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Author Topic: Humans Hunger!  (Read 1120 times)

CaptainLambcake

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Humans Hunger!
« on: March 10, 2013, 05:13:31 pm »

Or thirst, rather.

I was bored, so I warred against the Humans and Elves.  Elves haven't sieged yet, but the Humans have.  Anyway, I captured their diplomat when he came to ask for peace.  I chained him up, and he went all stark, except he didn't take off his clothes.  Anyway, it's been awhile, he's not hungry, yet he's Dehydrated (it's red).  Soooo, did anyone else know that the creatures that actually have to eat and drink need to on your map?  I'm surprised, as no siege ever brought any food or drink. 

edit: i wasn't paying attention and he died.  in his cell, however, was a bucket of water.  how did the dwarves know to give him water?  he wasn't technically a "prisoner".
« Last Edit: March 10, 2013, 05:53:11 pm by CaptainLambcake »
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You wake up in (suddenly) your room not somewhere Armok knows where. Travels in deserts and goblin forests turned up to be a dreams borned by procreation of your autistic imagination.

Splint

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Re: Humans Hunger!
« Reply #1 on: March 10, 2013, 06:43:29 pm »

If restrained on the map long enough other sapients (like merchants as well as thier animals) except maybe soldiers will loose their shit and die like an insane dwarf of hunger/thirst/bloodloss.

MightyDorf

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Re: Humans Hunger!
« Reply #2 on: March 10, 2013, 07:09:28 pm »

Or thirst, rather.

I was bored, so I warred against the Humans and Elves.  Elves haven't sieged yet, but the Humans have.

Yeah, in my vanilla experience of the game Humans are far, far more "reactive" than those filthy elves. In my current fortress I always had good diplomatic relations with them, except one single time when I accidently removed my expedition leader during his meeting with the human diplomat, who left offended. As a result I had a rather fun siege the next two seasons (all horse riders, yay!).
The elves, however... it has been 6 years of constant caravan slaughtering/stealing/diverse abuses, but each season those worthless hippies keep coming, with their never-ending pile of junk... I used DFhack very early in the game to obtain the access of all the diplomacy tree, executed the elf diplomat when he showed up, but those disgusting caravans keep coming... I lost all hopes regarding the start of a war against them.
« Last Edit: March 10, 2013, 07:16:04 pm by MightyDorf »
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CaptainLambcake

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Re: Humans Hunger!
« Reply #3 on: March 10, 2013, 07:16:01 pm »

a shame, i hoped to keep him like all the goblin weaponmasters. 
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You wake up in (suddenly) your room not somewhere Armok knows where. Travels in deserts and goblin forests turned up to be a dreams borned by procreation of your autistic imagination.

Loud Whispers

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Re: Humans Hunger!
« Reply #4 on: March 10, 2013, 07:19:38 pm »

If restrained on the map long enough other sapients (like merchants as well as thier animals) except maybe soldiers will loose their shit and die like an insane dwarf of hunger/thirst/bloodloss.
Soldiers and caravan guards do not die of exposure/go insane. It is entirely within limits to put human archers on top of 1x1 pillars they can't get down from as sentries for example, or guards attached to chains/cages linked to levers ready for deployment against siegers/gladiators.

Sutremaine

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Re: Humans Hunger!
« Reply #5 on: March 11, 2013, 03:38:00 pm »

I used DFhack very early in the game to obtain the access of all the diplomacy tree, executed the elf diplomat when he showed up, but those disgusting caravans keep coming...
You need to agree to a tree-cutting limit and then break the agreement, I believe.
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Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

krenshala

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Re: Humans Hunger!
« Reply #6 on: March 12, 2013, 02:25:55 am »

I was going to suggest ignoring their idiotic tree farming limitations as the best way to piss them off.  I've done it, but that was back in 0.31.

Also, I discovered yesterday that if your expedition leader is struck by a strange mood half way through the meeting with the first fortress liaison, then the liaison will leave pissed off and your fortress won't attract any migrants until after the next liaison has finished his meeting with the expedition leader. This worked out nicely as it gave me time to finish my above ground defenses and initial bedrooms for the horde that finally arrived -- pop cap of 50, had 21 dwarves for a year (well, 19 plus two births), then got a migrant wave of 27 the spring of the third year (first wave after the second liaison).  The next (fourth) wave bought 10 more so I'm at 62 dwarves right now, but I'm not sure if I'll get that next wave just before the third liaison arrives or not.  On the bright side, I think I've effectively proven that the liaison is what determines whether your fort has reached the pop cap or not. :D

For wars, I find it is much easier to embark as a civ at war with one (or more) of its neighbors, though that has gotten harder to do in 0.34 due to how the wars are treated at the end of worldgen.
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Quote from: Haspen
Quote from: phoenixuk
Zepave Dawnhogs the Butterfly of Vales the Marsh Titan ... was taken out by a single novice axedwarf and his pet war kitten. Long Live Domas Etasastesh Adilloram, slayer of the snow butterfly!
Doesn't quite have the ring of heroics to it...
Mother: "...and after the evil snow butterfly was defeated, Domas and his kitten lived happily ever after!"
Kids: "Yaaaay!"