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Author Topic: Einsteinian Roulette (Missions 9a, 10, 11, and Heph post war survey team)  (Read 456913 times)

Execute/Dumbo.exe

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Re: Einsteinian Roulette mission 11: MAYDAY
« Reply #2640 on: November 14, 2013, 03:15:01 am »

Nice job on that, especially making him into a robot, it would have been cooler if he got critically wounded in the mission and you brought him back bearly alive and then turned him into a robot but hey, you play the cards you're delt.
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IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
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Xantalos

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Re: Einsteinian Roulette mission 11: MAYDAY
« Reply #2641 on: November 14, 2013, 03:20:05 am »

Nice!
...
I don't suppose I could be a biomodded soldier?
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Tack

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Re: Einsteinian Roulette mission 11: MAYDAY
« Reply #2642 on: November 14, 2013, 03:21:50 am »

((HONEY BADGER!!!!!!))
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Kriellya

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Re: Einsteinian Roulette mission 11: MAYDAY
« Reply #2643 on: November 14, 2013, 03:23:51 am »

(( Yay! And I don't suppose it's this flag?
Spoiler (click to show/hide)
Which is the flag of Sweden. And I wondered why Ikea's colours were blue and yellow.))
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BFEL

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Re: Einsteinian Roulette mission 11: MAYDAY
« Reply #2644 on: November 14, 2013, 04:20:25 am »

((Awesome, I just got Enemy Within too, and the first playthrough was very mean to me, lost like 10 dudes before I got lasers.

So are you using the "randomized training" option? I find it awesome, lets you get stuff like snipers with sentinel that can fire twice on overwatch, or I got Zhang with like EVERY defensive training ever, which is awesome. I then genemodded him with a second heart and adaptive bone marrow. He's pretty much invulnerable right now. Course it DOES give you crap stuff sometimes, especially with the second to last rank, because you have NO choice on that. Zhang got "revive" and he never uses medkits but oh well he's pretty much invincible already.))
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Kriellya

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Re: Einsteinian Roulette mission 11: MAYDAY
« Reply #2645 on: November 14, 2013, 04:27:28 am »

I then genemodded him with a second heart and adaptive bone marrow.

(( So you made a Time Lord. Alright then. Mission accomplished, I think. ))
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Tack

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Re: Einsteinian Roulette mission 11: MAYDAY
« Reply #2646 on: November 14, 2013, 05:29:05 am »

((HONEY BADGER!!!!!!))
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Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Parisbre56

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Re: Einsteinian Roulette mission 11: MAYDAY
« Reply #2647 on: November 14, 2013, 08:10:55 am »

Set a camera in this chokepoint and ask Steve to keep watch. Then start searching the area for whoever took the sensor and any signs of where they might have gone.

One of those motion sensors from Aliens would be really useful right now...

Sean Mirrsen

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Re: Einsteinian Roulette mission 11: MAYDAY
« Reply #2648 on: November 14, 2013, 08:19:41 am »

((Aliens-tech motion sensors are a silly device though. What kind of motion do they sense? Through what? How do they determine when something moves, and not them? Stuff like that. Motion sensors can only sense the motion of what they can detect, and when they can detect something moving across several concrete walls, steel doors, and half a football field's worth of corridors... perhaps having a camera based on the same tech could be more useful?))
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GreatWyrmGold

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Re: Einsteinian Roulette mission 11: MAYDAY
« Reply #2649 on: November 14, 2013, 08:25:10 am »

((I don't suppose lesser members of the HMRC will be put in any time soon? Say, Feyri, Xan, Lyra, Grate?))

((Aliens-tech motion sensors are a silly device though. What kind of motion do they sense? Through what? How do they determine when something moves, and not them? Stuff like that. Motion sensors can only sense the motion of what they can detect, and when they can detect something moving across several concrete walls, steel doors, and half a football field's worth of corridors... perhaps having a camera based on the same tech could be more useful?))
((It probably senses vibrations, possibly coordinating with systems in the complex and certainly compensating for their vibrations by basically knowing that there should be vibrations there--presumably due to sensor'd shoes--and similarly for any machines in the base.
Frankly, it makes a lot more sense than the xenomorphs themselves.))
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Parisbre56

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Re: Einsteinian Roulette mission 11: MAYDAY
« Reply #2650 on: November 14, 2013, 08:27:20 am »

((Well, in the movie, they say it uses some sort of sonar and Doppler analysis if I remember correctly. Don't know if that  would work in real life though. Maybe if you had sensitive enough sensors, a powerful computer and a way to track the device's motion, like laser sensors or very sensitive G-sensors, it could be done.))

BFEL

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Re: Einsteinian Roulette mission 11: MAYDAY
« Reply #2651 on: November 14, 2013, 08:54:14 am »

very sensitive G-sensors, it could be done.
((Yes, now you too can find the G-spot!!!

I'm terrible I know :P))
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GreatWyrmGold

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Re: Einsteinian Roulette mission 11: MAYDAY
« Reply #2652 on: November 14, 2013, 09:00:15 am »

very sensitive G-sensors, it could be done.
((Yes, now you too can find the G-spot!!!

I'm terrible I know :P))
*smack*
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Re: Einsteinian Roulette mission 11: MAYDAY
« Reply #2653 on: November 14, 2013, 10:15:16 am »

((Neat.  I picked up the base game a month or so ago, and am debating the xpac.  Curious to hear some B12ers opinions on it.

Hey, maybe you could get some of the sub-team leads in next!  Cough cough wink wink nudge nudge.))
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GreatWyrmGold

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Re: Einsteinian Roulette mission 11: MAYDAY
« Reply #2654 on: November 14, 2013, 11:35:08 am »

((I don't suppose that there are any non-piratey ways to get an X-Com game for free?))
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