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Author Topic: Einsteinian Roulette (Missions 9a, 10, 11, and Heph post war survey team)  (Read 464804 times)

Lenglon

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Re: Einsteinian Roulette mission 11: UE and SW Hunters
« Reply #2445 on: November 07, 2013, 05:59:44 pm »

"Flint, Morul here. I can dispose of that bomb, but I need to at least be able to pick it up. I need a ride over though. Anyone willing to fly me there?"

Attempt to find a way over to Flint, and examine the device. If I get there, see if the projectile is accessible, and if not, how to get to it, or failing that, try and figure out if I could just pick the whole thing up, preferably without actually trying to pick it up.
Follow the pirate.
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Tack

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Re: Einsteinian Roulette mission 11: UE and SW Hunters
« Reply #2446 on: November 07, 2013, 07:33:01 pm »

"Vroom!"

And then Teal (('s player)) realized. If his sense of direction and sight were reversed, mayhaps that was how he got his firebug fixed.
...
Oh no!

Quick! Play with bottle rockets! Also be emergency repairs guy!
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

GreatWyrmGold

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Re: Einsteinian Roulette mission 11: UE and SW Hunters
« Reply #2447 on: November 07, 2013, 09:13:32 pm »

The life lock doesn't effect the batons. It's not really worth while to install the system on something that is, in essence, just a metal rod.
((Well, yes, but those systems stop Grate from taking any more effective weaponry.))

Quote
These controls are a con roll. Perhaps you're not the best person to be using them, considering anyone in the entire HMRC outfit can now.
((What, remote-controlled weapons aren't Auxiliary?
And if no one else is running them...Grate's got to be better than no one, right?))

((RIGHT?!?))



"Okay, I've got 1/4 kiloton bomb between my legs and I need someone with a tender touch and a lot of experience to help me take care of it. If you could also bring someone who could help with the potential nuclear bomb along, that would be appreciated, hehehe."
Be confused by the innuendo.

Attempt to follow Ms. Feyri and find the Shadow Walker. Scream loudly about it if I see one, or an Urban Executor, or the amp user. Smack it with my baton if it is close and smacking it would not involve doing anything idiotic, such as approaching a crazed sod, running off a ledge, or getting in the amp user's LOS.
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Kriellya

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Re: Einsteinian Roulette mission 11: UE and SW Hunters
« Reply #2448 on: November 07, 2013, 11:37:14 pm »

If Skylar let's me watch, sure.

Sure, you can watch. Just don't touch anything. Also, keep that guy flicking bottle-rockets away from me... still a bit nervous about him.

Steve, are any of those locations above ground or in the tower? And could this catapult have launched that LESHO round?


Ask question, continue patrol and search protocol. Avoid entering line of fire of the catapult.
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Zako

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Re: Einsteinian Roulette mission 11: UE and SW Hunters
« Reply #2449 on: November 08, 2013, 01:07:24 am »

"Well, I don't know about you lot, but I think that the heat signature is a false sign. The SW's are too good to leave their own heat signature just lying around. Same thing for the doors too, in my opinion.

I'm more interested in that sensor array though. I'd rather go check up on that and fix it, as we could hopefully use it to help with the search."
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Kriellya

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Re: Einsteinian Roulette mission 11: UE and SW Hunters
« Reply #2450 on: November 08, 2013, 04:29:24 am »

"Well, I don't know about you lot, but I think that the heat signature is a false sign. The SW's are too good to leave their own heat signature just lying around. Same thing for the doors too, in my opinion.

I'm more interested in that sensor array though. I'd rather go check up on that and fix it, as we could hopefully use it to help with the search."


I agree that the heat sig. is probably not the SW, but it could easily still be something that needs to be fixed. Heck, 'strange heat signature' sounds like a reasonable description of what I'd expect that amp specialist to be doing right now, so perhaps we should notify the Amp team about that. Similarly, the doors probably aren't the SW, but might be that UE that is running for his life. Maybe one of the hunter squads could check that out?

Which leaves that malfunctioning sensor net as possibly concealing the SW. Advance with caution and don't go alone would be my suggestions. I'll support you with the blackship if possible.
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piecewise

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Re: Einsteinian Roulette mission 11: UE and SW Hunters
« Reply #2451 on: November 08, 2013, 08:11:01 pm »

connection to forum failing
keyboard fycj=ked. post as best I can.


