Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 183 184 [185] 186 187 ... 243

Author Topic: Einsteinian Roulette (Missions 9a, 10, 11, and Heph post war survey team)  (Read 463916 times)

piecewise

  • Bay Watcher
  • [TORTURE_FOR_FUN]
    • View Profile
    • Stuff
Re: Einsteinian Roulette mission 11: MAYDAY
« Reply #2760 on: November 19, 2013, 12:30:43 pm »

"####ing ####! Medical pickup for Teal needed!"

Message. Feel guilty.

Spoiler: Gorat 'Chin' Ivanos (click to show/hide)
You message the various HMRC crew and hope that someone actually manages to get up here and do something. Maybe feyri might...oh wait, no. Too busy playing with the cat.

Wake up, figure out what I'm smelling up here.

For Feyri:
Quote from: Feyri to HMRC
Lyra is acting odd on top of that tower the LESHO was fired from. Searching for a UE now. backup would be appreciated.
pick up Lyra and drape her over my shoulder, ready my weapon, and search the area for the UE messing with Lyra's head.
[will:2]
Lyra proves to have a rather super human capacity to nap, despite being flopped about and draped over feyri's shoulder like a rug.

Feyri searches around the top of the tower, looking for what could be the problem. Hmm, Metal roof, crushed gauss tube, horribly maimed corpse...Nope, not seeing it. There's no catnip or anything sitting around here.

Let me take a look at the console and get back to you on that. Don't worry, not going to touch it until we are on the ground. Speaking of, how much longer to ground level?

Study the hole in the console with an eye for if it's possible to fix and what additional parts I'd need. Note if it looks like there might be unseen damage further back in the console.
Also sneakily ask PW how many more turns til touchdown :P
Oh, and ask if this would be aux or handiwork. Cause it's not always clear to me when aux ends and handi begins XD

It's possible to fix, just not without parts, which will be provided. You can assume you've touched down.
Also, handiwork. For the most part (I think) Aux is used to control things while Handi is used to repair or create them.

"I cannot help but notice that we've just been sitting here. In this ship"
"I cannot help but notice you did not, in fact, try to fix this vessel while it was inoperational"
"I'm not a mechanic"
"No, just an inept idiot"


"Hey, capt'n skylar, everything allright in there? Just yell if you need me to do....something....ampy."

While we are still riding in our flying boxy deathtrap, snooze some more.
Consider yourself there.

Message the rest of the hunters: "I've reached the end of the blood trail, and I'm at a crossroads.  I think it's time for another group to start moving forward, I could let this guy out past me."  Take a look down the passages, is there anything of note, or are they just more hallways?

"You got any ideas, Bishop?"
The other hallways are unfortunately lacking in clues. You suppose it's possible to just  search all the tunnels one by one; the area isn't THAT big, it would just take a while.

also sit around, doing nothing.
You've landed! There are so many things you can go destroy now!

((@Paris: I didn't mention this earlier, but destroying the corpse's chest with a couple of gauss rounds seems like a good UE check. Mainly because in the case it is a corpse, then losing his innards isn't too bad, and in the case it is a living Executioner, then losing his squishy bits - or in the case of a cyborg, his braincase - would certainly be a deterrent. Of course, if it's just a corpse then that'll be both useless and potentially dangerous.))

Milno considers how he hasn't noticed a stubble forming. More pressing matters, probably. "Flint, what do you got?"

Keep guard.

((The life of a HMRC member is beginning to look like a guardsman's: several months or even years of transit and/or waiting, then life-threatening situation/violent senseless death.))

Joe Haldeman, the author of the book "Forever war" and one of the big influences of this game (along with road side picnic, Xcom, and a few others) responded to people talking about how his book was an unrealistic depiction of war with something similar to "A realistic depiction of war would be a book that 500 pages of digging trenches and then a few sentences of someone opening fire and then The end."

Also, the Forever war is supposedly being adapted into a movie By Ridley Scott. Hopefully good; though it's been being talked about since 2008....

