DeathswordOh, wow, having a hard day and counting something wrong is totally scummy. And I didn't vote you because of my incorrect counting. That makes no sense. I voted you because you were scummy.
We've established this. You claim you made a mistake. I want to know why you think you should get a free pass on such a convenient excuse for "accidentally" hammering a bandwagon.
Can you explain this a bit better?
You did a pretty good job explaining it yourself.
Sure, the investigator could have been redirected, or fooled by some other ability ... but if you get scum, it doesn't tell you anything about the miller, and if you get town it either means Toaster is a townie and lying or your result was unreliable.
That's why I stated it this way:
I disagree with the idea that inspect results on a claimed miller should go right out the window in a role-heavy game.
There's absolutely no reason to assume that, in a game such as this, your inspection is going to go through in isolation from the rest of the night's actions.
Disabler (mafia, town, mafia-ally; common; 4+ players): You can disable someone's role. That player will temporarily lose all abilities/characteristics until the next night. Actions: disable
Miller is a characteristic. A disable can be used to suppress it, allowing for a true inspect.
Nervous Watchman (town; super-rare; 4+ players): You learn who targets you with a night action each night. Actions: (auto)patrol
On a kill-less N0, KING MAFIA could see if he's been visited. Immediately claiming Miller the following morning would only be prudent.
Simply ignoring any information you obtain is completely irrational. It's a piece of the puzzle, and will come in useful down the line when it's in context with other claims.
Because I'm having trouble seeing how a scum inspect result on a claimed miller tells you anything about the miller.
Ah, you're more concerned with what it means right there and then, with no more information available. It means you have a scum inspect result. Miller is an unfortunate characteristic for Town to have, but it isn't a free pass from critical examination. Anyone claiming Miller should be carefully and critically observed until proven innocent or killed/lynched.
Damn. I scanned the role list and didn't see any one-shot disables. I sent a PM to LS asking if they were possible, but decided that was unlikely.
Santa (town, survivor; uncommon; 4+ players): You are the bearer of gifts. Each night, you will give a random player a one-shot action. (You can't choose not to use this ability.) Actions: (auto)gift
That accounts for Hapah's N1 gift.