By the way, the parts Auron is using now come from a different place so it doesn't effect your 6 ship limit. Though it might effect your "Where the fuck are all our workers? Oh, they're helping build a walking tank. Cool." limit.
((I'm going to note here, Unholy, that despite PW saying that you're still taking salvage in violation of orders. That was PW talking
out of character, not giving you either explicit or implicit permission
in character.
Also, limbs don't scale up as well as you people seem to think they do (square/cube law, if you double a critter's height while keeping it the same shape, you end up with four times the muscle power moving eight times the mass, so instead of having the same relative agility as the original, the double-sized creature actually has only half. The same goes for most machinery, except worse since mechanical 'muscle' is terribly inefficient). Mechs actually have inferior ability to traverse unstable or uneven terrain, due to the massively increased ground pressure and a terrible balance due to the increased height of the center of mass (the latter affecting bipedal mechs more, but the former still applying to anything with legs (tanks can cross ground a human (or any quadruped) alone would sink into), especially at that size). They're slow, and mostly regulated to hard, somewhat regular ground for mobility, lest they either get stuck or fall over. They're also much bigger targets, and insanely difficult to armor not only due to the peculiar geometry having a higher surface area to volume ratio. The increased height also makes them even easier prey for gunships and CAS. Also, legs are a much more unstable firing platform (though once again, the major impact of that is to bipedal, but you're still not getting the stability of treads with any amount of legs), meaning they cannot carry even tank-sized weapons. As well, you guys are undervaluing tanks - especially you, Sean. Tank armor is a hell of a lot stronger than you think - a modern tank, today, can shrug off impact from most anything smaller than tank cannons (that includes explosives - infantry grenades are useless against tank armor, even RPGs are completely unable to penetrate the armor in several examples. You need quite large and expensive systems to have an infantry (team)-portable weapon that can disable a tank, and even those aren't guaranteed). And having multiple people doing different jobs in a vehicle actually increases responsiveness, since one person doesn't have to try to keep tabs on everything - it's rather difficult to aim and fire a weapon while moving (which tanks can do with some accuracy - still better to fire from rest, but they can fire on the move and still hit) while reading a map while participating in radio contact with the rest of your squad.))
((Now I'm done with the massive wall of text, PW, is there anything you need from me before we can say, okay, spot's chosen, let's wrap this up, have a HQ built, and get to the good stuff?))