((The corpse is obviously a trap. I knew the moment I saw it. No man can loose so much blood and keep walking for a few HUNDREDS of feet. Plus, the body, arranged that way? It just screams "I have an explosive under or near me that will explode the moment you turn me over." If it was the modern day I'd guess a grenade without a pin or a claymore, but I don't know what kind of high tech (of low tech) trap he might have set up.))

Damn my squishy human body.

How wide are those corridors and are there tracks on the blood? Does it look like it was dragged here? Could a man really walk so far after loosing so much blood? Remove my glove and touch the blood. How warm does it feel? Poking the man felt like he was wearing clothes, not UE camo gear, right? (UE camo gear wouldn't bend and move like normal clothes. How many exits does this room have?

Use the above evidence and previous data to determine where the killer went.

Ask for ways to bypass this area.

Try to look under the body without moving it. Also be on the lookout for tripwires.

Keep in contact with Steve during the entire examination, relaying my findings, just in case I go bananas and/or explode.


"I need some cameyes here! Anybody with synthflesh available? Otherwise, I'm possibly detonating a potential explosive device of unknown yield in an enclosed space, that may also alert the UE."

You bend down to examine the corpse some more. You're about to remove a glove and poke at it a bit when a voice whispers in your helmet.

>Behind you.


[dex:4+1]
You spin around, rising to your feet as you do. The air behind you is a quickly morphing, shimmering mass of reconfiguring meta materials; a changeling cloak cycling from a dull, metallic gray to it's default silvery white. A monoatomic razor buzzes in one hand of the the unstable ghost and hisses toward your neck.
[Dex:3+1]
[end:4]
You leap backwards, the blade doing little more then nick your suit, which self repairs the tiny hole in an instant.

"I'd say we check out that body with a 30 foot pole. And if we get nowhere from that, ask Steve for some ideas."

Where the hell am I again? Regroup with others if alone.
Well, you are exploring the tunnels with Devastator. Milno is off on his own, hanging around and guarding one exit to the tunnels and Flint is currently in a knife fight. Also I don't think flint has a weapon...Oh, no, wait, he has a razor. And a bottle of xenospit.


Lenglon

  • Bay Watcher
  • Everyone cries, the question is what follows it.
    • View Profile
Re: Einsteinian Roulette mission 11: A watched arsonist always boils
« Reply #2761 on: November 19, 2013, 12:53:08 pm »

((... corpse? what corpse... (Lenglon applies search ninjas to the problem) Oh... I haven't been alone up here after all. well, that gives some options.))
Wake up, figure out these smells.

For Feyri:
"Oh no..."
Set Lyra down next to Gorat, and take Teal's body to the infirmary.
« Last Edit: November 19, 2013, 04:47:11 pm by Lenglon »
Logged
((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Grunhill

  • Bay Watcher
    • View Profile
Re: Einsteinian Roulette mission 11: A watched arsonist always boils
« Reply #2762 on: November 19, 2013, 12:55:02 pm »


((New action))
« Last Edit: November 20, 2013, 09:12:56 am by Grunhill »
Logged
>Probably. They're bad news. Very good at hiding and very good at killing. Then again, no one is better at killing then the HMRC.

"Steve, they're trying to talk to us. We need an orbital bombardment NOW!"

Parisbre56

  • Bay Watcher
  • I can haz skullz?
    • View Profile
    • parisbre56 Discord
Re: Einsteinian Roulette mission 11: A watched arsonist always boils
« Reply #2763 on: November 19, 2013, 01:00:23 pm »

((I've lost count. What's this? The third time Steve has helped save my ass?))

@Everyone:"Target spotted! Need backup!"

If his invisibility is enough to cause me serious trouble, even the playing field by doing the following:
Two can play this game, fucker.
Pull a pin from my smoke grenades, move away and a bit to the side, eyes and ears at the ready and get ready for blind monoatomic razor dueling which should totally be an Olympic sport now that I think about it.

