Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 43 44 [45] 46 47 ... 50

Author Topic: Gods of Lar- Oh Wait Nevermind  (Read 60984 times)

Origami_Psycho

  • Bay Watcher
  • The Arcane Crepe!
    • View Profile
Re: Gods of Lar- A Godly Suggestion Game
« Reply #660 on: September 06, 2013, 10:07:57 pm »

So basically you're doing risk?
Logged
GENERATION 12: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
That's right bitches, we're a fucking terminator.
Our new catch phrase is: "I wont be back."

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Gods of Lar- A Godly Suggestion Game
« Reply #661 on: September 06, 2013, 10:42:16 pm »

...Or do something like that.

Mine more accurately reflects the reality of the situation and is more easily customizable for different battles and such!
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

blademan9999

  • Bay Watcher
    • View Profile
Re: Gods of Lar- A Godly Suggestion Game
« Reply #662 on: September 21, 2013, 11:55:09 pm »

Please Remuthra, don't let this die.
Logged
There is a massive magma snake moving in down stairs as well as a flood and a tunnel to hell also downstairs and you are worried about me putting my feet on the furniture.
GWG you are meant to be the sane one.
Just because the apocalypse is happening downstairs is no reason to abandon manners young wizard.

HissinhWalnuts

  • Bay Watcher
  • Has a deep dislike of the natural world.
    • View Profile
Re: Gods of Lar- A Godly Suggestion Game
« Reply #663 on: September 22, 2013, 12:20:42 am »

May as well move on and make a new game to be honest.
Logged
Crack-a-lack-a

Remuthra

  • Bay Watcher
  • I live once more...
    • View Profile
Re: Gods of Lar- A Godly Suggestion Game
« Reply #664 on: September 22, 2013, 05:33:53 am »

May as well move on and make a new game to be honest.
NNNNNNNNNNG.

wer6

  • Bay Watcher
  • SCOUT DOESNT WANNA GIVE A KISS
    • View Profile
    • Pirate baaaayyyy!~
Re: Gods of Lar- A Godly Suggestion Game
« Reply #665 on: September 22, 2013, 08:15:45 am »

It lives? :o
Logged
Just before leaving, Psysquid quickly summons a Burrito in his mouth.

Remuthra

  • Bay Watcher
  • I live once more...
    • View Profile
Re: Gods of Lar- A Godly Suggestion Game
« Reply #666 on: September 22, 2013, 08:16:41 am »

It lives? :o
It tries to live. It may have decided to fudge the rolls for combat and write the update.

Remuthra

  • Bay Watcher
  • I live once more...
    • View Profile
Re: Gods of Lar- A Godly Suggestion Game
« Reply #667 on: September 27, 2013, 03:56:40 pm »

We'll die first!

Very well, then, foolish youngling. It will be but a mild inconvenience to send you to your graves.

With a wave of his hand, the slathering tripods split to the sides, and bound toward the wall with the speed of a charging horse. Your militia harass the charging forces with wooden javelins, but they are fast and their skin is hard, and the weapons bounce off and wither away. Smashing into the hedge wall, the hulking abominations spray their thick black drool over the plants. Wherever the liquid touches living matter, it blackens and dies. The hedge is strong and crafty, however, and fights back. On the left side, as one tripod charges into the wall of thorns, it hits a pair of fruits, which detonate, sending its broken carcass flying backward. Another, thrown off balance by the explosion, is taken hold of by serpentine tendrils and toppled, then quickly swarmed by hordes of stabbing thorns, and is slain. On the right side, however, where the hedge is not quite so thick and is less protected by fruits, the charging behemoths wreak terrible damage. Spraying black goo in a twenty foot radius along the row of plants, they cause the defender bushes to become brittle and dry. Before anything can be done, one of the foes surges through the broken, blackened bushes and breaks into the city, widening the breach with its frothing saliva. A second joins it, tearing a ten foot hole, and the others are close behind. Gritting his teeth, a Kalnian captain calls his company of eager spearmen together and forms a phalanx of twelve, to try to hold off the rabid abominations.

Meanwhile, at the enemy center, the horde of slush creatures begins to move forward, beckoned by the raven-swathed clerics. At a gesture from the knight, the clerics and their charges split in three, one group heading to the left front, the other to the right, and the third forward toward the gate. Laughing, the darkly dressed Thraven raises his arms and performs a series of gestures, raising his sword to the sky, and then plunging it into the earth. From where the blade has sunk emits a series of tremors, spreading out toward your people's towering hedge gate. Reaching the portal, there is a rumble, and a dull roar. With a huge turning of earth, a massive wormlike creature, its gaping mouth open to reveal rows of curved teeth, surges out of the ground and sails through the hedge, roaring in anger as three more fruits detonate within its great mouth, and disappears from whence it came, springing upon and devouring two of your soldiers as it vanishes. From the trembling, you can guess it won't be long before it emerges again.


Spoiler: Battle Report (click to show/hide)

javierpwn

  • Bay Watcher
    • View Profile
Re: Gods of Lar- It Lives!
« Reply #668 on: September 27, 2013, 04:18:20 pm »

IT LIVES!
Ericus: Repair the wall!
Enreich:Go for the Wormlord!

Shadow Stalkers:Creep your way towards the clerics all shadowlike
Logged

HissinhWalnuts

  • Bay Watcher
  • Has a deep dislike of the natural world.
    • View Profile
Re: Gods of Lar- It Lives!
« Reply #669 on: September 27, 2013, 05:57:16 pm »

 We need a reserve of thoughtless disposable armies. Perhaps plants? Or try something original that doesn't rip off donut.



Perhaps growing shadow crystals?
« Last Edit: September 27, 2013, 06:08:32 pm by HissinhWalnuts »
Logged
Crack-a-lack-a

Origami_Psycho

  • Bay Watcher
  • The Arcane Crepe!
    • View Profile
Re: Gods of Lar- It Lives!
« Reply #670 on: September 28, 2013, 03:37:08 am »

How about slimes?
Logged
GENERATION 12: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
That's right bitches, we're a fucking terminator.
Our new catch phrase is: "I wont be back."

Gentlefish

  • Bay Watcher
  • [PREFSTRING: balloon-like qualities]
    • View Profile
Re: Gods of Lar- It Lives!
« Reply #671 on: September 28, 2013, 03:42:50 am »

How about slimes?
slimegirl armies are terrifying. Plus one.

HissinhWalnuts

  • Bay Watcher
  • Has a deep dislike of the natural world.
    • View Profile
Re: Gods of Lar- It Lives!
« Reply #672 on: September 29, 2013, 12:30:31 pm »

But where do the slimes come from?
Logged
Crack-a-lack-a

Zavvnao

  • Bay Watcher
    • View Profile
Re: Gods of Lar- It Lives!
« Reply #673 on: September 29, 2013, 02:46:20 pm »

Maybe they grow form condensation in the dark?

Or from Kinetic energy?
Logged

HissinhWalnuts

  • Bay Watcher
  • Has a deep dislike of the natural world.
    • View Profile
Re: Gods of Lar- It Lives!
« Reply #674 on: September 29, 2013, 03:43:24 pm »

Kinetic slimes would be fun to watch attack our enemies, I imagine them harnessing kinetic energy to propel themselves at our enemies and perhaps they could harden right before they hit for extra force.
Logged
Crack-a-lack-a
Pages: 1 ... 43 44 [45] 46 47 ... 50