If Skylar let's me watch, sure.
Spoiler: Gorat 'Chin' Ivanos (click to show/hide)

Voyeurism mode activate.

Charles continues charging his dynamic bonus (even if it doesn't stack) trying to seem relatively normal and inconspicuous.
So swollen with knowledge!

I think Paris already did a little picture of the area, but I can do one too, if you want. Also why are you going to the roof?

((Lack of direction otherwise.  But since Steve gave us a nice set of directions, I'm going to assume Lars heard them.))

Lars listened to Steve.  "Looks like we've been given divine command.  Let us go check out that strange heat signature, brothers.  Most Holy Steve, where is it located, and what can you tell us about it?"

Ask Steve for directions.  Round up team and drag them that way.
Steve directs you to an elevator. You ride it down to the right level and then head over to the area where the heat signature was first located.It is a tiny metal tunnel that you can't even stand up in. There is a thin trail of metal slag on leading away down the tunnel.

Follow Lars after retrieving rocket bike.
Follow lars yes
Rocket bike no
too big

(But I want eye of the tiger!)
see if the TURRET can be hooked up to the computers, TURRET.

see if I can get to place where the bomb is and disarm it, or at least not f*** up.
Bomb? what bomb? Are You the bomb? I'm a fly dog, yo.

Follow Lars. Fly if necessary, but for now scuttle along.
Repeat the process of mutating my sensory organs while I'm going, if I can:
Adjust some of my eyes so some of them have access to the visible spectrum, some can see radio waves, some can see gamma rays, etc. Whole electromagnetic spectrum.
And grow some earholes on the side of my torso, owl-style; one side higher than the other in order to detect the directions of sounds better.

[/b]
Follow Lars yes
[will:6+1]
You are now giant Eyeball rolling with lars. Yay.

Okay, that definitely sounds bad.
"Okay, I've got 1/4 kiloton weapon between my legs and I need someone with a tender touch and a lot of experience to help me take care of it. If you could also bring someone who could help with the potential nuclear bomb along, that would be appreciated, hehehe. The rest, I want you to give this tower a wide berth. If I go boom, I don't want to be responsible for anybody else's stupid death, just my own. If you see anything being launched from the tower, take it down before it can reach the Sword or any other target."

Is it some kind of modified LESHO rifle?
Slowly examine the object from up close. See if there is any easy and obvious way I could disarm it (remove the round for example or slice the barrel off with the monorazor). Ask AM if necessary.
If the thing looks like it's going to launch or blow up, use my monoatomic razor to slice the thing in half (hopefully destroying something that will stop the shell from launching and the bomb from exploding in the process). Ask the AM for advice, if she has any.
EDIT: Fly anyone willing to help to the tower if possible and nobody else does so.

In short, single use lesho rifle tube. Not loaded, seems to have already fired.

"Flint, Morul here. I can dispose of that bomb, but I need to at least be able to pick it up. I need a ride over though. Anyone willing to fly me there?"

Attempt to find a way over to Flint, and examine the device. If I get there, see if the projectile is accessible, and if not, how to get to it, or failing that, try and figure out if I could just pick the whole thing up, preferably without actually trying to pick it up.
Follow the pirate.
"Flint, Morul here. I can dispose of that bomb, but I need to at least be able to pick it up. I need a ride over though. Anyone willing to fly me there?"

Attempt to find a way over to Flint, and examine the device. If I get there, see if the projectile is accessible, and if not, how to get to it, or failing that, try and figure out if I could just pick the whole thing up, preferably without actually trying to pick it up.

They're on top of one of the towers. Hard to walk to.

"Vroom!"

And then Teal (('s player)) realized. If his sense of direction and sight were reversed, mayhaps that was how he got his firebug fixed.
...
Oh no!

Quick! Play with bottle rockets! Also be emergency repairs guy!
You shoot rockets into the ceiling, harassing the nurses.

The life lock doesn't effect the batons. It's not really worth while to install the system on something that is, in essence, just a metal rod.
((Well, yes, but those systems stop Grate from taking any more effective weaponry.))