Else:
Time to die, asshole! And you're aaaall mine...
Stay in defensive stance. If he tries to attack, counter. If I see an opening, attack him. If he tries to run, after him.
Talk to him, trying to stall him:
"Surrender now and you will be spared. Fighting is pointless. You've already lost. Nobody else needs to die today. Why continue fighting, risking your life and the life of innocents?"
In the unlikely event he surrenders, do not attack him, just tell him to drop his weapons and wait for backup to arrive so that I can tie him up and bring him back to the Sword.
If I feel I'm being mind controlled, pull the pin from one of my smoke grenades.


((Wonder what will happen if two monorazors collide. Will they just rip each other apart?))
« Last Edit: November 19, 2013, 04:42:17 pm by Parisbre56 »
Logged

Knight Otu

  • Bay Watcher
  • ☺4[
    • View Profile
Re: Einsteinian Roulette mission 11: A watched arsonist always boils
« Reply #2764 on: November 19, 2013, 01:15:59 pm »

((Huh. I was under the impression that Lyra/Feyri and Teal/me were in different locations.))
Logged
Direforged Original
Random Raw Scripts - Randomly generated Beasts , Vermin, Hags, Vampires, and Civilizations
Castle Otu

Caellath

  • Bay Watcher
    • View Profile
Re: Einsteinian Roulette mission 11: A watched arsonist always boils
« Reply #2765 on: November 19, 2013, 01:19:07 pm »

Quote
Joe Haldeman, the author of the book "Forever war" and one of the big influences of this game (along with road side picnic, Xcom, and a few others) responded to people talking about how his book was an unrealistic depiction of war with something similar to "A realistic depiction of war would be a book that 500 pages of digging trenches and then a few sentences of someone opening fire and then The end."
((Yeah, I was actually going to mention I rather enjoy a few extended periods of waiting with no breathtaking action, even in ER. It both makes sense and adds to the whole "humanity" level of the situation.))

"A target. Not Simus' behind, I assume."

Activate the EMM and head towards Flint's position to help with the knife-fight. If Milno arrives at the scene and Flint's down, fire at the foe's chest with the rocket-gauss rifle. If Flint's still on his feet and dueling, try and disarm the UE before dash-smashing him against a wall and ripping him apart.
Logged
"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Parisbre56

  • Bay Watcher
  • I can haz skullz?
    • View Profile
    • parisbre56 Discord
Re: Einsteinian Roulette mission 11: A watched arsonist always boils
« Reply #2766 on: November 19, 2013, 02:23:53 pm »

"A target. Not Simus' behind, I assume."
((Since joking is a free action...))
"Oh, Simus's behinds are always a target. However, the target I'm facing now, I intend to fuck with in an entirely non-sexual manner if he doesn't get down on his knees right now."

Kriellya

  • Bay Watcher
    • View Profile
Re: Einsteinian Roulette mission 11: A watched arsonist always boils
« Reply #2767 on: November 19, 2013, 02:45:04 pm »

(( Yeah, some repair actions seem to tend toward aux, namely repairs to our robotic overlords. Hence why I ask. At least I don't have a -1 in handi  :P ))

Yeah, I think I can do this. Send me the parts and I'll get to work. Though from the screams coming over the radio, the amp team might need help... Is using manipulators around that amp user just asking to get burnt to a crisp? Cause if so, I think I'll wait til that dust clears to provide medical assistance...

Study the circuitry while waiting for parts to arrive. If they get here this turn and I already have a mental charge from last turn, get repairing.

... Remember to cut main power while performing the repairs.
Logged

Grunhill

  • Bay Watcher
    • View Profile
Re: Einsteinian Roulette mission 11: A watched arsonist always boils
« Reply #2768 on: November 19, 2013, 03:05:23 pm »

Ok. I'm going there.

