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Author Topic: Putnam's DFHack scripts  (Read 120424 times)

Putnam

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Re: Putnam's DFHack scripts
« Reply #450 on: November 20, 2013, 12:16:24 pm »

gzoker

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Re: Putnam's DFHack scripts
« Reply #451 on: November 20, 2013, 03:51:40 pm »

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RickRollYou2

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Re: Putnam's DFHack scripts
« Reply #452 on: November 22, 2013, 04:46:57 am »

Is there a way to force actual sieges instead of just ambushes? Other than meeting the required attack triggers, of course.

It would be really nice if the force diplomat and megabeast parts worked too, but I guess it's okay if you don't have the time for that. :)

EDIT: I realise the invasion-now script could probably do that, but I do like the force scripts.
« Last Edit: November 22, 2013, 04:55:34 am by RickRollYou2 »
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gzoker

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Re: Putnam's DFHack scripts
« Reply #453 on: November 22, 2013, 06:03:32 am »

I get this error message after starting up with the newest itemsyndrome enabled in the dfhack init. I'm using dfhack R3 on linux, could that be the problem?
Spoiler (click to show/hide)
« Last Edit: November 22, 2013, 06:13:31 am by gzoker »
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Putnam

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Re: Putnam's DFHack scripts
« Reply #454 on: November 22, 2013, 02:41:36 pm »

Yeah, the latest itemsyndrome is r4 only.

gzoker

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Re: Putnam's DFHack scripts
« Reply #455 on: November 22, 2013, 07:08:19 pm »

I'm looking at all those revisions on gist, but i can't figure it out which one is the latest for R3. May I ask for a link? Thank you in advance.
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Putnam

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Re: Putnam's DFHack scripts
« Reply #456 on: November 22, 2013, 07:20:32 pm »

gzoker

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RickRollYou2

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Re: Putnam's DFHack scripts
« Reply #458 on: November 22, 2013, 10:19:48 pm »

Any luck for the force script then?
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Putnam

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Re: Putnam's DFHack scripts
« Reply #459 on: November 22, 2013, 10:36:33 pm »

I don't think I can.

Putnam

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Re: Putnam's DFHack scripts
« Reply #460 on: November 24, 2013, 03:02:32 am »

New version of itemsyndrome; optimization and the ability for an item to impart more than one syndrome at a time (!!).

These are issues I mainly found while making itemSyndrome, a plugin that I hope to at least get halfway working at some point in the future.

Thief

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Re: Putnam's DFHack scripts
« Reply #461 on: November 24, 2013, 11:15:07 am »

Cant force Migrants their is an Error.http://i.imgur.com/nCA3Z0x.png
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Putnam

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Re: Putnam's DFHack scripts
« Reply #462 on: November 24, 2013, 03:16:02 pm »

...I don't know how.

Thief

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Re: Putnam's DFHack scripts
« Reply #463 on: November 26, 2013, 09:25:42 am »

force migrants DWARF next season :D i tried it on Masterwork
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Remind me never to leave you in charge of a fort that requires basic math to survive.

Putnam

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Re: Putnam's DFHack scripts
« Reply #464 on: November 26, 2013, 01:05:41 pm »

"next season"? It only works with the current season. Also you'll want to use "player", not DWARF; for one, dwarf is actually MOUNTAIN, and for another, that uses the first MOUNTAIN civ found, not yours.
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