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Author Topic: Mod Brainstorming: Fantasy Kitchen Sink Mod  (Read 4073 times)

IamanElfCollaborator

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Mod Brainstorming: Fantasy Kitchen Sink Mod
« on: March 11, 2013, 04:40:56 pm »

I've been thinking about doing a Fantasy Kitchen Sink kind of mod, with vampires and Vikings and all, and I've done quite well with thinking....until now.


It's about 50% done, but I'm running out of ideas, so I've decided to ask the wonderfully violent and creative community.


Post your suggestions here, credit given where it's due, and thanks in advance.

Putnam

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Re: Mod Brainstorming: Fantasy Kitchen Sink Mod
« Reply #1 on: March 11, 2013, 04:52:53 pm »

Isn't DF already kind of that?

IamanElfCollaborator

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Re: Mod Brainstorming: Fantasy Kitchen Sink Mod
« Reply #2 on: March 11, 2013, 04:57:26 pm »

.....needs more fantasy.

Besides, what kind of fantasy kitchen sink DOESN'T have psionics? Or Fae? Or magic that ISN'T necromancy or curses?

sjm9876

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Re: Mod Brainstorming: Fantasy Kitchen Sink Mod
« Reply #3 on: March 11, 2013, 04:58:25 pm »

Northmen. And Shapeshifters. Perhaps they could all suffer from werecurses to simplify modding.
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Putnam

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Re: Mod Brainstorming: Fantasy Kitchen Sink Mod
« Reply #4 on: March 11, 2013, 04:58:45 pm »

Ooh, magic? You can make magic wands with my itemsyndrome script (god damn I'm loving that thing.)

IamanElfCollaborator

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Re: Mod Brainstorming: Fantasy Kitchen Sink Mod
« Reply #5 on: March 11, 2013, 05:00:36 pm »

I was planning on integrating that somehow....

Putnam, is it possible to make a itemsyndrome'd helmet increase skill in anything?


Northmen. And Shapeshifters. Perhaps they could all suffer from werecurses to simplify modding.
Northmen are in, shapeshifters are in lore. Feros MIGHT get in, I'm still seeing if I have enough gods and ancients to shove in.

Putnam

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Re: Mod Brainstorming: Fantasy Kitchen Sink Mod
« Reply #6 on: March 11, 2013, 05:02:54 pm »

Skill? No. General skill rolls? Yes. It can do whatever syndromes can do.

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Re: Mod Brainstorming: Fantasy Kitchen Sink Mod
« Reply #7 on: March 11, 2013, 05:03:42 pm »

Damn. Would it be possible to do that?

Man it would be awesome to have a helmet that boosts all your skills...

Putnam

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Re: Mod Brainstorming: Fantasy Kitchen Sink Mod
« Reply #8 on: March 11, 2013, 05:08:07 pm »

One that boosts all your skills? Definitely. CE_SKILL_ROLL_ADJUST.

IamanElfCollaborator

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Re: Mod Brainstorming: Fantasy Kitchen Sink Mod
« Reply #9 on: March 11, 2013, 05:09:18 pm »

Eh, works.

How does it work anyway? And can it generate enchanted gear in towers?

Putnam

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Re: Mod Brainstorming: Fantasy Kitchen Sink Mod
« Reply #10 on: March 11, 2013, 05:31:30 pm »

It checks for items on units that have materials that have syndromes that have [SYN_CLASS:DFHACK_ITEM_SYNDROME]. No, it can't have them generate in towers.

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Re: Mod Brainstorming: Fantasy Kitchen Sink Mod
« Reply #11 on: March 11, 2013, 05:34:55 pm »

PTW, and I'll add ideas later.
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IamanElfCollaborator

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Re: Mod Brainstorming: Fantasy Kitchen Sink Mod
« Reply #12 on: March 11, 2013, 05:38:11 pm »

It checks for items on units that have materials that have syndromes that have [SYN_CLASS:DFHACK_ITEM_SYNDROME]. No, it can't have them generate in towers.
Tis a shame. It would be awesome though. That way you could get stuff like magic amplifying wands right next to scripts that teach you magic.

Vgray

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Re: Mod Brainstorming: Fantasy Kitchen Sink Mod
« Reply #13 on: March 11, 2013, 06:13:15 pm »

Don't forget the Nelkathar-like Dragons...Oi. That would be horrifying. I know! Add in Seaspawn. And Seaspawn fangs.
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Remuthra

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Re: Mod Brainstorming: Fantasy Kitchen Sink Mod
« Reply #14 on: March 11, 2013, 06:15:31 pm »

Well, do you have enough dark ritual-based religion? Dwarf Fortress severely lacks the power to sacrifice dwarves to dark gods.
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