Quote
These controls are a con roll. Perhaps you're not the best person to be using them, considering anyone in the entire HMRC outfit can now.
((What, remote-controlled weapons aren't Auxiliary?
And if no one else is running them...Grate's got to be better than no one, right?))

((RIGHT?!?))



"Okay, I've got 1/4 kiloton bomb between my legs and I need someone with a tender touch and a lot of experience to help me take care of it. If you could also bring someone who could help with the potential nuclear bomb along, that would be appreciated, hehehe."
Be confused by the innuendo.

Attempt to follow Ms. Feyri and find the Shadow Walker. Scream loudly about it if I see one, or an Urban Executor, or the amp user. Smack it with my baton if it is close and smacking it would not involve doing anything idiotic, such as approaching a crazed sod, running off a ledge, or getting in the amp user's LOS.
Following Feyri.

If Skylar let's me watch, sure.

Sure, you can watch. Just don't touch anything. Also, keep that guy flicking bottle-rockets away from me... still a bit nervous about him.

Steve, are any of those locations above ground or in the tower? And could this catapult have launched that LESHO round?


Ask question, continue patrol and search protocol. Avoid entering line of fire of the catapult.


No, then yes.





BAY12 DYING, KEYBOARD ESPLODE HELP

Xantalos

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Re: Einsteinian Roulette mission 11: UE and SW Hunters
« Reply #2452 on: November 08, 2013, 08:24:54 pm »

Uh
*actuvates mystical keyboard flute*
REPARO

actions in later post
« Last Edit: November 08, 2013, 11:28:43 pm by Xantalos »
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Parisbre56

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Re: Einsteinian Roulette mission 11: UE and SW Hunters
« Reply #2453 on: November 08, 2013, 08:26:25 pm »

Flint stared at the empty gun for a few seconds....
"DIBS ON THE LESHO TUBE!"

If the tube is useful, carefully remove it and take it to the AM to remove its life locks.

Make my way to the closest point Steve provided that isn't the heat one Lars is at.

Execute/Dumbo.exe

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Re: Einsteinian Roulette mission 11: UE and SW Hunters
« Reply #2454 on: November 08, 2013, 09:26:40 pm »

look around the inside of the ship, look for any buttons but DON'T TOUCH THEM!
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Kriellya

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Re: Einsteinian Roulette mission 11: UE and SW Hunters
« Reply #2455 on: November 08, 2013, 09:54:15 pm »

(( Bay 12 seems to have recovered, it was just offline with it's famous 504 error for most of the day with me. Can't help with the poor keyboard :P Try the windows on screen one. Cause that's efficient.  :D ))

Fantastic. So it's likely he was never on this roof to begin with. Steve, where is that sensor hole?

All squads, we found a remote control launcher on the roof, likely the source of that LESHO round. SW still at large, no idea where, but it seems reasonable to say he wasn't on the roof when it fired.


Ask Steve about the sensor hole. Do a loop around the nearby high-ground, looking for further anomalies.
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GreatWyrmGold

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Re: Einsteinian Roulette mission 11: UE and SW Hunters
« Reply #2456 on: November 08, 2013, 10:21:33 pm »

Bomb? what bomb? Are You the bomb? I'm a fly dog, yo.
((Someone, set him up the bomb!))



"Miss Feyri, are you okay?"
Wave my hands in front of Ms. Feyri's face, jumping if need be.
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Tiruin

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Re: Einsteinian Roulette mission 11: UE and SW Hunters
« Reply #2457 on: November 08, 2013, 11:05:55 pm »

Get controlled by Lenglon for the moment because she is awesome.
Also storm storm weather error storm disruption net problem failure.
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Toaster

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Re: Einsteinian Roulette mission 11: UE and SW Hunters
« Reply #2458 on: November 08, 2013, 11:26:14 pm »

Lars looked down the tunnel.  Odd... what is the heat source?  He looked at Xan, who was now a giant eyeball.

"Brother Xan, do you see anything down there with your... self?"


Examine the tunnel.  Where does the trail go?  Are there any abnormalities that could indicate a trap?
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Xantalos

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Re: Einsteinian Roulette mission 11: UE and SW Hunters
« Reply #2459 on: November 08, 2013, 11:28:01 pm »

Xan wobbles.

Examine tunnel with giant eye self while growing some limbs and chitin plating.
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