"Hm... guess nothing to do but wait! Wait, wait, wait, wait, WAIT!"
Shake moneymaker while waiting.
"Shake shake shake! SHAKE SHAKE SHAKE! SHAKE YOUR BOOTY! SHAKE YOUR BOOTY!"
You do exactly that.
Go with May for town duty.
Go town. With peeps.
Oh good, the abomination patrol is heading out to deal with the sensitive matters of policing an angry populace. What could possibly...not end up on fire and or sexually assaulted.
You both walk down the hill and squeeze out through the small gap in the gate. Outside, the brown expanse of the township spreads before you like a vast city in a mud puddle. It's quite large and looks pretty complex; set up using that particularly annoying system of winding, mindless roads rather then a nice even grid. If you both remember right, you were supposed to patrol the...market district was it? Hmm..now where is that...
((I wonder if Lyra's hair and eye color (both are white) will change how she is treated by the natives))
(("You took her to a hair salon! YOU MONSTERS!"))
Follow Ms. Feyri.
You continue to follow Ms. Feyri, who in turn continues to look mildly confused, very flustered and sort of annoyed.
""Hmm... the entrance is currently a bottleneck, that should be useful until the gate comes down. I'll set up my turret hidden far behind the gate. If people attack, we can use manipulators and amps to deform them to lock their position into place.
Charles looks for a concealed firing protection as far away from the gate's entrance as possible while still being able to cover a decent area that includes the gate's entrance.
You walk down the hill to the gate itself, standing right in front of the bottle neck created by the doors and look around. The best place you can see is a building directly in front of you and a bit up the hill. Setting up in one of it's upper windows should give you cover and a great firing position on the door. Though; you're not exactly sure what the building is used for...you might have to convince it's owners to let you squat upstairs.
(( We did have a few people volunteer for patrol, though I don't believe they've responded to May saying move out yet. ))
(( ... suddenly very curious as to what you're doing with Faith, PW.... Fortunately, I don't have the excuse of 'someone else should know where the infirmary is', having already been there. Clearly I should have left my scout eye! ))
Can that turret shoot down very far? If so, let's get it up on the wall, otherwise we should probably just set it up off to one side of the gate for intimidation value.
Get comfortable, observe the general flow of the area. Help set up the turret.
You sit down in the grass near the building that Charles is surveying and watch the people slowly moving through the gate, idly tearing out blades of grass as you do. The general flow of the area is pretty chaotic. As soon as they breach that gate people go in all directions; but you do begin to notice some patterns. The majority of the unencumbered browns head off toward the right; while those with packages tend to head forward or leftward and appear to know the area better.
[int:2]
You try to chew on a long strand of grass and look cool, but forget your helmet is on and just end up with grass stains on your visor.
((I have only just realized that I have no idea what range bonuses and penalties the turret has.))
((PW: What range bonuses/penalties does the turret have?))
Assume standard machine gun; ie best at medium, ok at short, bad at long and melee.
If Faith notices Lyra trying to follow her, shoo her off with an annoyed look and a wave of her hand.
Ignore and follow anyway
((ok fine, look. I don't plan on usually doing this, but I might as well explain why Lyra is being so insistent about this. The Messenger has given away that he is associated with the HMRC and has access to equivalent equipment. remember the mind-altering amps from the equipment list? Lyra does. The Messenger is attempting to subtley isolate one of our most powerful team members, and who is colored a color these people respect. if he is going to try to mess with someone's head, Faith is someone he'd want to do it to more than the rest of us. Lyra views her current actions as a very very good idea. for one, if we really ARE just going to the infirmary, then we'll have an extra person who knows the route, which could be very usefull. Faith can't be everywhere after all. additionally Lyra has basic medical training (no penalties, but no bonuses either), so is actually one of our second-line people for in case Faith is the one who is hurt and as a result Lyra has a legitimate practical need to know where the infirmary is, and could benefit from getting a medkit from there if possible. if we are NOT going to the infirmary, then Lyra's presence is going to make it signifigantly harder to futz about with Faith's head. and Lyra has been specifically training to resist mindfuck-amps so if she is targeted, she should be able to resist enough to call for help at the very least. finally, traveling in groups is just good policy anyway, especially in an unfamiliar place.
I prefer to not tell people what Lyra is thinking, because it bypasses her communication issues, but she really is quite sane.))
Well, despite it being questionable that she ever heard those things that make her question the messenger, we'll say that Lyra did follow Faith and the Messenger. That she got lost for a little bit when they gave her the slip but eventually found her way to the infirmary and,after several minutes of frantic searching, burst in on them in the pharmacy.
"...Ready whenever you are" is all you catch of Faith's sentence before she notices you.
"Good," the messenger says, "Now that you know the layout of this place you can explain to anyone else who wants to know. Like this eager young thing." He says, turning his gaze toward you. He doesn't look the least bit surprised or annoyed. After a moment he turns back to faith and hands her a small book and a piece of folded paper.
"Make sure those get to those who need them, would you?"