(( Oh, I'm perfectly fine with it. (You said nothing about Intu rolls, which could probably qualify, but that's fine too. Well, really, it's a pity, since about only one result in six appears to be accurate and reliable and without rolls shown it'd be fun to work out whether that idea suggested by subconsciousness has any worth to it. Well, whatever.) Just wanted to make sure we have all the advantages we could theoretically get before having to decide.
The riddles are fine too. For me, I like riddles that I was able to solve. (As in, the most traumatic event of adulthood and the greatest blow to self-esteem being
having failed to solve a reportedly simple riddle.) And for that, good sirs, I can give you no less than a forty-percent chance of resolving a given riddle!
))
Waking from his improvised nap, Maurice said:
I still dislike the memories of the Ghostship creation. There are too many of them in this area for them to be completely irrelevant to the cognitive loop.
Furthermore, I believe we can lower the amount of memories we have to consider erasing by three. That is, the metal desk and the keyboard memories, which, I believe, must not be erased at any cost, for they hold the morality of the Ghostship and its current standing orders (not to mention the knowledge of the end of the Altered Wars), and the void memory, which is clearly secondary in causing the cognitive loop and by erasing which (and nothing else) we would not achieve anything long-term.
Now, I think that the destruction of the Altered as the only "bad guys" known to the Ghostship could have caused the cognitive loop, but, unfortunately, as said before, we cannot erase the keyboard memory as well we cannot erase the memory responsible for seeing the Altered as "bad guys" and the UWM as "good guys". There must be something else.He then fell into silence once again.