last turn, get repairing.

... Remember to cut main power while performing the repairs.

[handi:5+0]
You quickly and easily repair the damaged controls without any difficulty what-so-ever. You also unlock the Point defense systems and set them up to be used as laser turrets.

Neat.

(I don't have any towards aux, but I do have a 1+ to handiwork, I think it was anyway)
get out of the ship and throw the laser rifle faaarrrrr away, also unload it as well
You get out of the ship and throw your rifle a good 30 feet away from you after unloading it.

"Snoozing time's over. Capt'n Skylar, I'm going to go see if I can't give a hand to our amp hunters. By the sounds of what's happening there, they might need all the help they can get"

Quote from: Pancaek -> Miyamoto
I'm coming over to help with the amp specialist. I'm hearing fairly erratic comm chatter, how's the situation there?

Quote from: Pancaek -> Feyri
Hey chief, think you could give me a lift to where miyamoto and crew are with your MKIII?

Move to Miyamoto's team. If feyri would be so kind, get a lift from her, otherwise run as fast as my robolegs will carry me. IF I get there next turn, Get into some kind of cover and attempt to mentally squish his head with my matter amp
You're not gonna make it in time to do anything on foot. Sky captain might be able to do something now though, since he repaired the ship.

You know, give you a ride or something.

Quote from: Pancaek -> Feyri
Hey chief, think you could give me a lift to where miyamoto and crew are with your MKIII?
For Feyri:
Set Lyra down next to Gorat, then pick up Teal's body and start to take him to the infirmary. upon recieving Pancaek's message, switch to going to Pancaek, leave Teal's body with him, and give him a speed-boost over to the Amp Hunters. Open fire with rifle on the amp user when in the combat area.
The time scales we're talking when it comes to these amp hunter fight turns are maybe 30 seconds. You don't have the time to get there and back this turn. You have the time to start going though, so we'll have you do that.

Hmm, turns out there are some upsides to waiting around..
Quote
On my way Flint.
Go help Flint
((Hey guys, how do you add the the names to the quote for your messages?))
You're on your way...but you're gonna take a while to get there. He's pretty deep in the bowels of the base and the bowels of the earth.

(I don't have any towards aux, but I do have a 1+ to handiwork, I think it was anyway)
get out of the ship and throw the laser rifle faaarrrrr away, also unload it as well
(( You have handi +1? Get back in here and help fix what you broke! I recommend staring at it first, though, and strictly speaking I think Skylar would rather shoot you than let you help fix it :P ))
Yhea, remember when I was welding the turret to the ship? I had a 1+ in handi when I got the 6.
see if I can help fix the ship, only if it uses handiwork.
Well, the ship is already fixed. It got fixed while you were shotputting your rifle.

"Roger that"

Run towards the contact, gauss rifle at the ready.  If I see him, shoot.
You also sprint down toward Flint, though its gonna take longer to get there then Milno and Renen.

Guard the ship door (from inside, in cover) while repairs take place. Make sure to keep track of where my teammates are, and cycle vision modes.
You guard the door, keeping track of the few teammates hanging around and cycling your eyeballs. Even with all those vision modes you're not sure if you saw the whole "Team mate hurling his rifle into the dust for some reason" thing right.

Parisbre56

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Re: Einsteinian Roulette mission 11: A watched arsonist always boils
« Reply #2782 on: November 20, 2013, 12:35:33 pm »

Bringing an amp to a monorazor fight? What has the world come to? In my day, people fought with honor. Well I'm not letting anyone mess with my mind, ever again. I prefer to die then let them do that to me again.

Charge at him, taking one of the cameras from my head and throwing it at him with the aim to stick it on to him and attack with the monoatomic razor. Aim to disarm, immobilise, blind and generally to incapacitate, not to kill. ((The camera will distract him (he might think it's some weird spacemagic thing I'm throwing and try to dodge it), and even if I die, the camera will give you guys his position.))

Continue talking to him, both through speakers and through an open channel in case he has a microphone problem: "You're completely surrounded. My friends will be here any minute now. Killing me won't earn you anything. I'm not even that important. Is it worth giving your life just to kill a random soldier? Is that what you wish your final act in life to be? Why not lower your weapons so we can just talk about this? I'm sure we can work something out. Just say the word. I'll even drop my weapon, if you promise you will talk to me and not attack me."
« Last Edit: November 21, 2013, 07:44:04 am by Parisbre56 »
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Devastator

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Re: Einsteinian Roulette mission 11: A watched arsonist always boils
« Reply #2783 on: November 20, 2013, 12:54:53 pm »

Continue running.  Use Intuition to try and find a shortcut.
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BFEL

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Re: Einsteinian Roulette mission 11: A watched arsonist always boils
« Reply #2784 on: November 20, 2013, 12:56:22 pm »

((@Parisbre: LESS TALKING MORE UNLICENSED MONOATOMIC ROOT CANALS!))
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Parisbre56

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Re: Einsteinian Roulette mission 11: A watched arsonist always boils
« Reply #2785 on: November 20, 2013, 02:09:06 pm »

((@Parisbre: LESS TALKING MORE UNLICENSED MONOATOMIC ROOT CANALS!))
((Hey, Flint is a pacifist (Edit: Now that I think about it, "pacifist" isn't the right word. How do you call someone who refuses to kill humans unless absolutely necessary and unavoidable?) He's never killed a human before. (Sods don't count as humans.) Sure, he may say or think things like "I'll kill you!" in his rage, but he doesn't mean them.That's why he's trying to get the guy to surrender.
Or gal, now that I think about it. He/She is mostly a robot, so he/she could be a woman.

And Flint is also trying to stay in character. That's why he isn't doing the smart thing which is just popping some smoke and running away.))
« Last Edit: November 20, 2013, 06:22:08 pm by Parisbre56 »
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Kriellya

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Re: Einsteinian Roulette mission 11: A watched arsonist always boils
« Reply #2786 on: November 20, 2013, 02:23:04 pm »

(( Yesssssssssssss, listen to that hum! ))

ALRIGHT, Blackship is up and running, the point defenses are under my control, we are good to go! Next stop, horrible, terrible death at the hands of that Amp wielder. All aboard!

*placeholder action until we see the fallout from the Amp team* :P

(( Action placed in Amp thread, moving to render medical aid and transport ))
« Last Edit: November 21, 2013, 12:57:57 am by Kriellya »
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Caellath

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Re: Einsteinian Roulette mission 11: A watched arsonist always boils
« Reply #2787 on: November 20, 2013, 02:32:22 pm »

"Hold onto your pants, I'm still on my way."

Continue heading to Flint's position.
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Knight Otu

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Re: Einsteinian Roulette mission 11: MAYDAY
« Reply #2788 on: November 20, 2013, 03:24:50 pm »

Gorat watches Lyra go about sniffing smells, unsure what to do.
"Anything I can do to help? Preferably amp-less?"

Spoiler: Gorat 'Chin' Ivanos (click to show/hide)
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Direforged Original
Random Raw Scripts - Randomly generated Beasts , Vermin, Hags, Vampires, and Civilizations
Castle Otu

Lenglon

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Re: Einsteinian Roulette mission 11: A watched arsonist always boils
« Reply #2789 on: November 20, 2013, 04:12:18 pm »

"Mrow"
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))
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