Enter BT. Go to where the attack is happening. Slash the attacker. Watch out for any trap or counter. Avoid giving or receiving  friendly fire.
Logged
>Probably. They're bad news. Very good at hiding and very good at killing. Then again, no one is better at killing then the HMRC.

"Steve, they're trying to talk to us. We need an orbital bombardment NOW!"

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Einsteinian Roulette mission 11: A watched arsonist always boils
« Reply #2769 on: November 19, 2013, 03:35:49 pm »

blind monoatomic razor dueling which should totally be an Olympic sport now that I think about it.
((right up there with rocket tag.))
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Execute/Dumbo.exe

  • Bay Watcher
  • Never Types So Much As Punches The Keyboard
    • View Profile
Re: Einsteinian Roulette mission 11: A watched arsonist always boils
« Reply #2770 on: November 19, 2013, 03:39:52 pm »

(I don't have any towards aux, but I do have a 1+ to handiwork, I think it was anyway)
get out of the ship and throw the laser rifle faaarrrrr away, also unload it as well
Logged
He knows how to fix River's tiredness.
Alan help.
Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

Pancaek

  • Bay Watcher
  • Real stupidity beats artificial intelligence
    • View Profile
Re: Einsteinian Roulette mission 11: A watched arsonist always boils
« Reply #2771 on: November 19, 2013, 04:44:17 pm »

"Snoozing time's over. Capt'n Skylar, I'm going to go see if I can't give a hand to our amp hunters. By the sounds of what's happening there, they might need all the help they can get"

Quote from: Pancaek -> Miyamoto
I'm coming over to help with the amp specialist. I'm hearing fairly erratic comm chatter, how's the situation there?

Quote from: Pancaek -> Feyri
Hey chief, think you could give me a lift to where miyamoto and crew are with your MKIII?

Move to Miyamoto's team. If feyri would be so kind, get a lift from her, otherwise run as fast as my robolegs will carry me. IF I get there next turn, Get into some kind of cover and attempt to mentally squish his head with my matter amp
Logged

Radio Controlled

  • Bay Watcher
  • Morals? Ethics? Conscience? HA!
    • View Profile
Re: Einsteinian Roulette mission 11: A watched arsonist always boils
« Reply #2772 on: November 19, 2013, 04:48:52 pm »

"Snoozing time's over. Capt'n Skylar, I'm going to go see if I can't give a hand to our amp hunters. By the sounds of what's happening there, they might need all the help they can get"
Quote from: Pancaek -> Miyamoto
I'm coming over to help with the amp specialist. I'm hearing fairly erratic comm chatter, how's the situation there?

Quote
It has gone far, far beyond FUBAR. Stacy just took out half our manpower, yet the Amper is no worse for wear. A this point it's a mad dash at killing that thing before it kills more people permanently.
Logged


Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

Lenglon

  • Bay Watcher
  • Everyone cries, the question is what follows it.
    • View Profile
Re: Einsteinian Roulette mission 11: A watched arsonist always boils
« Reply #2773 on: November 19, 2013, 04:50:10 pm »

Quote from: Pancaek -> Feyri
Hey chief, think you could give me a lift to where miyamoto and crew are with your MKIII?
For Feyri:
Set Lyra down next to Gorat, then pick up Teal's body and start to take him to the infirmary. upon recieving Pancaek's message, switch to going to Pancaek, leave Teal's body with him, and give him a speed-boost over to the Amp Hunters. Open fire with rifle on the amp user when in the combat area.
Logged
((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Alarith

  • Bay Watcher
    • View Profile
Re: Einsteinian Roulette mission 11: A watched arsonist always boils
« Reply #2774 on: November 19, 2013, 05:26:20 pm »

Hmm, turns out there are some upsides to waiting around..
Quote
On my way Flint.
Go help Flint
((Hey guys, how do you add the the names to the quote for your messages?))
Logged
That's why you should always wear a seatbelt kids! You never know when a telekinetic assassin is going to cause your car to crash! Safety first!
Pages: 1 ... 183 184 [185] 186 187 ... 243